forked from suyu/suyu
99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright 2021 yuzu Emulator Project
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// Copyright 2014 The Android Open Source Project
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// Parts of this implementation were base on:
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// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferQueueCore.h
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#pragma once
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#include <condition_variable>
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#include <list>
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#include <memory>
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#include <mutex>
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#include <set>
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#include <vector>
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#include "core/hle/service/nvflinger/buffer_item.h"
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#include "core/hle/service/nvflinger/buffer_queue_defs.h"
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#include "core/hle/service/nvflinger/pixel_format.h"
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#include "core/hle/service/nvflinger/status.h"
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#include "core/hle/service/nvflinger/window.h"
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namespace android {
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class IConsumerListener;
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class IProducerListener;
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class BufferQueueCore final {
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friend class BufferQueueProducer;
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friend class BufferQueueConsumer;
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public:
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static constexpr s32 INVALID_BUFFER_SLOT = BufferItem::INVALID_BUFFER_SLOT;
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BufferQueueCore();
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void NotifyShutdown();
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private:
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void SignalDequeueCondition();
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bool WaitForDequeueCondition();
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s32 GetMinUndequeuedBufferCountLocked(bool async) const;
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s32 GetMinMaxBufferCountLocked(bool async) const;
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s32 GetMaxBufferCountLocked(bool async) const;
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s32 GetPreallocatedBufferCountLocked() const;
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void FreeBufferLocked(s32 slot);
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void FreeAllBuffersLocked();
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bool StillTracking(const BufferItem* item) const;
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void WaitWhileAllocatingLocked() const;
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private:
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class AutoLock final {
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public:
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AutoLock(std::shared_ptr<BufferQueueCore>& core_) : core{core_} {
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core->lock.lock();
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}
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~AutoLock() {
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core->lock.unlock();
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}
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private:
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std::shared_ptr<BufferQueueCore>& core;
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};
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private:
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mutable std::mutex mutex;
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mutable std::unique_lock<std::mutex> lock;
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bool is_abandoned{};
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bool consumer_controlled_by_app{};
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std::shared_ptr<IConsumerListener> consumer_listener;
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u32 consumer_usage_bit{};
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NativeWindowApi connected_api{NativeWindowApi::NoConnectedApi};
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std::shared_ptr<IProducerListener> connected_producer_listener;
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BufferQueueDefs::SlotsType slots{};
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std::vector<BufferItem> queue;
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std::set<s32> free_slots;
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std::list<s32> free_buffers;
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s32 override_max_buffer_count{};
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mutable std::condition_variable dequeue_condition;
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const bool use_async_buffer{}; // This is always disabled on HOS
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bool dequeue_buffer_cannot_block{};
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PixelFormat default_buffer_format{PixelFormat::Rgba8888};
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u32 default_width{1};
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u32 default_height{1};
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s32 default_max_buffer_count{2};
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const s32 max_acquired_buffer_count{}; // This is always zero on HOS
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bool buffer_has_been_queued{};
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u64 frame_counter{};
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u32 transform_hint{};
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bool is_allocating{};
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mutable std::condition_variable is_allocating_condition;
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bool allow_allocation{true};
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u64 buffer_age{};
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bool is_shutting_down{};
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};
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} // namespace android
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