suyu/src/video_core/renderer_vulkan/vk_stream_buffer.h

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <optional>
#include <tuple>
#include <vector>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
namespace Vulkan {
class VKDevice;
class VKFence;
class VKFenceWatch;
class VKResourceManager;
class VKScheduler;
class VKStreamBuffer {
public:
explicit VKStreamBuffer(const VKDevice& device, VKMemoryManager& memory_manager,
VKScheduler& scheduler, u64 size, vk::BufferUsageFlags usage,
vk::AccessFlags access, vk::PipelineStageFlags pipeline_stage);
~VKStreamBuffer();
/**
* Reserves a region of memory from the stream buffer.
* @param size Size to reserve.
* @param keep_in_host Mapped buffer will be in host memory, skipping the copy to device local.
* @returns A tuple in the following order: Raw memory pointer (with offset added), buffer
* offset, Vulkan buffer handle, buffer has been invalited.
*/
std::tuple<u8*, u64, vk::Buffer, bool> Reserve(u64 size, bool keep_in_host);
/// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy.
[[nodiscard]] VKExecutionContext Send(VKExecutionContext exctx, u64 size);
private:
/// Creates Vulkan buffer handles committing the required the required memory.
void CreateBuffers(VKMemoryManager& memory_manager, vk::BufferUsageFlags usage);
/// Increases the amount of watches available.
void ReserveWatches(std::size_t grow_size);
const VKDevice& device; ///< Vulkan device manager.
VKScheduler& scheduler; ///< Command scheduler.
const u64 buffer_size; ///< Total size of the stream buffer.
const bool has_device_exclusive_memory; ///< True if the streaming buffer will use VRAM.
const vk::AccessFlags access; ///< Access usage of this stream buffer.
const vk::PipelineStageFlags pipeline_stage; ///< Pipeline usage of this stream buffer.
UniqueBuffer mappable_buffer; ///< Mapped buffer.
UniqueBuffer device_buffer; ///< Buffer exclusive to the GPU.
VKMemoryCommit mappable_commit; ///< Commit visible from the CPU.
VKMemoryCommit device_commit; ///< Commit stored in VRAM.
u8* mapped_pointer{}; ///< Pointer to the host visible commit
u64 offset{}; ///< Buffer iterator.
u64 mapped_size{}; ///< Size reserved for the current copy.
bool use_device{}; ///< True if the current uses VRAM.
std::vector<std::unique_ptr<VKFenceWatch>> watches; ///< Total watches
std::size_t used_watches{}; ///< Count of watches, reset on invalidation.
std::optional<std::size_t>
invalidation_mark{}; ///< Number of watches used in the current invalidation.
};
} // namespace Vulkan