2019-12-22 23:49:51 +01:00
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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2020-02-12 00:56:24 +01:00
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#include "core/hardware_properties.h"
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2019-12-22 23:49:51 +01:00
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#include "core/hle/service/time/standard_steady_clock_core.h"
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namespace Service::Time::Clock {
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TimeSpanType StandardSteadyClockCore::GetCurrentRawTimePoint(Core::System& system) {
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const TimeSpanType ticks_time_span{TimeSpanType::FromTicks(
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Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
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2020-02-12 00:56:24 +01:00
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Core::Hardware::CNTFREQ)};
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2019-12-22 23:49:51 +01:00
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TimeSpanType raw_time_point{setup_value.nanoseconds + ticks_time_span.nanoseconds};
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if (raw_time_point.nanoseconds < cached_raw_time_point.nanoseconds) {
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raw_time_point.nanoseconds = cached_raw_time_point.nanoseconds;
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}
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cached_raw_time_point = raw_time_point;
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return raw_time_point;
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}
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} // namespace Service::Time::Clock
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