suyu/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <vector>
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#include <boost/container/small_vector.hpp>
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
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namespace {
vk::DescriptorSetLayout CreateDescriptorSetLayout(const Device& device, const Shader::Info& info) {
boost::container::small_vector<VkDescriptorSetLayoutBinding, 24> bindings;
u32 binding{};
for ([[maybe_unused]] const auto& desc : info.constant_buffer_descriptors) {
bindings.push_back({
.binding = binding,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = nullptr,
});
++binding;
}
for ([[maybe_unused]] const auto& desc : info.storage_buffers_descriptors) {
bindings.push_back({
.binding = binding,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = nullptr,
});
++binding;
}
for (const auto& desc : info.texture_descriptors) {
bindings.push_back({
.binding = binding,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = nullptr,
});
++binding;
}
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return device.GetLogical().CreateDescriptorSetLayout({
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.bindingCount = static_cast<u32>(bindings.size()),
.pBindings = bindings.data(),
});
}
vk::DescriptorUpdateTemplateKHR CreateDescriptorUpdateTemplate(
const Device& device, const Shader::Info& info, VkDescriptorSetLayout descriptor_set_layout,
VkPipelineLayout pipeline_layout) {
boost::container::small_vector<VkDescriptorUpdateTemplateEntry, 24> entries;
size_t offset{};
u32 binding{};
for ([[maybe_unused]] const auto& desc : info.constant_buffer_descriptors) {
entries.push_back({
.dstBinding = binding,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.offset = offset,
.stride = sizeof(DescriptorUpdateEntry),
});
++binding;
offset += sizeof(DescriptorUpdateEntry);
}
for ([[maybe_unused]] const auto& desc : info.storage_buffers_descriptors) {
entries.push_back({
.dstBinding = binding,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.offset = offset,
.stride = sizeof(DescriptorUpdateEntry),
});
++binding;
offset += sizeof(DescriptorUpdateEntry);
}
for (const auto& desc : info.texture_descriptors) {
entries.push_back({
.dstBinding = binding,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.offset = offset,
.stride = sizeof(DescriptorUpdateEntry),
});
++binding;
offset += sizeof(DescriptorUpdateEntry);
}
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return device.GetLogical().CreateDescriptorUpdateTemplateKHR({
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.descriptorUpdateEntryCount = static_cast<u32>(entries.size()),
.pDescriptorUpdateEntries = entries.data(),
.templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
.descriptorSetLayout = descriptor_set_layout,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_COMPUTE,
.pipelineLayout = pipeline_layout,
.set = 0,
});
}
struct TextureHandle {
explicit TextureHandle(u32 data, bool via_header_index) {
const Tegra::Texture::TextureHandle handle{data};
image = handle.tic_id;
sampler = via_header_index ? image : handle.tsc_id.Value();
}
u32 image;
u32 sampler;
};
VideoCommon::ImageViewType CastType(Shader::TextureType type) {
switch (type) {
case Shader::TextureType::Color1D:
case Shader::TextureType::Shadow1D:
return VideoCommon::ImageViewType::e1D;
case Shader::TextureType::ColorArray1D:
case Shader::TextureType::ShadowArray1D:
return VideoCommon::ImageViewType::e1DArray;
case Shader::TextureType::Color2D:
case Shader::TextureType::Shadow2D:
return VideoCommon::ImageViewType::e2D;
case Shader::TextureType::ColorArray2D:
case Shader::TextureType::ShadowArray2D:
return VideoCommon::ImageViewType::e2DArray;
case Shader::TextureType::Color3D:
case Shader::TextureType::Shadow3D:
return VideoCommon::ImageViewType::e3D;
case Shader::TextureType::ColorCube:
case Shader::TextureType::ShadowCube:
return VideoCommon::ImageViewType::Cube;
case Shader::TextureType::ColorArrayCube:
case Shader::TextureType::ShadowArrayCube:
return VideoCommon::ImageViewType::CubeArray;
}
UNREACHABLE_MSG("Invalid texture type {}", type);
}
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} // Anonymous namespace
ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue_,
const Shader::Info& info_, vk::ShaderModule spv_module_)
: update_descriptor_queue{&update_descriptor_queue_}, info{info_},
spv_module(std::move(spv_module_)),
descriptor_set_layout(CreateDescriptorSetLayout(device, info)),
descriptor_allocator(descriptor_pool, *descriptor_set_layout),
pipeline_layout{device.GetLogical().CreatePipelineLayout({
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.setLayoutCount = 1,
.pSetLayouts = descriptor_set_layout.address(),
.pushConstantRangeCount = 0,
.pPushConstantRanges = nullptr,
})},
descriptor_update_template{
CreateDescriptorUpdateTemplate(device, info, *descriptor_set_layout, *pipeline_layout)},
pipeline{device.GetLogical().CreateComputePipeline({
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
.module = *spv_module,
.pName = "main",
.pSpecializationInfo = nullptr,
},
.layout = *pipeline_layout,
.basePipelineHandle = 0,
.basePipelineIndex = 0,
})} {}
void ComputePipeline::ConfigureBufferCache(BufferCache& buffer_cache) {
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buffer_cache.SetEnabledComputeUniformBuffers(info.constant_buffer_mask);
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buffer_cache.UnbindComputeStorageBuffers();
size_t index{};
for (const auto& desc : info.storage_buffers_descriptors) {
ASSERT(desc.count == 1);
buffer_cache.BindComputeStorageBuffer(index, desc.cbuf_index, desc.cbuf_offset, true);
++index;
}
buffer_cache.UpdateComputeBuffers();
buffer_cache.BindHostComputeBuffers();
}
void ComputePipeline::ConfigureTextureCache(Tegra::Engines::KeplerCompute& kepler_compute,
Tegra::MemoryManager& gpu_memory,
TextureCache& texture_cache) {
texture_cache.SynchronizeComputeDescriptors();
static constexpr size_t max_elements = 64;
std::array<ImageId, max_elements> image_view_ids;
boost::container::static_vector<u32, max_elements> image_view_indices;
boost::container::static_vector<VkSampler, max_elements> sampler_handles;
const auto& launch_desc{kepler_compute.launch_description};
const auto& cbufs{launch_desc.const_buffer_config};
const bool via_header_index{launch_desc.linked_tsc};
for (const auto& desc : info.texture_descriptors) {
const u32 cbuf_index{desc.cbuf_index};
const u32 cbuf_offset{desc.cbuf_offset};
ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
const GPUVAddr addr{cbufs[cbuf_index].Address() + cbuf_offset};
const u32 raw_handle{gpu_memory.Read<u32>(addr)};
const TextureHandle handle(raw_handle, via_header_index);
image_view_indices.push_back(handle.image);
Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
sampler_handles.push_back(sampler->Handle());
}
const std::span indices_span(image_view_indices.data(), image_view_indices.size());
texture_cache.FillComputeImageViews(indices_span, image_view_ids);
size_t index{};
for (const auto& desc : info.texture_descriptors) {
const VkSampler vk_sampler{sampler_handles[index]};
ImageView& image_view{texture_cache.GetImageView(image_view_ids[index])};
const VkImageView vk_image_view{image_view.Handle(CastType(desc.type))};
update_descriptor_queue->AddSampledImage(vk_image_view, vk_sampler);
++index;
}
}
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VkDescriptorSet ComputePipeline::UpdateDescriptorSet() {
const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
update_descriptor_queue->Send(*descriptor_update_template, descriptor_set);
return descriptor_set;
}
} // namespace Vulkan