..
gl_buffer_cache.cpp
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
gl_buffer_cache.h
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
gl_compute_pipeline.cpp
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
gl_compute_pipeline.h
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
gl_device.cpp
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
gl_device.h
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
gl_fence_manager.cpp
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_fence_manager.h
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_graphics_pipeline.cpp
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
2021-07-22 21:51:34 -04:00
gl_graphics_pipeline.h
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
2021-07-22 21:51:34 -04:00
gl_query_cache.cpp
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
gl_query_cache.h
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp
shader: Handle host exceptions
2021-07-22 21:51:34 -04:00
gl_rasterizer.h
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
gl_resource_manager.cpp
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_resource_manager.h
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_shader_cache.cpp
opengl: Declare fragment outputs even if they are not used
2021-07-22 21:51:34 -04:00
gl_shader_cache.h
shader: Handle host exceptions
2021-07-22 21:51:34 -04:00
gl_shader_manager.cpp
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
gl_shader_manager.h
gl_shader_cache: Rename Program abstractions into Pipeline
2021-07-22 21:51:33 -04:00
gl_shader_util.cpp
gl_shader_util: Use std::string_view instead of star pointer
2020-08-23 21:23:54 -03:00
gl_shader_util.h
gl_shader_util: Use std::string_view instead of star pointer
2020-08-23 21:23:54 -03:00
gl_state_tracker.cpp
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
gl_state_tracker.h
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
gl_stream_buffer.cpp
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
2021-02-13 05:11:48 -03:00
gl_stream_buffer.h
common: Replace common_sizes into user-literals
2021-06-24 09:27:40 -07:00
gl_texture_cache.cpp
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
gl_texture_cache.h
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
maxwell_to_gl.h
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
renderer_opengl.cpp
renderer_opengl: State track compute assembly programs
2021-07-22 21:51:32 -04:00
renderer_opengl.h
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
util_shaders.cpp
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
util_shaders.h
astc_decoder: Refactor for style and more efficient memory use
2021-03-25 16:53:51 -04:00