3
0
Fork 0
forked from suyu/suyu
suyu/src/video_core/gpu_synch.cpp
Lioncash 677a8b208d video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
2020-12-04 16:19:09 -05:00

61 lines
1.6 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/gpu_synch.h"
#include "video_core/renderer_base.h"
namespace VideoCommon {
GPUSynch::GPUSynch(Core::System& system_, bool use_nvdec_) : GPU{system_, false, use_nvdec_} {}
GPUSynch::~GPUSynch() = default;
void GPUSynch::Start() {}
void GPUSynch::ObtainContext() {
renderer->Context().MakeCurrent();
}
void GPUSynch::ReleaseContext() {
renderer->Context().DoneCurrent();
}
void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
dma_pusher->Push(std::move(entries));
dma_pusher->DispatchCalls();
}
void GPUSynch::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
if (!use_nvdec) {
return;
}
// This condition fires when a video stream ends, clears all intermediary data
if (entries[0].raw == 0xDEADB33F) {
cdma_pusher.reset();
return;
}
if (!cdma_pusher) {
cdma_pusher = std::make_unique<Tegra::CDmaPusher>(*this);
}
cdma_pusher->Push(std::move(entries));
cdma_pusher->DispatchCalls();
}
void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
renderer->SwapBuffers(framebuffer);
}
void GPUSynch::FlushRegion(VAddr addr, u64 size) {
renderer->Rasterizer().FlushRegion(addr, size);
}
void GPUSynch::InvalidateRegion(VAddr addr, u64 size) {
renderer->Rasterizer().InvalidateRegion(addr, size);
}
void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
renderer->Rasterizer().FlushAndInvalidateRegion(addr, size);
}
} // namespace VideoCommon