suyu/src/video_core/renderer_vulkan/vk_stream_buffer.cpp

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <optional>
#include <vector>
#include "common/assert.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
namespace Vulkan {
constexpr u64 WATCHES_INITIAL_RESERVE = 0x4000;
constexpr u64 WATCHES_RESERVE_CHUNK = 0x1000;
VKStreamBuffer::VKStreamBuffer(const VKDevice& device, VKMemoryManager& memory_manager,
VKScheduler& scheduler, u64 size, vk::BufferUsageFlags usage,
vk::AccessFlags access, vk::PipelineStageFlags pipeline_stage)
: device{device}, scheduler{scheduler},
has_device_exclusive_memory{!memory_manager.IsMemoryUnified()},
buffer_size{size}, access{access}, pipeline_stage{pipeline_stage} {
CreateBuffers(memory_manager, usage);
ReserveWatches(WATCHES_INITIAL_RESERVE);
}
VKStreamBuffer::~VKStreamBuffer() = default;
std::tuple<u8*, u64, vk::Buffer, bool> VKStreamBuffer::Reserve(u64 size, bool keep_in_host) {
ASSERT(size <= buffer_size);
mapped_size = size;
if (offset + size > buffer_size) {
// The buffer would overflow, save the amount of used buffers, signal an invalidation and
// reset the state.
invalidation_mark = used_watches;
used_watches = 0;
offset = 0;
}
use_device = has_device_exclusive_memory && !keep_in_host;
const vk::Buffer buffer = use_device ? *device_buffer : *mappable_buffer;
return {mapped_pointer + offset, offset, buffer, invalidation_mark.has_value()};
}
VKExecutionContext VKStreamBuffer::Send(VKExecutionContext exctx, u64 size) {
ASSERT_MSG(size <= mapped_size, "Reserved size is too small");
if (invalidation_mark) {
// TODO(Rodrigo): Find a better way to invalidate than waiting for all watches to finish.
exctx = scheduler.Flush();
std::for_each(watches.begin(), watches.begin() + *invalidation_mark,
[&](auto& resource) { resource->Wait(); });
invalidation_mark = std::nullopt;
}
// Only copy to VRAM when requested.
if (use_device) {
const auto& dld = device.GetDispatchLoader();
const u32 graphics_family = device.GetGraphicsFamily();
const auto cmdbuf = exctx.GetCommandBuffer();
// Buffers are mirrored, that's why the copy is done with the same offset on both buffers.
const vk::BufferCopy copy_region(offset, offset, size);
cmdbuf.copyBuffer(*mappable_buffer, *device_buffer, {copy_region}, dld);
// Protect the buffer from GPU usage until the copy has finished.
const vk::BufferMemoryBarrier barrier(vk::AccessFlagBits::eTransferWrite, access,
graphics_family, graphics_family, *device_buffer,
offset, size);
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, pipeline_stage, {}, {},
{barrier}, {}, dld);
}
if (used_watches + 1 >= watches.size()) {
// Ensure that there are enough watches.
ReserveWatches(WATCHES_RESERVE_CHUNK);
}
// Add a watch for this allocation.
watches[used_watches++]->Watch(exctx.GetFence());
offset += size;
return exctx;
}
void VKStreamBuffer::CreateBuffers(VKMemoryManager& memory_manager, vk::BufferUsageFlags usage) {
vk::BufferUsageFlags mappable_usage = usage;
if (has_device_exclusive_memory) {
mappable_usage |= vk::BufferUsageFlagBits::eTransferSrc;
}
const vk::BufferCreateInfo buffer_ci({}, buffer_size, mappable_usage,
vk::SharingMode::eExclusive, 0, nullptr);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
mappable_buffer = dev.createBufferUnique(buffer_ci, nullptr, dld);
mappable_commit = memory_manager.Commit(*mappable_buffer, true);
mapped_pointer = mappable_commit->GetData();
if (has_device_exclusive_memory) {
const vk::BufferCreateInfo buffer_ci({}, buffer_size,
usage | vk::BufferUsageFlagBits::eTransferDst,
vk::SharingMode::eExclusive, 0, nullptr);
device_buffer = dev.createBufferUnique(buffer_ci, nullptr, dld);
device_commit = memory_manager.Commit(*device_buffer, false);
}
}
void VKStreamBuffer::ReserveWatches(std::size_t grow_size) {
const std::size_t previous_size = watches.size();
watches.resize(previous_size + grow_size);
std::generate(watches.begin() + previous_size, watches.end(),
[]() { return std::make_unique<VKFenceWatch>(); });
}
} // namespace Vulkan