2d8eba5baf
Ported from https://github.com/citra-emu/citra/pull/3617.
270 lines
7.9 KiB
C++
270 lines
7.9 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <optional>
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#include <unordered_map>
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#include <QMainWindow>
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#include <QTimer>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "ui_main.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/hotkeys.h"
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class Config;
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class EmuThread;
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class GameList;
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class GImageInfo;
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class GraphicsBreakPointsWidget;
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class GRenderWindow;
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class LoadingScreen;
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class MicroProfileDialog;
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class ProfilerWidget;
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class QLabel;
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class WaitTreeWidget;
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enum class GameListOpenTarget;
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class GameListPlaceholder;
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namespace Core::Frontend {
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struct SoftwareKeyboardParameters;
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} // namespace Core::Frontend
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namespace FileSys {
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class ContentProvider;
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class ManualContentProvider;
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class VfsFilesystem;
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} // namespace FileSys
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namespace Tegra {
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class DebugContext;
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}
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enum class EmulatedDirectoryTarget {
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NAND,
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SDMC,
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};
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enum class ReinitializeKeyBehavior {
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NoWarning,
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Warning,
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};
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namespace DiscordRPC {
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class DiscordInterface;
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}
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class GMainWindow : public QMainWindow {
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Q_OBJECT
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/// Max number of recently loaded items to keep track of
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static const int max_recent_files_item = 10;
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// TODO: Make use of this!
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enum {
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UI_IDLE,
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UI_EMU_BOOTING,
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UI_EMU_RUNNING,
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UI_EMU_STOPPING,
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};
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public:
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void filterBarSetChecked(bool state);
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void UpdateUITheme();
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GMainWindow();
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~GMainWindow() override;
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std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
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signals:
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/**
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* Signal that is emitted when a new EmuThread has been created and an emulation session is
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* about to start. At this time, the core system emulation has been initialized, and all
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* emulation handles and memory should be valid.
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*
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* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
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* access/change emulation state).
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*/
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void EmulationStarting(EmuThread* emu_thread);
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/**
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* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
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* system emulation handles and memory are still valid, but are about become invalid.
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*/
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void EmulationStopping();
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// Signal that tells widgets to update icons to use the current theme
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void UpdateThemedIcons();
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void ErrorDisplayFinished();
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void ProfileSelectorFinishedSelection(std::optional<Common::UUID> uuid);
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void SoftwareKeyboardFinishedText(std::optional<std::u16string> text);
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void SoftwareKeyboardFinishedCheckDialog();
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void WebBrowserUnpackRomFS();
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void WebBrowserFinishedBrowsing();
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public slots:
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void OnLoadComplete();
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void ErrorDisplayDisplayError(QString body);
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void ProfileSelectorSelectProfile();
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void SoftwareKeyboardGetText(const Core::Frontend::SoftwareKeyboardParameters& parameters);
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void SoftwareKeyboardInvokeCheckDialog(std::u16string error_message);
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void WebBrowserOpenPage(std::string_view filename, std::string_view arguments);
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private:
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void InitializeWidgets();
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void InitializeDebugWidgets();
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void InitializeRecentFileMenuActions();
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void SetDefaultUIGeometry();
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void RestoreUIState();
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void ConnectWidgetEvents();
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void ConnectMenuEvents();
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void PreventOSSleep();
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void AllowOSSleep();
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QStringList GetUnsupportedGLExtensions();
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bool LoadROM(const QString& filename);
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void BootGame(const QString& filename);
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void ShutdownGame();
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void ShowTelemetryCallout();
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void SetDiscordEnabled(bool state);
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void SelectAndSetCurrentUser();
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/**
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* Stores the filename in the recently loaded files list.
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* The new filename is stored at the beginning of the recently loaded files list.
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* After inserting the new entry, duplicates are removed meaning that if
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* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
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* and remove from its previous position.
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*
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* Finally, this function calls \a UpdateRecentFiles() to update the UI.
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*
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* @param filename the filename to store
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*/
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void StoreRecentFile(const QString& filename);
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/**
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* Updates the recent files menu.
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* Menu entries are rebuilt from the configuration file.
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* If there is no entry in the menu, the menu is greyed out.
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*/
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void UpdateRecentFiles();
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/**
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* If the emulation is running,
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* asks the user if he really want to close the emulator
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*
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* @return true if the user confirmed
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*/
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bool ConfirmClose();
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bool ConfirmChangeGame();
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void closeEvent(QCloseEvent* event) override;
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private slots:
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void OnStartGame();
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void OnPauseGame();
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void OnStopGame();
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void OnMenuReportCompatibility();
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
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void OnTransferableShaderCacheOpenFile(u64 program_id);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
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void OnGameListCopyTID(u64 program_id);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OnGameListOpenDirectory(QString path);
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void OnGameListAddDirectory();
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void OnGameListShowList(bool show);
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void OnGameListOpenPerGameProperties(const std::string& file);
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void OnMenuLoadFile();
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void OnMenuLoadFolder();
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void OnMenuInstallToNAND();
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/// Called whenever a user select the "File->Select -- Directory" where -- is NAND or SD Card
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void OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target);
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void OnMenuRecentFile();
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void OnConfigure();
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void OnLoadAmiibo();
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void OnOpenYuzuFolder();
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void OnAbout();
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void OnToggleFilterBar();
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void OnDisplayTitleBars(bool);
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void InitializeHotkeys();
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void ToggleFullscreen();
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void ShowFullscreen();
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void HideFullscreen();
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void ToggleWindowMode();
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void OnCaptureScreenshot();
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void OnCoreError(Core::System::ResultStatus, std::string);
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void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
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private:
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
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void UpdateWindowTitle(const QString& title_name = {});
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void UpdateStatusBar();
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Ui::MainWindow ui;
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std::shared_ptr<Tegra::DebugContext> debug_context;
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GRenderWindow* render_window;
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GameList* game_list;
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LoadingScreen* loading_screen;
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GameListPlaceholder* game_list_placeholder;
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// Status bar elements
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QLabel* message_label = nullptr;
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QTimer status_bar_update_timer;
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std::unique_ptr<Config> config;
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// Whether emulation is currently running in yuzu.
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bool emulation_running = false;
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std::unique_ptr<EmuThread> emu_thread;
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// The path to the game currently running
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QString game_path;
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// FS
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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std::unique_ptr<FileSys::ManualContentProvider> provider;
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// Debugger panes
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ProfilerWidget* profilerWidget;
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MicroProfileDialog* microProfileDialog;
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GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
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WaitTreeWidget* waitTreeWidget;
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QAction* actions_recent_files[max_recent_files_item];
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// stores default icon theme search paths for the platform
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QStringList default_theme_paths;
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HotkeyRegistry hotkey_registry;
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protected:
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void dropEvent(QDropEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dragMoveEvent(QDragMoveEvent* event) override;
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// Overrides used to forward signals to the render window when the focus moves out.
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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};
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