suyu/src/video_core/renderer_opengl/gl_shader_decompiler.h

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <functional>
#include <string>
#include <boost/optional.hpp>
#include "common/common_types.h"
namespace Tegra {
namespace Shader {
namespace Decompiler {
constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x100};
constexpr size_t MAX_SWIZZLE_DATA_LENGTH{0x100};
using ProgramCode = std::array<u64, MAX_PROGRAM_CODE_LENGTH>;
boost::optional<std::string> DecompileProgram(const ProgramCode& program_code, u32 main_offset);
} // namespace Decompiler
} // namespace Shader
} // namespace Tegra