58219d1f36
Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues. In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled. The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
192 lines
6.1 KiB
XML
192 lines
6.1 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ConfigureGraphicsAdvanced</class>
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<widget class="QWidget" name="ConfigureGraphicsAdvanced">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>404</width>
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<height>321</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Form</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_1">
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<item>
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<widget class="QGroupBox" name="groupBox_1">
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<property name="title">
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<string>Advanced Graphics Settings</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<widget class="QWidget" name="gpu_accuracy_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label_gpu_accuracy">
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<property name="text">
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<string>Accuracy Level:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="gpu_accuracy">
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<item>
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<property name="text">
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<string notr="true">Normal</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string notr="true">High</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string notr="true">Extreme(very slow)</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_vsync">
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<property name="toolTip">
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<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
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</property>
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<property name="text">
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<string>Use VSync (OpenGL only)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_assembly_shaders">
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<property name="toolTip">
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<string>Enabling this reduces shader stutter. Enables OpenGL assembly shaders on supported Nvidia devices (NV_gpu_program5 is required). This feature is experimental.</string>
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</property>
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<property name="text">
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<string>Use assembly shaders (experimental, Nvidia OpenGL only)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_asynchronous_shaders">
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<property name="toolTip">
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<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
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</property>
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<property name="text">
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<string>Use asynchronous shader building (experimental)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_fast_gpu_time">
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<property name="text">
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<string>Use Fast GPU Time</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_caches_gc">
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<property name="toolTip">
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<string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
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</property>
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<property name="text">
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<string>Enable GPU cache garbage collection (experimental)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="af_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="af_label">
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<property name="text">
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<string>Anisotropic Filtering:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="anisotropic_filtering_combobox">
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<item>
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<property name="text">
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<string>Default</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>2x</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>4x</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>8x</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>16x</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
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</ui>
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