suyu/src/video_core/renderer_opengl/gl_shader_cache.h

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <bitset>
#include <memory>
#include <string>
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#include <tuple>
#include <unordered_map>
#include <unordered_set>
#include <vector>
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#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/engines/shader_type.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/shader_cache.h"
namespace Tegra {
class MemoryManager;
}
namespace Core::Frontend {
class EmuWindow;
}
namespace OpenGL {
class Device;
class RasterizerOpenGL;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct GraphicsProgramKey {
struct TransformFeedbackState {
struct Layout {
u32 stream;
u32 varying_count;
u32 stride;
};
std::array<Layout, Maxwell::NumTransformFeedbackBuffers> layouts;
std::array<std::array<u8, 128>, Maxwell::NumTransformFeedbackBuffers> varyings;
};
std::array<u64, 6> unique_hashes;
std::array<u8, Maxwell::NumRenderTargets> color_formats;
union {
u32 raw;
BitField<0, 1, u32> xfb_enabled;
BitField<1, 1, u32> early_z;
BitField<2, 4, Maxwell::PrimitiveTopology> gs_input_topology;
BitField<6, 2, u32> tessellation_primitive;
BitField<8, 2, u32> tessellation_spacing;
BitField<10, 1, u32> tessellation_clockwise;
};
u32 padding;
TransformFeedbackState xfb_state;
[[nodiscard]] size_t Size() const noexcept {
if (xfb_enabled != 0) {
return sizeof(GraphicsProgramKey);
} else {
return offsetof(GraphicsProgramKey, padding);
}
}
};
static_assert(std::has_unique_object_representations_v<GraphicsProgramKey>);
static_assert(std::is_trivially_copyable_v<GraphicsProgramKey>);
static_assert(std::is_trivially_constructible_v<GraphicsProgramKey>);
class GraphicsProgram {
public:
private:
};
class ShaderCache : public VideoCommon::ShaderCache {
public:
explicit ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
Tegra::GPU& gpu_, Tegra::Engines::Maxwell3D& maxwell3d_,
Tegra::Engines::KeplerCompute& kepler_compute_,
Tegra::MemoryManager& gpu_memory_, const Device& device_);
~ShaderCache();
private:
Core::Frontend::EmuWindow& emu_window;
Tegra::GPU& gpu;
const Device& device;
};
} // namespace OpenGL