suyu/src/video_core/texture_cache/descriptor_table.h

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <vector>
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "common/logging/log.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
namespace VideoCommon {
template <typename Descriptor>
class DescriptorTable {
public:
explicit DescriptorTable(Tegra::MemoryManager& gpu_memory_) : gpu_memory{gpu_memory_} {}
[[nodiscard]] bool Synchornize(GPUVAddr gpu_addr, u32 limit) {
[[likely]] if (current_gpu_addr == gpu_addr && current_limit == limit) {
return false;
}
Refresh(gpu_addr, limit);
return true;
}
void Invalidate() noexcept {
std::ranges::fill(read_descriptors, 0);
}
[[nodiscard]] std::pair<Descriptor, bool> Read(u32 index) {
DEBUG_ASSERT(index <= current_limit);
const GPUVAddr gpu_addr = current_gpu_addr + index * sizeof(Descriptor);
std::pair<Descriptor, bool> result;
gpu_memory.ReadBlockUnsafe(gpu_addr, &result.first, sizeof(Descriptor));
if (IsDescriptorRead(index)) {
result.second = result.first != descriptors[index];
} else {
MarkDescriptorAsRead(index);
result.second = true;
}
if (result.second) {
descriptors[index] = result.first;
}
return result;
}
[[nodiscard]] u32 Limit() const noexcept {
return current_limit;
}
private:
void Refresh(GPUVAddr gpu_addr, u32 limit) {
current_gpu_addr = gpu_addr;
current_limit = limit;
const size_t num_descriptors = static_cast<size_t>(limit) + 1;
read_descriptors.clear();
read_descriptors.resize(Common::DivCeil(num_descriptors, 64U), 0);
descriptors.resize(num_descriptors);
}
void MarkDescriptorAsRead(u32 index) noexcept {
read_descriptors[index / 64] |= 1ULL << (index % 64);
}
[[nodiscard]] bool IsDescriptorRead(u32 index) const noexcept {
return (read_descriptors[index / 64] & (1ULL << (index % 64))) != 0;
}
Tegra::MemoryManager& gpu_memory;
GPUVAddr current_gpu_addr{};
u32 current_limit{};
std::vector<u64> read_descriptors;
std::vector<Descriptor> descriptors;
};
} // namespace VideoCommon