.. |
gl_buffer_cache.cpp
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{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
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2020-04-28 02:18:12 -03:00 |
gl_buffer_cache.h
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{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
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2020-04-28 02:18:12 -03:00 |
gl_device.cpp
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gl_device: Mark stage_swizzle as constexpr
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2020-04-15 21:59:13 -04:00 |
gl_device.h
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gl_device: Detect if ASTC is reported and expose it
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2020-04-01 01:14:04 -03:00 |
gl_fence_manager.cpp
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GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,
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2020-04-22 20:34:32 -04:00 |
gl_fence_manager.h
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Address Feedback.
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2020-04-22 11:36:24 -04:00 |
gl_framebuffer_cache.cpp
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gl_state: Remove completely
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2020-02-28 17:56:35 -03:00 |
gl_framebuffer_cache.h
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gl_state: Remove completely
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2020-02-28 17:56:35 -03:00 |
gl_query_cache.cpp
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gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
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2020-04-15 22:20:06 -04:00 |
gl_query_cache.h
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query_cache: Address feedback
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2020-02-14 17:38:27 -03:00 |
gl_rasterizer.cpp
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Merge pull request #3808 from ReinUsesLisp/wait-for-idle
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2020-05-03 02:43:18 -04:00 |
gl_rasterizer.h
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Merge pull request #3808 from ReinUsesLisp/wait-for-idle
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2020-05-03 02:43:18 -04:00 |
gl_resource_manager.cpp
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gl_state: Remove completely
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2020-02-28 17:56:35 -03:00 |
gl_resource_manager.h
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gl_state: Remove VAO cache and tracking
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2020-02-28 16:54:37 -03:00 |
gl_sampler_cache.cpp
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Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
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2020-02-27 21:34:00 -05:00 |
gl_sampler_cache.h
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gl_shader_cache.cpp
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shader/memory_util: Deduplicate code
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2020-04-26 01:38:51 -03:00 |
gl_shader_cache.h
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ShaderCache/PipelineCache: Cache null shaders.
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2020-04-22 11:36:25 -04:00 |
gl_shader_decompiler.cpp
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Merge pull request #3693 from ReinUsesLisp/clean-samplers
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2020-05-02 00:45:41 -04:00 |
gl_shader_decompiler.h
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shader_ir: Turn classes into data structures
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2020-04-23 18:00:06 -03:00 |
gl_shader_disk_cache.cpp
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engines/maxwell_3d: Add TFB registers and store them in shader registry
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2020-03-09 18:40:53 -03:00 |
gl_shader_disk_cache.h
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shader/registry: Store graphics and compute metadata
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2020-03-09 18:40:07 -03:00 |
gl_shader_manager.cpp
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gl_shader_manager: Fix interaction between graphics and compute
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2020-03-11 01:04:52 -03:00 |
gl_shader_manager.h
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gl_shader_manager: Fix interaction between graphics and compute
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2020-03-11 01:04:52 -03:00 |
gl_shader_util.cpp
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gl_shader_util.h
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gl_state_tracker.cpp
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gl_rasterizer: Implement line widths and smooth lines
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2020-04-13 01:30:34 -03:00 |
gl_state_tracker.h
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gl_rasterizer: Implement line widths and smooth lines
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2020-04-13 01:30:34 -03:00 |
gl_stream_buffer.cpp
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gl_state: Remove completely
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2020-02-28 17:56:35 -03:00 |
gl_stream_buffer.h
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gl_texture_cache.cpp
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gl_texture_cache: Fix layered texture attachment base level
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2020-04-13 18:24:56 -03:00 |
gl_texture_cache.h
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video_core: Use native ASTC when available
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2020-04-01 01:14:04 -03:00 |
maxwell_to_gl.h
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video_code: Fix implicit switch fallthrough.
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2020-04-17 23:43:35 +02:00 |
renderer_opengl.cpp
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CMakeLists: Make -Wreorder a compile-time error
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2020-04-15 14:14:41 -04:00 |
renderer_opengl.h
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Frontend/GPU: Refactor context management
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2020-03-24 21:03:42 -06:00 |
utils.cpp
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buffer_cache: Return handles instead of pointer to handles
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2020-04-16 02:33:34 -03:00 |
utils.h
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buffer_cache: Return handles instead of pointer to handles
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2020-04-16 02:33:34 -03:00 |