1dba5fab62
On Windows there are currently two fonts used. The first, does the Menu, QTreeView and Tooltips Second is Everything else which is a default font. From inspecting QApplication::font() at runtime Windows 10 English: QFont(MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0) Windows 11 Japanese: MS UI Gothic,9 ,-1,5,50,0,0,0,0,0 Windows 11 Traditional Chinese: PMingLiU,9 ,-1,5,50,0,0,0,0,0 Windows 11 Simplified Chinese: SimSun,9 ,-1,5,50,0,0,0,0,0 Windows 11 Korean: Gulim,9 ,-1,5,50,0,0,0,0,0 I initially investigated dynamically changing the font when the UI language is English, but this was getting quite messy Qt6 makes changes to default font in some situations, so this PR is being narrowed in scope to only effect Chinese font choices. This change only effects rendering of Latin/Cyrillic characters. |
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.. | ||
applets | ||
configuration | ||
debugger | ||
multiplayer | ||
util | ||
about_dialog.cpp | ||
about_dialog.h | ||
aboutdialog.ui | ||
bootmanager.cpp | ||
bootmanager.h | ||
CMakeLists.txt | ||
compatdb.cpp | ||
compatdb.h | ||
compatdb.ui | ||
compatibility_list.cpp | ||
compatibility_list.h | ||
discord.h | ||
discord_impl.cpp | ||
discord_impl.h | ||
game_list.cpp | ||
game_list.h | ||
game_list_p.h | ||
game_list_worker.cpp | ||
game_list_worker.h | ||
hotkeys.cpp | ||
hotkeys.h | ||
Info.plist | ||
install_dialog.cpp | ||
install_dialog.h | ||
loading_screen.cpp | ||
loading_screen.h | ||
loading_screen.ui | ||
main.cpp | ||
main.h | ||
main.ui | ||
mini_dump.cpp | ||
mini_dump.h | ||
startup_checks.cpp | ||
startup_checks.h | ||
uisettings.cpp | ||
uisettings.h | ||
yuzu.qrc | ||
yuzu.rc |