suyu/src/video_core/renderer_opengl/gl_buffer_cache.h

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include "common/common_types.h"
#include "video_core/buffer_cache/buffer_cache.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
namespace Core {
class System;
}
namespace OpenGL {
class Device;
class OGLStreamBuffer;
class RasterizerOpenGL;
class CachedBufferBlock;
using Buffer = std::shared_ptr<CachedBufferBlock>;
using GenericBufferCache = VideoCommon::BufferCache<Buffer, GLuint, OGLStreamBuffer>;
class CachedBufferBlock : public VideoCommon::BufferBlock {
public:
explicit CachedBufferBlock(VAddr cpu_addr, const std::size_t size);
~CachedBufferBlock();
GLuint GetHandle() const {
return gl_buffer.handle;
}
private:
OGLBuffer gl_buffer;
};
class OGLBufferCache final : public GenericBufferCache {
public:
explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
const Device& device, std::size_t stream_size);
~OGLBufferCache();
GLuint GetEmptyBuffer(std::size_t) override;
void Acquire() noexcept {
cbuf_cursor = 0;
}
protected:
Buffer CreateBlock(VAddr cpu_addr, std::size_t size) override;
GLuint ToHandle(const Buffer& buffer) override;
void UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
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const u8* data) override;
void DownloadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
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u8* data) override;
void CopyBlock(const Buffer& src, const Buffer& dst, std::size_t src_offset,
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std::size_t dst_offset, std::size_t size) override;
BufferInfo ConstBufferUpload(const void* raw_pointer, std::size_t size) override;
private:
std::size_t cbuf_cursor = 0;
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers *
Tegra::Engines::Maxwell3D::Regs::MaxShaderProgram>
cbufs;
};
} // namespace OpenGL