5a4564bd8e
Uses a std::string_view instead of a std::string, given the pointed to string isn't modified and is only used in a formatting operation. This is nice because a few usages directly supply a string literal to the function, allowing these usages to otherwise not heap allocate, unlike the std::string overloads. While we're at it, we can combine the address formatting into a single formatting call.
35 lines
No EOL
784 B
C++
35 lines
No EOL
784 B
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <string_view>
|
|
#include <vector>
|
|
#include <glad/glad.h>
|
|
#include "common/common_types.h"
|
|
|
|
namespace OpenGL {
|
|
|
|
class BindBuffersRangePushBuffer {
|
|
public:
|
|
BindBuffersRangePushBuffer(GLenum target);
|
|
~BindBuffersRangePushBuffer();
|
|
|
|
void Setup(GLuint first_);
|
|
|
|
void Push(GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
|
|
void Bind() const;
|
|
|
|
private:
|
|
GLenum target;
|
|
GLuint first;
|
|
std::vector<GLuint> buffers;
|
|
std::vector<GLintptr> offsets;
|
|
std::vector<GLsizeiptr> sizes;
|
|
};
|
|
|
|
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
|
|
|
|
} // namespace OpenGL
|