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suyu/src/yuzu/configuration/configure_filesystem.cpp
lat9nq 7a8de138df yuzu qt: Make most UISettings a BasicSetting
For simple primitive settings, moves their defaults and labels to
definition time.

Also fixes typo and clang-format

yuzu qt: config: Fix rng_seed
2021-06-28 19:13:53 -04:00

148 lines
6.2 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QFileDialog>
#include <QMessageBox>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "ui_configure_filesystem.h"
#include "yuzu/configuration/configure_filesystem.h"
#include "yuzu/uisettings.h"
ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
ui->setupUi(this);
this->setConfiguration();
connect(ui->nand_directory_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
connect(ui->gamecard_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
connect(ui->dump_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
connect(ui->load_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
&ConfigureFilesystem::ResetMetadata);
connect(ui->gamecard_inserted, &QCheckBox::stateChanged, this,
&ConfigureFilesystem::UpdateEnabledControls);
connect(ui->gamecard_current_game, &QCheckBox::stateChanged, this,
&ConfigureFilesystem::UpdateEnabledControls);
}
ConfigureFilesystem::~ConfigureFilesystem() = default;
void ConfigureFilesystem::setConfiguration() {
ui->nand_directory_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir)));
ui->sdmc_directory_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir)));
ui->gamecard_path_edit->setText(
QString::fromStdString(Settings::values.gamecard_path.GetValue()));
ui->dump_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir)));
ui->load_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir)));
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue());
ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue());
ui->cache_game_list->setChecked(UISettings::values.cache_game_list.GetValue());
UpdateEnabledControls();
}
void ConfigureFilesystem::applyConfiguration() {
Common::FS::SetYuzuPath(Common::FS::YuzuPath::NANDDir,
ui->nand_directory_edit->text().toStdString());
Common::FS::SetYuzuPath(Common::FS::YuzuPath::SDMCDir,
ui->sdmc_directory_edit->text().toStdString());
Common::FS::SetYuzuPath(Common::FS::YuzuPath::DumpDir,
ui->dump_path_edit->text().toStdString());
Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
ui->load_path_edit->text().toStdString());
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
Settings::values.dump_exefs = ui->dump_exefs->isChecked();
Settings::values.dump_nso = ui->dump_nso->isChecked();
UISettings::values.cache_game_list = ui->cache_game_list->isChecked();
}
void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
QString caption;
switch (target) {
case DirectoryTarget::NAND:
caption = tr("Select Emulated NAND Directory...");
break;
case DirectoryTarget::SD:
caption = tr("Select Emulated SD Directory...");
break;
case DirectoryTarget::Gamecard:
caption = tr("Select Gamecard Path...");
break;
case DirectoryTarget::Dump:
caption = tr("Select Dump Directory...");
break;
case DirectoryTarget::Load:
caption = tr("Select Mod Load Directory...");
break;
}
QString str;
if (target == DirectoryTarget::Gamecard) {
str = QFileDialog::getOpenFileName(this, caption, QFileInfo(edit->text()).dir().path(),
QStringLiteral("NX Gamecard;*.xci"));
} else {
str = QFileDialog::getExistingDirectory(this, caption, edit->text());
}
if (str.isNull() || str.isEmpty()) {
return;
}
if (str.back() != QChar::fromLatin1('/')) {
str.append(QChar::fromLatin1('/'));
}
edit->setText(str);
}
void ConfigureFilesystem::ResetMetadata() {
if (!Common::FS::Exists(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
"game_list/")) {
QMessageBox::information(this, tr("Reset Metadata Cache"),
tr("The metadata cache is already empty."));
} else if (Common::FS::RemoveDirRecursively(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
QMessageBox::information(this, tr("Reset Metadata Cache"),
tr("The operation completed successfully."));
UISettings::values.is_game_list_reload_pending.exchange(true);
} else {
QMessageBox::warning(
this, tr("Reset Metadata Cache"),
tr("The metadata cache couldn't be deleted. It might be in use or non-existent."));
}
}
void ConfigureFilesystem::UpdateEnabledControls() {
ui->gamecard_current_game->setEnabled(ui->gamecard_inserted->isChecked());
ui->gamecard_path_edit->setEnabled(ui->gamecard_inserted->isChecked() &&
!ui->gamecard_current_game->isChecked());
ui->gamecard_path_button->setEnabled(ui->gamecard_inserted->isChecked() &&
!ui->gamecard_current_game->isChecked());
}
void ConfigureFilesystem::retranslateUi() {
ui->retranslateUi(this);
}