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Author SHA1 Message Date
comex
8e703e08df Implement SSL service
This implements some missing network APIs including a large chunk of the SSL
service, enough for Mario Maker (with an appropriate mod applied) to connect to
the fan server [Open Course World](https://opencourse.world/).

Connecting to first-party servers is out of scope of this PR and is a
minefield I'd rather not step into.

 ## TLS

TLS is implemented with multiple backends depending on the system's 'native'
TLS library.  Currently there are two backends: Schannel for Windows, and
OpenSSL for Linux.  (In reality Linux is a bit of a free-for-all where there's
no one 'native' library, but OpenSSL is the closest it gets.)  On macOS the
'native' library is SecureTransport but that isn't implemented in this PR.
(Instead, all non-Windows OSes will use OpenSSL unless disabled with
`-DENABLE_OPENSSL=OFF`.)

Why have multiple backends instead of just using a single library, especially
given that Yuzu already embeds mbedtls for cryptographic algorithms?  Well, I
tried implementing this on mbedtls first, but the problem is TLS policies -
mainly trusted certificate policies, and to a lesser extent trusted algorithms,
SSL versions, etc.

...In practice, the chance that someone is going to conduct a man-in-the-middle
attack on a third-party game server is pretty low, but I'm a security nerd so I
like to do the right security things.

My base assumption is that we want to use the host system's TLS policies.  An
alternative would be to more closely emulate the Switch's TLS implementation
(which is based on NSS).  But for one thing, I don't feel like reverse
engineering it.  And I'd argue that for third-party servers such as Open Course
World, it's theoretically preferable to use the system's policies rather than
the Switch's, for two reasons

1. Someday the Switch will stop being updated, and the trusted cert list,
   algorithms, etc. will start to go stale, but users will still want to
   connect to third-party servers, and there's no reason they shouldn't have
   up-to-date security when doing so.  At that point, homebrew users on actual
   hardware may patch the TLS implementation, but for emulators it's simpler to
   just use the host's stack.

2. Also, it's good to respect any custom certificate policies the user may have
   added systemwide.  For example, they may have added custom trusted CAs in
   order to use TLS debugging tools or pass through corporate MitM middleboxes.
   Or they may have removed some CAs that are normally trusted out of paranoia.

Note that this policy wouldn't work as-is for connecting to first-party
servers, because some of them serve certificates based on Nintendo's own CA
rather than a publicly trusted one.  However, this could probably be solved
easily by using appropriate APIs to adding Nintendo's CA as an alternate
trusted cert for Yuzu's connections.  That is not implemented in this PR
because, again, first-party servers are out of scope.

(If anything I'd rather have an option to _block_ connections to Nintendo
servers, but that's not implemented here.)

To use the host's TLS policies, there are three theoretical options:

a) Import the host's trusted certificate list into a cross-platform TLS
   library (presumably mbedtls).

b) Use the native TLS library to verify certificates but use a cross-platform
   TLS library for everything else.

c) Use the native TLS library for everything.

Two problems with option a).  First, importing the trusted certificate list at
minimum requires a bunch of platform-specific code, which mbedtls does not have
built in.  Interestingly, OpenSSL recently gained the ability to import the
Windows certificate trust store... but that leads to the second problem, which
is that a list of trusted certificates is [not expressive
enough](https://bugs.archlinux.org/task/41909) to express a modern certificate
trust policy.  For example, Windows has the concept of [explicitly distrusted
certificates](https://learn.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2012-r2-and-2012/dn265983(v=ws.11)),
and macOS requires Certificate Transparency validation for some certificates
with complex rules for when it's required.

Option b) (using native library just to verify certs) is probably feasible, but
it would miss aspects of TLS policy other than trusted certs (like allowed
algorithms), and in any case it might well require writing more code, not less,
compared to using the native library for everything.

So I ended up at option c), using the native library for everything.

