suyu/src/core/hle/service/time/time_manager.cpp

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <ctime>
#include "common/time_zone.h"
#include "core/hle/service/time/ephemeral_network_system_clock_context_writer.h"
#include "core/hle/service/time/local_system_clock_context_writer.h"
#include "core/hle/service/time/network_system_clock_context_writer.h"
#include "core/hle/service/time/time_manager.h"
#include "core/settings.h"
namespace Service::Time {
constexpr Clock::TimeSpanType standard_network_clock_accuracy{0x0009356907420000ULL};
static std::chrono::seconds GetSecondsSinceEpoch() {
return std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()) +
Settings::values.custom_rtc_differential;
}
static s64 GetExternalTimeZoneOffset() {
// With "auto" timezone setting, we use the external system's timezone offset
if (Settings::GetTimeZoneString() == "auto") {
return Common::TimeZone::GetCurrentOffsetSeconds();
}
return 0;
}
static s64 GetExternalRtcValue() {
return GetSecondsSinceEpoch().count() + GetExternalTimeZoneOffset();
}
TimeManager::TimeManager(Core::System& system)
: shared_memory{system}, standard_local_system_clock_core{standard_steady_clock_core},
standard_network_system_clock_core{standard_steady_clock_core},
standard_user_system_clock_core{standard_local_system_clock_core,
standard_network_system_clock_core, system},
ephemeral_network_system_clock_core{tick_based_steady_clock_core},
local_system_clock_context_writer{
std::make_shared<Clock::LocalSystemClockContextWriter>(shared_memory)},
network_system_clock_context_writer{
std::make_shared<Clock::NetworkSystemClockContextWriter>(shared_memory)},
ephemeral_network_system_clock_context_writer{
std::make_shared<Clock::EphemeralNetworkSystemClockContextWriter>()},
time_zone_content_manager{*this, system} {
const auto system_time{Clock::TimeSpanType::FromSeconds(GetExternalRtcValue())};
SetupStandardSteadyClock(system, Common::UUID::Generate(), system_time, {}, {});
SetupStandardLocalSystemClock(system, {}, system_time.ToSeconds());
SetupStandardNetworkSystemClock({}, standard_network_clock_accuracy);
SetupStandardUserSystemClock(system, {}, Clock::SteadyClockTimePoint::GetRandom());
SetupEphemeralNetworkSystemClock();
}
TimeManager::~TimeManager() = default;
void TimeManager::SetupTimeZoneManager(std::string location_name,
Clock::SteadyClockTimePoint time_zone_updated_time_point,
std::size_t total_location_name_count,
u128 time_zone_rule_version,
FileSys::VirtualFile& vfs_file) {
if (time_zone_content_manager.GetTimeZoneManager().SetDeviceLocationNameWithTimeZoneRule(
location_name, vfs_file) != RESULT_SUCCESS) {
UNREACHABLE();
return;
}
time_zone_content_manager.GetTimeZoneManager().SetUpdatedTime(time_zone_updated_time_point);
time_zone_content_manager.GetTimeZoneManager().SetTotalLocationNameCount(
total_location_name_count);
time_zone_content_manager.GetTimeZoneManager().SetTimeZoneRuleVersion(time_zone_rule_version);
time_zone_content_manager.GetTimeZoneManager().MarkAsInitialized();
}
void TimeManager::SetupStandardSteadyClock(Core::System& system, Common::UUID clock_source_id,
Clock::TimeSpanType setup_value,
Clock::TimeSpanType internal_offset,
bool is_rtc_reset_detected) {
standard_steady_clock_core.SetClockSourceId(clock_source_id);
standard_steady_clock_core.SetSetupValue(setup_value);
standard_steady_clock_core.SetInternalOffset(internal_offset);
standard_steady_clock_core.MarkAsInitialized();
const auto current_time_point{standard_steady_clock_core.GetCurrentRawTimePoint(system)};
shared_memory.SetupStandardSteadyClock(system, clock_source_id, current_time_point);
}
void TimeManager::SetupStandardLocalSystemClock(Core::System& system,
Clock::SystemClockContext clock_context,
s64 posix_time) {
standard_local_system_clock_core.SetUpdateCallbackInstance(local_system_clock_context_writer);
const auto current_time_point{
standard_local_system_clock_core.GetSteadyClockCore().GetCurrentTimePoint(system)};
if (current_time_point.clock_source_id == clock_context.steady_time_point.clock_source_id) {
standard_local_system_clock_core.SetSystemClockContext(clock_context);
} else {
if (standard_local_system_clock_core.SetCurrentTime(system, posix_time) != RESULT_SUCCESS) {
UNREACHABLE();
return;
}
}
standard_local_system_clock_core.MarkAsInitialized();
}
void TimeManager::SetupStandardNetworkSystemClock(Clock::SystemClockContext clock_context,
Clock::TimeSpanType sufficient_accuracy) {
standard_network_system_clock_core.SetUpdateCallbackInstance(
network_system_clock_context_writer);
if (standard_network_system_clock_core.SetSystemClockContext(clock_context) != RESULT_SUCCESS) {
UNREACHABLE();
return;
}
standard_network_system_clock_core.SetStandardNetworkClockSufficientAccuracy(
sufficient_accuracy);
standard_network_system_clock_core.MarkAsInitialized();
}
void TimeManager::SetupStandardUserSystemClock(
Core::System& system, bool is_automatic_correction_enabled,
Clock::SteadyClockTimePoint steady_clock_time_point) {
if (standard_user_system_clock_core.SetAutomaticCorrectionEnabled(
system, is_automatic_correction_enabled) != RESULT_SUCCESS) {
UNREACHABLE();
return;
}
standard_user_system_clock_core.SetAutomaticCorrectionUpdatedTime(steady_clock_time_point);
standard_user_system_clock_core.MarkAsInitialized();
shared_memory.SetAutomaticCorrectionEnabled(is_automatic_correction_enabled);
}
void TimeManager::SetupEphemeralNetworkSystemClock() {
ephemeral_network_system_clock_core.SetUpdateCallbackInstance(
ephemeral_network_system_clock_context_writer);
ephemeral_network_system_clock_core.MarkAsInitialized();
}
} // namespace Service::Time