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suyu/src/video_core/renderer_opengl
ameerj ab808fe7cf gl_texture_cache: Migrate BGRCopyPass from util_shaders
The BGR copies no longer use shaders.
2021-09-16 19:49:12 -04:00
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gl_buffer_cache.cpp Merge pull request #6585 from ameerj/hades 2021-07-25 11:39:04 -07:00
gl_buffer_cache.h buffer_cache: Fix copy based uniform bindings tracking 2021-07-22 21:51:35 -04:00
gl_compute_pipeline.cpp renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_compute_pipeline.h video_core: Enable GL SPIR-V shaders 2021-07-22 21:51:39 -04:00
gl_device.cpp Revert "renderers: Disable async shader compilation" 2021-07-22 21:51:40 -04:00
gl_device.h structured_control_flow: Conditionally invoke demote reorder pass 2021-08-30 11:46:24 -04:00
gl_fence_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_graphics_pipeline.cpp texture_cache: Address ameerj's review 2021-08-05 20:46:24 +00:00
gl_graphics_pipeline.h opengl: Fix asynchronous shaders 2021-07-22 21:51:40 -04:00
gl_query_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp texture_cache: Address ameerj's review 2021-08-05 20:46:24 +00:00
gl_rasterizer.h glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
gl_resource_manager.cpp gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
gl_resource_manager.h gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
gl_shader_cache.cpp structured_control_flow: Conditionally invoke demote reorder pass 2021-08-30 11:46:24 -04:00
gl_shader_cache.h gl_shader_cache: Fixes for async shaders 2021-07-22 21:51:40 -04:00
gl_shader_context.h gl_shader_cache: Implement async shaders 2021-07-22 21:51:38 -04:00
gl_shader_manager.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
gl_shader_manager.h renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_shader_util.cpp renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_shader_util.h renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_state_tracker.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
gl_state_tracker.h shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
gl_stream_buffer.cpp gl_stream_buffer/vk_staging_buffer_pool: Fix size check 2021-02-13 05:11:48 -03:00
gl_stream_buffer.h common: Replace common_sizes into user-literals 2021-06-24 09:27:40 -07:00
gl_texture_cache.cpp gl_texture_cache: Migrate BGRCopyPass from util_shaders 2021-09-16 19:49:12 -04:00
gl_texture_cache.h gl_texture_cache: Migrate BGRCopyPass from util_shaders 2021-09-16 19:49:12 -04:00
gl_texture_cache_base.cpp texture_cache: Address ameerj's review 2021-08-05 20:46:24 +00:00
maxwell_to_gl.h util_shaders: Unify BGRA copy passes 2021-09-15 21:10:52 -04:00
renderer_opengl.cpp renderers: Add explicit invert_y bool to screenshot callback 2021-07-28 21:46:08 -04:00
renderer_opengl.h renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
util_shaders.cpp gl_texture_cache: Migrate BGRCopyPass from util_shaders 2021-09-16 19:49:12 -04:00
util_shaders.h gl_texture_cache: Migrate BGRCopyPass from util_shaders 2021-09-16 19:49:12 -04:00