suyu/src/core/hle/kernel/memory/system_control.cpp

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <random>
#include "core/hle/kernel/memory/system_control.h"
namespace Kernel::Memory::SystemControl {
u64 GenerateRandomU64ForInit() {
static std::random_device device;
static std::mt19937 gen(device());
static std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
return distribution(gen);
}
template <typename F>
u64 GenerateUniformRange(u64 min, u64 max, F f) {
/* Handle the case where the difference is too large to represent. */
if (max == std::numeric_limits<u64>::max() && min == std::numeric_limits<u64>::min()) {
return f();
}
/* Iterate until we get a value in range. */
const u64 range_size = ((max + 1) - min);
const u64 effective_max = (std::numeric_limits<u64>::max() / range_size) * range_size;
while (true) {
if (const u64 rnd = f(); rnd < effective_max) {
return min + (rnd % range_size);
}
}
}
u64 GenerateRandomRange(u64 min, u64 max) {
return GenerateUniformRange(min, max, GenerateRandomU64ForInit);
}
} // namespace Kernel::Memory::SystemControl