suyu/src/core/file_sys/savedata_factory.cpp

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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/file_sys/disk_filesystem.h"
#include "core/file_sys/savedata_factory.h"
#include "core/hle/kernel/process.h"
namespace FileSys {
SaveData_Factory::SaveData_Factory(std::string nand_directory)
: nand_directory(std::move(nand_directory)) {}
ResultVal<std::unique_ptr<FileSystemBackend>> SaveData_Factory::Open(const Path& path) {
std::string save_directory = GetFullPath();
// Return an error if the save data doesn't actually exist.
if (!FileUtil::IsDirectory(save_directory)) {
// TODO(Subv): Find out correct error code.
return ResultCode(-1);
}
auto archive = std::make_unique<Disk_FileSystem>(save_directory);
return MakeResult<std::unique_ptr<FileSystemBackend>>(std::move(archive));
}
ResultCode SaveData_Factory::Format(const Path& path) {
LOG_WARNING(Service_FS, "Format archive {}", GetName());
// Create the save data directory.
if (!FileUtil::CreateFullPath(GetFullPath())) {
// TODO(Subv): Find the correct error code.
return ResultCode(-1);
}
return RESULT_SUCCESS;
}
ResultVal<ArchiveFormatInfo> SaveData_Factory::GetFormatInfo(const Path& path) const {
LOG_ERROR(Service_FS, "Unimplemented GetFormatInfo archive {}", GetName());
// TODO(bunnei): Find the right error code for this
return ResultCode(-1);
}
std::string SaveData_Factory::GetFullPath() const {
u64 title_id = Core::CurrentProcess()->program_id;
// TODO(Subv): Somehow obtain this value.
u32 user = 0;
return fmt::format("{}save/{:016X}/{:08X}/", nand_directory, title_id, user);
}
} // namespace FileSys