suyu/src/video_core/texture_cache/surface_params.cpp

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <map>
#include "common/alignment.h"
#include "common/bit_util.h"
#include "core/core.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/surface_params.h"
namespace VideoCommon {
using VideoCore::Surface::ComponentTypeFromDepthFormat;
using VideoCore::Surface::ComponentTypeFromRenderTarget;
using VideoCore::Surface::ComponentTypeFromTexture;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::PixelFormatFromDepthFormat;
using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
using VideoCore::Surface::PixelFormatFromTextureFormat;
using VideoCore::Surface::SurfaceTarget;
using VideoCore::Surface::SurfaceTargetFromTextureType;
using VideoCore::Surface::SurfaceType;
SurfaceTarget TextureType2SurfaceTarget(Tegra::Shader::TextureType type, bool is_array) {
switch (type) {
case Tegra::Shader::TextureType::Texture1D: {
if (is_array)
return SurfaceTarget::Texture1DArray;
else
return SurfaceTarget::Texture1D;
}
case Tegra::Shader::TextureType::Texture2D: {
if (is_array)
return SurfaceTarget::Texture2DArray;
else
return SurfaceTarget::Texture2D;
}
case Tegra::Shader::TextureType::Texture3D: {
ASSERT(!is_array);
return SurfaceTarget::Texture3D;
}
case Tegra::Shader::TextureType::TextureCube: {
if (is_array)
return SurfaceTarget::TextureCubeArray;
else
return SurfaceTarget::TextureCubemap;
}
default: {
UNREACHABLE();
return SurfaceTarget::Texture2D;
}
}
}
namespace {
constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) {
return uncompressed ? mip_size : std::max(1U, (mip_size + tile - 1) / tile);
}
} // Anonymous namespace
SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
const Tegra::Texture::FullTextureInfo& config,
const VideoCommon::Shader::Sampler& entry) {
SurfaceParams params;
params.is_tiled = config.tic.IsTiled();
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params.srgb_conversion = config.tic.IsSrgbConversionEnabled();
params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1;
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params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
params.srgb_conversion);
params.type = GetFormatType(params.pixel_format);
if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) {
switch (params.pixel_format) {
case PixelFormat::R16U:
case PixelFormat::R16F: {
params.pixel_format = PixelFormat::Z16;
break;
}
case PixelFormat::R32F: {
params.pixel_format = PixelFormat::Z32F;
break;
}
default: {
UNIMPLEMENTED_MSG("Unimplemented shadow convert format: {}",
static_cast<u32>(params.pixel_format));
}
}
params.type = GetFormatType(params.pixel_format);
}
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
params.type = GetFormatType(params.pixel_format);
// TODO: on 1DBuffer we should use the tic info.
if (!config.tic.IsBuffer()) {
params.target = TextureType2SurfaceTarget(entry.GetType(), entry.IsArray());
params.width = config.tic.Width();
params.height = config.tic.Height();
params.depth = config.tic.Depth();
params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
if (params.target == SurfaceTarget::TextureCubemap ||
params.target == SurfaceTarget::TextureCubeArray) {
params.depth *= 6;
}
params.num_levels = config.tic.max_mip_level + 1;
params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap());
params.is_layered = params.IsLayered();
} else {
params.target = SurfaceTarget::TextureBuffer;
params.width = config.tic.Width();
params.pitch = params.width * params.GetBytesPerPixel();
params.height = 1;
params.depth = 1;
params.num_levels = 1;
params.emulated_levels = 1;
params.is_layered = false;
}
return params;
}
SurfaceParams SurfaceParams::CreateForDepthBuffer(
Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
u32 block_width, u32 block_height, u32 block_depth,
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
SurfaceParams params;
params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
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params.srgb_conversion = false;
params.block_width = std::min(block_width, 5U);
params.block_height = std::min(block_height, 5U);
params.block_depth = std::min(block_depth, 5U);
params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromDepthFormat(format);
params.component_type = ComponentTypeFromDepthFormat(format);
params.type = GetFormatType(params.pixel_format);
params.width = zeta_width;
params.height = zeta_height;
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
params.pitch = 0;
params.num_levels = 1;
params.emulated_levels = 1;
params.is_layered = false;
return params;
}
SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::size_t index) {
const auto& config{system.GPU().Maxwell3D().regs.rt[index]};
SurfaceParams params;
params.is_tiled =
config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
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params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
params.block_width = config.memory_layout.block_width;
params.block_height = config.memory_layout.block_height;
params.block_depth = config.memory_layout.block_depth;
params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format);
if (params.is_tiled) {
params.pitch = 0;
params.width = config.width;
} else {
const u32 bpp = GetFormatBpp(params.pixel_format) / CHAR_BIT;
params.pitch = config.width;
params.width = params.pitch / bpp;
}
params.height = config.height;
params.depth = 1;
