// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include #include #include #include "common/common_paths.h" #include "common/file_util.h" #include "core/core.h" #include "core/file_sys/control_metadata.h" #include "core/file_sys/patch_manager.h" #include "core/file_sys/xts_archive.h" #include "core/loader/loader.h" #include "ui_configure_per_game.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/configure_input.h" #include "yuzu/configuration/configure_per_game.h" #include "yuzu/uisettings.h" #include "yuzu/util/util.h" ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id) : QDialog(parent), ui(std::make_unique()), title_id(title_id) { game_config = std::make_unique(fmt::format("{:016X}", title_id), Config::ConfigType::PerGameConfig); Settings::SetConfiguringGlobal(false); ui->setupUi(this); setFocusPolicy(Qt::ClickFocus); setWindowTitle(tr("Properties")); ui->addonsTab->SetTitleId(title_id); scene = new QGraphicsScene; ui->icon_view->setScene(scene); if (Core::System::GetInstance().IsPoweredOn()) { QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply); connect(apply_button, &QAbstractButton::clicked, this, &ConfigurePerGame::HandleApplyButtonClicked); } LoadConfiguration(); } ConfigurePerGame::~ConfigurePerGame() = default; void ConfigurePerGame::ApplyConfiguration() { ui->addonsTab->ApplyConfiguration(); ui->generalTab->ApplyConfiguration(); ui->cpuTab->ApplyConfiguration(); ui->systemTab->ApplyConfiguration(); ui->graphicsTab->ApplyConfiguration(); ui->graphicsAdvancedTab->ApplyConfiguration(); ui->audioTab->ApplyConfiguration(); Core::System::GetInstance().ApplySettings(); Settings::LogSettings(); game_config->Save(); } void ConfigurePerGame::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QDialog::changeEvent(event); } void ConfigurePerGame::RetranslateUI() { ui->retranslateUi(this); } void ConfigurePerGame::HandleApplyButtonClicked() { UISettings::values.configuration_applied = true; ApplyConfiguration(); } void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) { this->file = std::move(file); LoadConfiguration(); } void ConfigurePerGame::LoadConfiguration() { if (file == nullptr) { return; } ui->addonsTab->LoadFromFile(file); ui->display_title_id->setText( QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper()); auto& system = Core::System::GetInstance(); const FileSys::PatchManager pm{title_id, system.GetFileSystemController(), system.GetContentProvider()}; const auto control = pm.GetControlMetadata(); const auto loader = Loader::GetLoader(system, file); if (control.first != nullptr) { ui->display_version->setText(QString::fromStdString(control.first->GetVersionString())); ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName())); ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName())); } else { std::string title; if (loader->ReadTitle(title) == Loader::ResultStatus::Success) ui->display_name->setText(QString::fromStdString(title)); FileSys::NACP nacp; if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success) ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName())); ui->display_version->setText(QStringLiteral("1.0.0")); } if (control.second != nullptr) { scene->clear(); QPixmap map; const auto bytes = control.second->ReadAllBytes(); map.loadFromData(bytes.data(), static_cast(bytes.size())); scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation)); } else { std::vector bytes; if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) { scene->clear(); QPixmap map; map.loadFromData(bytes.data(), static_cast(bytes.size())); scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation)); } } ui->display_filename->setText(QString::fromStdString(file->GetName())); ui->display_format->setText( QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))); const auto valueText = ReadableByteSize(file->GetSize()); ui->display_size->setText(valueText); }