// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "common.h" #include "chunk_file.h" enum FileAccess { FILEACCESS_NONE=0, FILEACCESS_READ=1, FILEACCESS_WRITE=2, FILEACCESS_APPEND=4, FILEACCESS_CREATE=8 }; enum FileMove { FILEMOVE_BEGIN=0, FILEMOVE_CURRENT=1, FILEMOVE_END=2 }; enum FileType { FILETYPE_NORMAL=1, FILETYPE_DIRECTORY=2 }; class IHandleAllocator { public: virtual ~IHandleAllocator() {} virtual u32 GetNewHandle() = 0; virtual void FreeHandle(u32 handle) = 0; }; class SequentialHandleAllocator : public IHandleAllocator { public: SequentialHandleAllocator() : handle_(1) {} virtual u32 GetNewHandle() { return handle_++; } virtual void FreeHandle(u32 handle) {} private: int handle_; }; struct FileInfo { FileInfo() : size(0), access(0), exists(false), type(FILETYPE_NORMAL), isOnSectorSystem(false), startSector(0), numSectors(0) {} void DoState(PointerWrap &p) { auto s = p.Section("FileInfo", 1); if (!s) return; p.Do(name); p.Do(size); p.Do(access); p.Do(exists); p.Do(type); p.Do(atime); p.Do(ctime); p.Do(mtime); p.Do(isOnSectorSystem); p.Do(startSector); p.Do(numSectors); p.Do(sectorSize); } std::string name; s64 size; u32 access; //unix 777 bool exists; FileType type; tm atime; tm ctime; tm mtime; bool isOnSectorSystem; u32 startSector; u32 numSectors; u32 sectorSize; }; class IFileSystem { public: virtual ~IFileSystem() {} virtual void DoState(PointerWrap &p) = 0; virtual std::vector GetDirListing(std::string path) = 0; virtual u32 OpenFile(std::string filename, FileAccess access, const char *devicename=NULL) = 0; virtual void CloseFile(u32 handle) = 0; virtual size_t ReadFile(u32 handle, u8 *pointer, s64 size) = 0; virtual size_t WriteFile(u32 handle, const u8 *pointer, s64 size) = 0; virtual size_t SeekFile(u32 handle, s32 position, FileMove type) = 0; virtual FileInfo GetFileInfo(std::string filename) = 0; virtual bool OwnsHandle(u32 handle) = 0; virtual bool MkDir(const std::string &dirname) = 0; virtual bool RmDir(const std::string &dirname) = 0; virtual int RenameFile(const std::string &from, const std::string &to) = 0; virtual bool RemoveFile(const std::string &filename) = 0; virtual bool GetHostPath(const std::string &inpath, std::string &outpath) = 0; }; class EmptyFileSystem : public IFileSystem { public: virtual void DoState(PointerWrap &p) {} std::vector GetDirListing(std::string path) {std::vector vec; return vec;} u32 OpenFile(std::string filename, FileAccess access, const char *devicename=NULL) {return 0;} void CloseFile(u32 handle) {} size_t ReadFile(u32 handle, u8 *pointer, s64 size) {return 0;} size_t WriteFile(u32 handle, const u8 *pointer, s64 size) {return 0;} size_t SeekFile(u32 handle, s32 position, FileMove type) {return 0;} FileInfo GetFileInfo(std::string filename) {FileInfo f; return f;} bool OwnsHandle(u32 handle) {return false;} virtual bool MkDir(const std::string &dirname) {return false;} virtual bool RmDir(const std::string &dirname) {return false;} virtual int RenameFile(const std::string &from, const std::string &to) {return -1;} virtual bool RemoveFile(const std::string &filename) {return false;} virtual bool GetHostPath(const std::string &inpath, std::string &outpath) {return false;} };