suyu/src/video_core/renderer_vulkan/vk_compute_pipeline.h

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
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#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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#include "video_core/renderer_vulkan/vk_pipeline.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Device;
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class ComputePipeline : public Pipeline {
public:
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explicit ComputePipeline() = default;
explicit ComputePipeline(const Device& device, VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue,
const Shader::Info& info, vk::ShaderModule spv_module);
ComputePipeline& operator=(ComputePipeline&&) noexcept = default;
ComputePipeline(ComputePipeline&&) noexcept = default;
ComputePipeline& operator=(const ComputePipeline&) = delete;
ComputePipeline(const ComputePipeline&) = delete;
void ConfigureBufferCache(BufferCache& buffer_cache);
[[nodiscard]] VkDescriptorSet UpdateDescriptorSet();
[[nodiscard]] VkPipeline Handle() const noexcept {
return *pipeline;
}
[[nodiscard]] VkPipelineLayout PipelineLayout() const noexcept {
return *pipeline_layout;
}
private:
VKUpdateDescriptorQueue* update_descriptor_queue;
Shader::Info info;
vk::ShaderModule spv_module;
vk::DescriptorSetLayout descriptor_set_layout;
DescriptorAllocator descriptor_allocator;
vk::PipelineLayout pipeline_layout;
vk::DescriptorUpdateTemplateKHR descriptor_update_template;
vk::Pipeline pipeline;
};
} // namespace Vulkan