suyu/src/video_core/renderer_vulkan/vk_compute_pass.h

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <optional>
#include <utility>
#include <vector>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
namespace Vulkan {
class VKDevice;
class VKFence;
class VKScheduler;
class VKStagingBufferPool;
class VKUpdateDescriptorQueue;
class VKComputePass {
public:
explicit VKComputePass(const VKDevice& device, VKDescriptorPool& descriptor_pool,
const std::vector<vk::DescriptorSetLayoutBinding>& bindings,
const std::vector<vk::DescriptorUpdateTemplateEntry>& templates,
const std::vector<vk::PushConstantRange> push_constants,
std::size_t code_size, const u8* code);
~VKComputePass();
protected:
vk::DescriptorSet CommitDescriptorSet(VKUpdateDescriptorQueue& update_descriptor_queue,
VKFence& fence);
UniqueDescriptorUpdateTemplate descriptor_template;
UniquePipelineLayout layout;
UniquePipeline pipeline;
private:
UniqueDescriptorSetLayout descriptor_set_layout;
std::optional<DescriptorAllocator> descriptor_allocator;
UniqueShaderModule module;
};
class QuadArrayPass final : public VKComputePass {
public:
explicit QuadArrayPass(const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool,
VKStagingBufferPool& staging_buffer_pool,
VKUpdateDescriptorQueue& update_descriptor_queue);
~QuadArrayPass();
std::pair<const vk::Buffer&, vk::DeviceSize> Assemble(u32 num_vertices, u32 first);
private:
VKScheduler& scheduler;
VKStagingBufferPool& staging_buffer_pool;
VKUpdateDescriptorQueue& update_descriptor_queue;
};
class Uint8Pass final : public VKComputePass {
public:
explicit Uint8Pass(const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool, VKStagingBufferPool& staging_buffer_pool,
VKUpdateDescriptorQueue& update_descriptor_queue);
~Uint8Pass();
std::pair<const vk::Buffer*, u64> Assemble(u32 num_vertices, vk::Buffer src_buffer,
u64 src_offset);
private:
VKScheduler& scheduler;
VKStagingBufferPool& staging_buffer_pool;
VKUpdateDescriptorQueue& update_descriptor_queue;
};
} // namespace Vulkan