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Lioncash a897feb21e hwopus: Implement DecodeInterleaved
This functions almost identically to DecodeInterleavedWithPerfOld,
however this function also has the ability to reset the decoder context.

This is documented as a potentially desirable thing in the libopus
manual in some circumstances as it says for the OPUS_RESET_STATE ctl:

"This should be called when switching streams in order to prevent the
back to back decoding from giving different result from one at a time
decoding."
2019-01-30 11:35:41 -05:00
.appveyor
.github ISSUE_TEMPLATE: changes to make it more expressive and prevent low-quality issues 2019-01-22 21:52:59 +01:00
.travis travis: Use correct package for linux Qt5WebEngine 2018-12-28 19:29:49 -05:00
CMakeModules QT Frontend: Add a Loading screen with progressbar 2019-01-19 23:34:03 -07:00
dist
externals externals: Update fmt to 5.3.0 2018-12-29 21:33:32 -05:00
hooks
src hwopus: Implement DecodeInterleaved 2019-01-30 11:35:41 -05:00
.gitattributes
.gitignore
.gitmodules common: Remove dependency on xbyak 2018-11-21 03:43:41 -05:00
.travis.yml
appveyor.yml build: Copy QtWebEngineProcess[d].exe to release dir on windows 2019-01-04 10:34:29 -05:00
CMakeLists.txt Update Qt MSVC external to 5.12.0 2018-12-31 13:19:23 -05:00
CONTRIBUTING.md
Doxyfile
license.txt
README.md

yuzu emulator

Travis CI Build Status AppVeyor CI Build Status

yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.

It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.

yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.

yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

Check out our website!

For development discussion, please join us on Discord.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers on Discord in order to know about the current state of the emulator.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Software licenses (e.g. Visual Studio, IDA Pro, etc.)
  • Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)

We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.