forked from suyu/suyu
53 lines
2.4 KiB
C++
53 lines
2.4 KiB
C++
|
// Copyright 2019 yuzu Emulator Project
|
||
|
// Licensed under GPLv2 or any later version
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#include "common/logging/log.h"
|
||
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||
|
#include "video_core/renderer_opengl/gl_sampler_cache.h"
|
||
|
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
||
|
|
||
|
namespace OpenGL {
|
||
|
|
||
|
SamplerCacheOpenGL::SamplerCacheOpenGL() = default;
|
||
|
|
||
|
SamplerCacheOpenGL::~SamplerCacheOpenGL() = default;
|
||
|
|
||
|
OGLSampler SamplerCacheOpenGL::CreateSampler(const Tegra::Texture::TSCEntry& tsc) const {
|
||
|
OGLSampler sampler;
|
||
|
sampler.Create();
|
||
|
|
||
|
const GLuint sampler_id{sampler.handle};
|
||
|
glSamplerParameteri(
|
||
|
sampler_id, GL_TEXTURE_MAG_FILTER,
|
||
|
MaxwellToGL::TextureFilterMode(tsc.mag_filter, Tegra::Texture::TextureMipmapFilter::None));
|
||
|
glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER,
|
||
|
MaxwellToGL::TextureFilterMode(tsc.min_filter, tsc.mipmap_filter));
|
||
|
glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(tsc.wrap_u));
|
||
|
glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(tsc.wrap_v));
|
||
|
glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(tsc.wrap_p));
|
||
|
glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_MODE,
|
||
|
tsc.depth_compare_enabled == 1 ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE);
|
||
|
glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_FUNC,
|
||
|
MaxwellToGL::DepthCompareFunc(tsc.depth_compare_func));
|
||
|
glSamplerParameterfv(sampler_id, GL_TEXTURE_BORDER_COLOR, tsc.GetBorderColor().data());
|
||
|
glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, tsc.GetMinLod());
|
||
|
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tsc.GetMaxLod());
|
||
|
glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, tsc.GetLodBias());
|
||
|
if (GLAD_GL_ARB_texture_filter_anisotropic) {
|
||
|
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, tsc.GetMaxAnisotropy());
|
||
|
} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
|
||
|
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, tsc.GetMaxAnisotropy());
|
||
|
} else if (tsc.GetMaxAnisotropy() != 1) {
|
||
|
LOG_WARNING(Render_OpenGL, "Anisotropy not supported by host GPU driver");
|
||
|
}
|
||
|
|
||
|
return sampler;
|
||
|
}
|
||
|
|
||
|
GLuint SamplerCacheOpenGL::ToSamplerType(const OGLSampler& sampler) const {
|
||
|
return sampler.handle;
|
||
|
}
|
||
|
|
||
|
} // namespace OpenGL
|