forked from suyu/suyu
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/fence_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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namespace OpenGL {
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class GLInnerFence : public VideoCommon::FenceBase {
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public:
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GLInnerFence(GPUVAddr address, u32 payload);
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~GLInnerFence();
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void Queue();
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bool IsSignaled() const;
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void Wait();
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private:
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OGLSync sync_object;
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};
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using Fence = std::shared_ptr<GLInnerFence>;
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using GenericFenceManager = VideoCommon::FenceManager<Fence, TextureCacheOpenGL>;
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class FenceManagerOpenGL final : public GenericFenceManager {
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public:
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FenceManagerOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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TextureCacheOpenGL& texture_cache);
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protected:
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Fence CreateFence(GPUVAddr addr, u32 value) override;
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void QueueFence(Fence& fence) override;
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bool IsFenceSignaled(Fence& fence) override;
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void WaitFence(Fence& fence) override;
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};
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} // namespace OpenGL
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