suyu/src/yuzu/configuration/configure_motion_touch.h

93 lines
2.2 KiB
C++
Raw Normal View History

chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 02:06:02 +02:00
// SPDX-FileCopyrightText: 2018 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <QDialog>
class QLabel;
class QPushButton;
2020-11-18 05:16:29 +01:00
class QStringListModel;
class QVBoxLayout;
2020-08-30 00:07:38 +02:00
namespace InputCommon {
class InputSubsystem;
}
namespace InputCommon::CemuhookUDP {
class CalibrationConfigurationJob;
}
2020-08-30 00:07:38 +02:00
namespace Ui {
class ConfigureMotionTouch;
}
/// A dialog for touchpad calibration configuration.
class CalibrationConfigurationDialog : public QDialog {
Q_OBJECT
public:
explicit CalibrationConfigurationDialog(QWidget* parent, const std::string& host, u16 port);
~CalibrationConfigurationDialog() override;
private:
Q_INVOKABLE void UpdateLabelText(const QString& text);
Q_INVOKABLE void UpdateButtonText(const QString& text);
QVBoxLayout* layout;
QLabel* status_label;
QPushButton* cancel_button;
std::unique_ptr<InputCommon::CemuhookUDP::CalibrationConfigurationJob> job;
// Configuration results
bool completed{};
u16 min_x{};
u16 min_y{};
u16 max_x{};
u16 max_y{};
friend class ConfigureMotionTouch;
};
class ConfigureMotionTouch : public QDialog {
Q_OBJECT
public:
explicit ConfigureMotionTouch(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_);
~ConfigureMotionTouch() override;
public slots:
void ApplyConfiguration();
private slots:
2020-11-18 05:16:29 +01:00
void OnUDPAddServer();
void OnUDPDeleteServer();
void OnCemuhookUDPTest();
void OnConfigureTouchCalibration();
void OnConfigureTouchFromButton();
private:
void closeEvent(QCloseEvent* event) override;
Q_INVOKABLE void ShowUDPTestResult(bool result);
void SetConfiguration();
void UpdateUiDisplay();
void ConnectEvents();
bool CanCloseDialog();
2020-11-18 05:16:29 +01:00
std::string GetUDPServerString() const;
2020-08-29 21:34:01 +02:00
InputCommon::InputSubsystem* input_subsystem;
std::unique_ptr<Ui::ConfigureMotionTouch> ui;
2020-11-18 05:16:29 +01:00
QStringListModel* udp_server_list_model;
// Coordinate system of the CemuhookUDP touch provider
int min_x{};
int min_y{};
int max_x{};
int max_y{};
bool udp_test_in_progress{};
std::vector<Settings::TouchFromButtonMap> touch_from_button_maps;
};