suyu/src/video_core/vulkan_common/nsight_aftermath_tracker.h

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <mutex>
#include <string>
#include <vector>
#include "common/common_types.h"
#include "common/dynamic_library.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
#ifdef HAS_NSIGHT_AFTERMATH
#include <GFSDK_Aftermath_Defines.h>
#include <GFSDK_Aftermath_GpuCrashDump.h>
#include <GFSDK_Aftermath_GpuCrashDumpDecoding.h>
#endif
namespace Vulkan {
class NsightAftermathTracker {
public:
NsightAftermathTracker();
~NsightAftermathTracker();
NsightAftermathTracker(const NsightAftermathTracker&) = delete;
NsightAftermathTracker& operator=(const NsightAftermathTracker&) = delete;
// Delete move semantics because Aftermath initialization uses a pointer to this.
NsightAftermathTracker(NsightAftermathTracker&&) = delete;
NsightAftermathTracker& operator=(NsightAftermathTracker&&) = delete;
void SaveShader(const std::vector<u32>& spirv) const;
private:
#ifdef HAS_NSIGHT_AFTERMATH
static void GpuCrashDumpCallback(const void* gpu_crash_dump, u32 gpu_crash_dump_size,
void* user_data);
static void ShaderDebugInfoCallback(const void* shader_debug_info, u32 shader_debug_info_size,
void* user_data);
static void CrashDumpDescriptionCallback(
PFN_GFSDK_Aftermath_AddGpuCrashDumpDescription add_description, void* user_data);
void OnGpuCrashDumpCallback(const void* gpu_crash_dump, u32 gpu_crash_dump_size);
void OnShaderDebugInfoCallback(const void* shader_debug_info, u32 shader_debug_info_size);
void OnCrashDumpDescriptionCallback(
PFN_GFSDK_Aftermath_AddGpuCrashDumpDescription add_description);
mutable std::mutex mutex;
std::string dump_dir;
int dump_id = 0;
bool initialized = false;
Common::DynamicLibrary dl;
PFN_GFSDK_Aftermath_DisableGpuCrashDumps GFSDK_Aftermath_DisableGpuCrashDumps;
PFN_GFSDK_Aftermath_EnableGpuCrashDumps GFSDK_Aftermath_EnableGpuCrashDumps;
PFN_GFSDK_Aftermath_GetShaderDebugInfoIdentifier GFSDK_Aftermath_GetShaderDebugInfoIdentifier;
PFN_GFSDK_Aftermath_GetShaderHashSpirv GFSDK_Aftermath_GetShaderHashSpirv;
PFN_GFSDK_Aftermath_GpuCrashDump_CreateDecoder GFSDK_Aftermath_GpuCrashDump_CreateDecoder;
PFN_GFSDK_Aftermath_GpuCrashDump_DestroyDecoder GFSDK_Aftermath_GpuCrashDump_DestroyDecoder;
PFN_GFSDK_Aftermath_GpuCrashDump_GenerateJSON GFSDK_Aftermath_GpuCrashDump_GenerateJSON;
PFN_GFSDK_Aftermath_GpuCrashDump_GetJSON GFSDK_Aftermath_GpuCrashDump_GetJSON;
#endif
};
#ifndef HAS_NSIGHT_AFTERMATH
inline NsightAftermathTracker::NsightAftermathTracker() = default;
inline NsightAftermathTracker::~NsightAftermathTracker() = default;
inline void NsightAftermathTracker::SaveShader(const std::vector<u32>&) const {}
#endif
} // namespace Vulkan