2019-12-22 23:49:51 +01:00
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/hle/service/time/standard_local_system_clock_core.h"
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#include "core/hle/service/time/standard_network_system_clock_core.h"
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#include "core/hle/service/time/standard_user_system_clock_core.h"
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namespace Service::Time::Clock {
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StandardUserSystemClockCore::StandardUserSystemClockCore(
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StandardLocalSystemClockCore& local_system_clock_core,
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StandardNetworkSystemClockCore& network_system_clock_core, Core::System& system)
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: SystemClockCore(local_system_clock_core.GetSteadyClockCore()),
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local_system_clock_core{local_system_clock_core},
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network_system_clock_core{network_system_clock_core}, auto_correction_enabled{},
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2021-04-04 09:56:09 +02:00
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auto_correction_time{SteadyClockTimePoint::GetRandom()}, auto_correction_event{
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system.Kernel()} {
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auto_correction_event.Initialize("StandardUserSystemClockCore:AutoCorrectionEvent");
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2021-01-31 10:38:57 +01:00
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}
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2019-12-22 23:49:51 +01:00
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ResultCode StandardUserSystemClockCore::SetAutomaticCorrectionEnabled(Core::System& system,
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bool value) {
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if (const ResultCode result{ApplyAutomaticCorrection(system, value)};
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result != RESULT_SUCCESS) {
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return result;
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}
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auto_correction_enabled = value;
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return RESULT_SUCCESS;
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}
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ResultCode StandardUserSystemClockCore::GetClockContext(Core::System& system,
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SystemClockContext& context) const {
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if (const ResultCode result{ApplyAutomaticCorrection(system, false)};
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result != RESULT_SUCCESS) {
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return result;
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}
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return local_system_clock_core.GetClockContext(system, context);
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}
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2021-04-26 15:11:33 +02:00
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ResultCode StandardUserSystemClockCore::Flush(const SystemClockContext&) {
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2019-12-22 23:49:51 +01:00
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UNREACHABLE();
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return ERROR_NOT_IMPLEMENTED;
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}
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2021-04-26 15:11:33 +02:00
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ResultCode StandardUserSystemClockCore::SetClockContext(const SystemClockContext&) {
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2019-12-22 23:49:51 +01:00
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UNREACHABLE();
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return ERROR_NOT_IMPLEMENTED;
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}
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ResultCode StandardUserSystemClockCore::ApplyAutomaticCorrection(Core::System& system,
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bool value) const {
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if (auto_correction_enabled == value) {
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return RESULT_SUCCESS;
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}
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if (!network_system_clock_core.IsClockSetup(system)) {
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return ERROR_UNINITIALIZED_CLOCK;
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}
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SystemClockContext context{};
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if (const ResultCode result{network_system_clock_core.GetClockContext(system, context)};
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result != RESULT_SUCCESS) {
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return result;
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}
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local_system_clock_core.SetClockContext(context);
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return RESULT_SUCCESS;
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}
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} // namespace Service::Time::Clock
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