// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include "common/common_types.h" #include "core/core.h" #include "ui_main.h" #include "yuzu/compatibility_list.h" #include "yuzu/hotkeys.h" class Config; class EmuThread; class GameList; class GImageInfo; class GraphicsBreakPointsWidget; class GraphicsSurfaceWidget; class GRenderWindow; class MicroProfileDialog; class ProfilerWidget; class WaitTreeWidget; enum class GameListOpenTarget; namespace Core::Frontend { struct SoftwareKeyboardParameters; } // namespace Core::Frontend namespace FileSys { class RegisteredCacheUnion; class VfsFilesystem; } // namespace FileSys namespace Tegra { class DebugContext; } enum class EmulatedDirectoryTarget { NAND, SDMC, }; enum class ReinitializeKeyBehavior { NoWarning, Warning, }; namespace DiscordRPC { class DiscordInterface; } class GMainWindow : public QMainWindow { Q_OBJECT /// Max number of recently loaded items to keep track of static const int max_recent_files_item = 10; // TODO: Make use of this! enum { UI_IDLE, UI_EMU_BOOTING, UI_EMU_RUNNING, UI_EMU_STOPPING, }; public: void filterBarSetChecked(bool state); void UpdateUITheme(); GMainWindow(); ~GMainWindow() override; std::unique_ptr discord_rpc; signals: /** * Signal that is emitted when a new EmuThread has been created and an emulation session is * about to start. At this time, the core system emulation has been initialized, and all * emulation handles and memory should be valid. * * @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to * access/change emulation state). */ void EmulationStarting(EmuThread* emu_thread); /** * Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core * system emulation handles and memory are still valid, but are about become invalid. */ void EmulationStopping(); // Signal that tells widgets to update icons to use the current theme void UpdateThemedIcons(); void SoftwareKeyboardFinishedText(std::optional text); void SoftwareKeyboardFinishedCheckDialog(); public slots: void SoftwareKeyboardGetText(const Core::Frontend::SoftwareKeyboardParameters& parameters); void SoftwareKeyboardInvokeCheckDialog(std::u16string error_message); private: void InitializeWidgets(); void InitializeDebugWidgets(); void InitializeRecentFileMenuActions(); void InitializeHotkeys(); void SetDefaultUIGeometry(); void RestoreUIState(); void ConnectWidgetEvents(); void ConnectMenuEvents(); QStringList GetUnsupportedGLExtensions(); bool LoadROM(const QString& filename); void BootGame(const QString& filename); void ShutdownGame(); void ShowTelemetryCallout(); void SetDiscordEnabled(bool state); /** * Stores the filename in the recently loaded files list. * The new filename is stored at the beginning of the recently loaded files list. * After inserting the new entry, duplicates are removed meaning that if * this was inserted from \a OnMenuRecentFile(), the entry will be put on top * and remove from its previous position. * * Finally, this function calls \a UpdateRecentFiles() to update the UI. * * @param filename the filename to store */ void StoreRecentFile(const QString& filename); /** * Updates the recent files menu. * Menu entries are rebuilt from the configuration file. * If there is no entry in the menu, the menu is greyed out. */ void UpdateRecentFiles(); /** * If the emulation is running, * asks the user if he really want to close the emulator * * @return true if the user confirmed */ bool ConfirmClose(); bool ConfirmChangeGame(); void closeEvent(QCloseEvent* event) override; private slots: void OnStartGame(); void OnPauseGame(); void OnStopGame(); void OnMenuReportCompatibility(); /// Called whenever a user selects a game in the game list widget. void OnGameListLoadFile(QString game_path); void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target); void OnGameListDumpRomFS(u64 program_id, const std::string& game_path); void OnGameListCopyTID(u64 program_id); void OnGameListNavigateToGamedbEntry(u64 program_id, const CompatibilityList& compatibility_list); void OnMenuLoadFile(); void OnMenuLoadFolder(); void OnMenuInstallToNAND(); /// Called whenever a user selects the "File->Select Game List Root" menu item void OnMenuSelectGameListRoot(); /// Called whenever a user select the "File->Select -- Directory" where -- is NAND or SD Card void OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target); void OnMenuRecentFile(); void OnConfigure(); void OnLoadAmiibo(); void OnOpenYuzuFolder(); void OnAbout(); void OnToggleFilterBar(); void OnDisplayTitleBars(bool); void ToggleFullscreen(); void ShowFullscreen(); void HideFullscreen(); void ToggleWindowMode(); void OnCaptureScreenshot(); void OnCoreError(Core::System::ResultStatus, std::string); void OnReinitializeKeys(ReinitializeKeyBehavior behavior); private: std::optional SelectRomFSDumpTarget(const FileSys::RegisteredCacheUnion&, u64 program_id); void UpdateStatusBar(); Ui::MainWindow ui; std::shared_ptr debug_context; GRenderWindow* render_window; GameList* game_list; // Status bar elements QLabel* message_label = nullptr; QLabel* emu_speed_label = nullptr; QLabel* game_fps_label = nullptr; QLabel* emu_frametime_label = nullptr; QTimer status_bar_update_timer; std::unique_ptr config; // Whether emulation is currently running in yuzu. bool emulation_running = false; std::unique_ptr emu_thread; // The path to the game currently running QString game_path; // FS std::shared_ptr vfs; // Debugger panes ProfilerWidget* profilerWidget; MicroProfileDialog* microProfileDialog; GraphicsBreakPointsWidget* graphicsBreakpointsWidget; GraphicsSurfaceWidget* graphicsSurfaceWidget; WaitTreeWidget* waitTreeWidget; QAction* actions_recent_files[max_recent_files_item]; // stores default icon theme search paths for the platform QStringList default_theme_paths; HotkeyRegistry hotkey_registry; protected: void dropEvent(QDropEvent* event) override; void dragEnterEvent(QDragEnterEvent* event) override; void dragMoveEvent(QDragMoveEvent* event) override; };