9f82a9a244
Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list. With this change, it is only loaded once. On my system, this decreased game list loading times by a factor of 20.
164 lines
4.7 KiB
C++
164 lines
4.7 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/vfs.h"
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namespace Loader {
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enum class ResultStatus : u16;
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}
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namespace FileSys {
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union NCASectionHeader;
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/// Describes the type of content within an NCA archive.
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enum class NCAContentType : u8 {
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/// Executable-related data
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Program = 0,
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/// Metadata.
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Meta = 1,
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/// Access control data.
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Control = 2,
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/// Information related to the game manual
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/// e.g. Legal information, etc.
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Manual = 3,
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/// System data.
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Data = 4,
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/// Data that can be accessed by applications.
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PublicData = 5,
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};
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enum class NCASectionCryptoType : u8 {
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NONE = 1,
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XTS = 2,
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CTR = 3,
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BKTR = 4,
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};
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struct NCASectionTableEntry {
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u32_le media_offset;
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u32_le media_end_offset;
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INSERT_PADDING_BYTES(0x8);
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};
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static_assert(sizeof(NCASectionTableEntry) == 0x10, "NCASectionTableEntry has incorrect size.");
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struct NCAHeader {
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std::array<u8, 0x100> rsa_signature_1;
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std::array<u8, 0x100> rsa_signature_2;
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u32_le magic;
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u8 is_system;
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NCAContentType content_type;
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u8 crypto_type;
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u8 key_index;
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u64_le size;
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u64_le title_id;
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INSERT_PADDING_BYTES(0x4);
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u32_le sdk_version;
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u8 crypto_type_2;
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INSERT_PADDING_BYTES(15);
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std::array<u8, 0x10> rights_id;
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std::array<NCASectionTableEntry, 0x4> section_tables;
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std::array<std::array<u8, 0x20>, 0x4> hash_tables;
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std::array<u8, 0x40> key_area;
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INSERT_PADDING_BYTES(0xC0);
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};
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static_assert(sizeof(NCAHeader) == 0x400, "NCAHeader has incorrect size.");
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inline bool IsDirectoryExeFS(const std::shared_ptr<VfsDirectory>& pfs) {
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// According to switchbrew, an exefs must only contain these two files:
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return pfs->GetFile("main") != nullptr && pfs->GetFile("main.npdm") != nullptr;
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}
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inline bool IsDirectoryLogoPartition(const VirtualDir& pfs) {
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// NintendoLogo is the static image in the top left corner while StartupMovie is the animation
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// in the bottom right corner.
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return pfs->GetFile("NintendoLogo.png") != nullptr &&
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pfs->GetFile("StartupMovie.gif") != nullptr;
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}
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// An implementation of VfsDirectory that represents a Nintendo Content Archive (NCA) conatiner.
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// After construction, use GetStatus to determine if the file is valid and ready to be used.
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class NCA : public ReadOnlyVfsDirectory {
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public:
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explicit NCA(VirtualFile file, VirtualFile bktr_base_romfs = nullptr,
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u64 bktr_base_ivfc_offset = 0);
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~NCA() override;
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Loader::ResultStatus GetStatus() const;
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std::vector<std::shared_ptr<VfsFile>> GetFiles() const override;
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std::vector<std::shared_ptr<VfsDirectory>> GetSubdirectories() const override;
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std::string GetName() const override;
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std::shared_ptr<VfsDirectory> GetParentDirectory() const override;
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NCAContentType GetType() const;
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u64 GetTitleId() const;
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std::array<u8, 0x10> GetRightsId() const;
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u32 GetSDKVersion() const;
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bool IsUpdate() const;
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VirtualFile GetRomFS() const;
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VirtualDir GetExeFS() const;
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VirtualFile GetBaseFile() const;
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// Returns the base ivfc offset used in BKTR patching.
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u64 GetBaseIVFCOffset() const;
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VirtualDir GetLogoPartition() const;
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private:
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bool CheckSupportedNCA(const NCAHeader& header);
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bool HandlePotentialHeaderDecryption();
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std::vector<NCASectionHeader> ReadSectionHeaders() const;
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bool ReadSections(const std::vector<NCASectionHeader>& sections, u64 bktr_base_ivfc_offset);
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bool ReadRomFSSection(const NCASectionHeader& section, const NCASectionTableEntry& entry,
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u64 bktr_base_ivfc_offset);
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bool ReadPFS0Section(const NCASectionHeader& section, const NCASectionTableEntry& entry);
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u8 GetCryptoRevision() const;
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std::optional<Core::Crypto::Key128> GetKeyAreaKey(NCASectionCryptoType type) const;
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std::optional<Core::Crypto::Key128> GetTitlekey();
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VirtualFile Decrypt(const NCASectionHeader& header, VirtualFile in, u64 starting_offset);
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std::vector<VirtualDir> dirs;
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std::vector<VirtualFile> files;
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VirtualFile romfs = nullptr;
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VirtualDir exefs = nullptr;
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VirtualDir logo = nullptr;
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VirtualFile file;
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VirtualFile bktr_base_romfs;
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u64 ivfc_offset = 0;
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NCAHeader header{};
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bool has_rights_id{};
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Loader::ResultStatus status{};
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bool encrypted = false;
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bool is_update = false;
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Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::instance();
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};
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} // namespace FileSys
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