params.target = SurfaceTarget::Texture2D;
params.num_levels = 1;
params.emulated_levels = 1;
params.is_layered = false;
return params;
}
SurfaceParams SurfaceParams::CreateForFermiCopySurface(
const Tegra::Engines::Fermi2D::Regs::Surface& config) {
SurfaceParams params{};
params.is_tiled = !config.linear;
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params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 5U) : 0,
params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 5U) : 0,
params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 5U) : 0,
params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format);
params.width = config.width;
params.height = config.height;
params.pitch = config.pitch;
// TODO(Rodrigo): Try to guess the surface target from depth and layer parameters
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
params.num_levels = 1;
params.emulated_levels = 1;
params.is_layered = params.IsLayered();
return params;
}
bool SurfaceParams::IsLayered() const {
switch (target) {
case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubemap:
case SurfaceTarget::TextureCubeArray:
return true;
default:
return false;
}
}
// Auto block resizing algorithm from:
// https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
if (level == 0) {
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return this->block_height;
}
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const u32 height_new{GetMipHeight(level)};
const u32 default_block_height{GetDefaultBlockHeight()};
const u32 blocks_in_y{(height_new + default_block_height - 1) / default_block_height};
const u32 block_height_new = Common::Log2Ceil32(blocks_in_y);
return std::clamp(block_height_new, 3U, 7U) - 3U;
}
u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
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if (level == 0) {
return this->block_depth;
}
if (is_layered) {
return 0;
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}
const u32 depth_new{GetMipDepth(level)};
const u32 block_depth_new = Common::Log2Ceil32(depth_new);
if (block_depth_new > 4) {
return 5 - (GetMipBlockHeight(level) >= 2);
}
return block_depth_new;
}
std::size_t SurfaceParams::GetGuestMipmapLevelOffset(u32 level) const {
std::size_t offset = 0;
for (u32 i = 0; i < level; i++) {
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offset += GetInnerMipmapMemorySize(i, false, false);
}
return offset;
}
std::size_t SurfaceParams::GetHostMipmapLevelOffset(u32 level) const {
std::size_t offset = 0;
for (u32 i = 0; i < level; i++) {
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offset += GetInnerMipmapMemorySize(i, true, false) * GetNumLayers();
}
return offset;
}
std::size_t SurfaceParams::GetConvertedMipmapOffset(u32 level) const {
std::size_t offset = 0;
for (u32 i = 0; i < level; i++) {
offset += GetConvertedMipmapSize(i);
}
return offset;
}
std::size_t SurfaceParams::GetConvertedMipmapSize(u32 level) const {
constexpr std::size_t rgba8_bpp = 4ULL;
const std::size_t width_t = GetMipWidth(level);
const std::size_t height_t = GetMipHeight(level);
const std::size_t depth_t = is_layered ? depth : GetMipDepth(level);
return width_t * height_t * depth_t * rgba8_bpp;
}
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std::size_t SurfaceParams::GetLayerSize(bool as_host_size, bool uncompressed) const {
std::size_t size = 0;
for (u32 level = 0; level < num_levels; ++level) {
size += GetInnerMipmapMemorySize(level, as_host_size, uncompressed);
}
if (is_tiled && is_layered) {
return Common::AlignBits(size,
Tegra::Texture::GetGOBSizeShift() + block_height + block_depth);
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}
return size;
}
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std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size,
bool uncompressed) const {
const u32 width{GetMipmapSize(uncompressed, GetMipWidth(level), GetDefaultBlockWidth())};
const u32 height{GetMipmapSize(uncompressed, GetMipHeight(level), GetDefaultBlockHeight())};
const u32 depth{is_layered ? 1U : GetMipDepth(level)};
if (is_tiled) {
return Tegra::Texture::CalculateSize(!as_host_size, GetBytesPerPixel(), width, height,
depth, GetMipBlockHeight(level),
GetMipBlockDepth(level));
} else {
if (as_host_size || IsBuffer()) {
return GetBytesPerPixel() * width * height * depth;
} else {
return pitch * height * depth;
}
}
}
bool SurfaceParams::operator==(const SurfaceParams& rhs) const {
return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width,
height, depth, pitch, num_levels, pixel_format, component_type, type, target) ==
std::tie(rhs.is_tiled, rhs.block_width, rhs.block_height, rhs.block_depth,
rhs.tile_width_spacing, rhs.width, rhs.height, rhs.depth, rhs.pitch,
rhs.num_levels, rhs.pixel_format, rhs.component_type, rhs.type, rhs.target);
}
std::string SurfaceParams::TargetName() const {
switch (target) {
case SurfaceTarget::Texture1D:
return "1D";
case SurfaceTarget::TextureBuffer:
return "TexBuffer";
case SurfaceTarget::Texture2D:
return "2D";
case SurfaceTarget::Texture3D:
return "3D";
case SurfaceTarget::Texture1DArray:
return "1DArray";
case SurfaceTarget::Texture2DArray:
return "2DArray";
case SurfaceTarget::TextureCubemap:
return "Cube";
case SurfaceTarget::TextureCubeArray:
return "CubeArray";
default:
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
UNREACHABLE();
return fmt::format("TUK({})", static_cast<u32>(target));
}
}
} // namespace VideoCommon