2018-01-13 22:22:39 +01:00
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// Copyright 2018 yuzu emulator team
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2018-01-09 16:41:13 +01:00
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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namespace Service {
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2018-01-15 23:39:00 +01:00
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namespace Nvidia {
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2018-01-09 16:41:13 +01:00
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namespace Devices {
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/// Represents an abstract nvidia device node. It is to be subclassed by concrete device nodes to
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/// implement the ioctl interface.
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class nvdevice {
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public:
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nvdevice() = default;
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virtual ~nvdevice() = default;
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/**
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* Handles an ioctl request.
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* @param command The ioctl command id.
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* @param input A buffer containing the input data for the ioctl.
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* @param output A buffer where the output data will be written to.
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* @returns The result code of the ioctl.
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*/
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virtual u32 ioctl(u32 command, const std::vector<u8>& input, std::vector<u8>& output) = 0;
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};
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} // namespace Devices
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2018-01-15 23:39:00 +01:00
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} // namespace Nvidia
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2018-01-09 16:41:13 +01:00
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} // namespace Service
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