What I'd *really* prefer would be to use a third-party library that does option
c) for me.  Rust has a good library for this,
[native-tls](https://docs.rs/native-tls/latest/native_tls/).  I did search, but
I couldn't find a good option in the C or C++ ecosystem, at least not any that
wasn't part of some much larger framework.  I was surprised - isn't this a
pretty common use case?  Well, many applications only need TLS for HTTPS, and they can
use libcurl, which has a TLS abstraction layer internally but doesn't expose
it.  Other applications only support a single TLS library, or use one of the
aforementioned larger frameworks, or are platform-specific to begin with, or of
course are written in a non-C/C++ language, most of which have some canonical
choice for TLS.  But there are also many applications that have a set of TLS
backends just like this; it's just that nobody has gone ahead and abstracted
the pattern into a library, at least not a widespread one.

Amusingly, there is one TLS abstraction layer that Yuzu already bundles: the
one in ffmpeg.  But it is missing some features that would be needed to use it
here (like reusing an existing socket rather than managing the socket itself).
Though, that does mean that the wiki's build instructions for Linux (and macOS
for some reason?) already recommend installing OpenSSL, so no need to update
those.

 ## Other APIs implemented

- Sockets:
    - GetSockOpt(`SO_ERROR`)
    - SetSockOpt(`SO_NOSIGPIPE`) (stub, I have no idea what this does on Switch)
    - `DuplicateSocket` (because the SSL sysmodule calls it internally)
    - More `PollEvents` values

- NSD:
    - `Resolve` and `ResolveEx` (stub, good enough for Open Course World and
      probably most third-party servers, but not first-party)

- SFDNSRES:
    - `GetHostByNameRequest` and `GetHostByNameRequestWithOptions`
    - `ResolverSetOptionRequest` (stub)

 ## Fixes

- Parts of the socket code were previously allocating a `sockaddr` object on
  the stack when calling functions that take a `sockaddr*` (e.g. `accept`).
  This might seem like the right thing to do to avoid illegal aliasing, but in
  fact `sockaddr` is not guaranteed to be large enough to hold any particular
  type of address, only the header.  This worked in practice because in
  practice `sockaddr` is the same size as `sockaddr_in`, but it's not how the
  API is meant to be used.  I changed this to allocate an `sockaddr_in` on the
  stack and `reinterpret_cast` it.  I could try to do something cleverer with
  `aligned_storage`, but casting is the idiomatic way to use these particular
  APIs, so it's really the system's responsibility to avoid any aliasing
  issues.

- I rewrote most of the `GetAddrInfoRequest[WithOptions]` implementation.  The
  old implementation invoked the host's getaddrinfo directly from sfdnsres.cpp,
  and directly passed through the host's socket type, protocol, etc. values
  rather than looking up the corresponding constants on the Switch.  To be
  fair, these constants don't tend to actually vary across systems, but
  still... I added a wrapper for `getaddrinfo` in
  `internal_network/network.cpp` similar to the ones for other socket APIs, and
  changed the `GetAddrInfoRequest` implementation to use it.  While I was at
  it, I rewrote the serialization to use the same approach I used to implement
  `GetHostByNameRequest`, because it reduces the number of size calculations.
  While doing so I removed `AF_INET6` support because the Switch doesn't
  support IPv6; it might be nice to support IPv6 anyway, but that would have to
  apply to all of the socket APIs.

  I also corrected the IPC wrappers for `GetAddrInfoRequest` and
  `GetAddrInfoRequestWithOptions` based on reverse engineering and hardware
  testing.  Every call to `GetAddrInfoRequestWithOptions` returns *four*
  different error codes (IPC status, getaddrinfo error code, netdb error code,
  and errno), and `GetAddrInfoRequest` returns three of those but in a
  different order, and it doesn't really matter but the existing implementation
  was a bit off, as I discovered while testing `GetHostByNameRequest`.

  - The new serialization code is based on two simple helper functions:

    ```cpp
    template <typename T> static void Append(std::vector<u8>& vec, T t);
    void AppendNulTerminated(std::vector<u8>& vec, std::string_view str);
    ```

    I was thinking there must be existing functions somewhere that assist with
    serialization/deserialization of binary data, but all I could find was the
    helper methods in `IOFile` and `HLERequestContext`, not anything that could
    be used with a generic byte buffer.  If I'm not missing something, then
    maybe I should move the above functions to a new header in `common`...
    right now they're just sitting in `sfdnsres.cpp` where they're used.

- Not a fix, but `SocketBase::Recv`/`Send` is changed to use `std::span<u8>`
  rather than `std::vector<u8>&` to avoid needing to copy the data to/from a
  vector when those methods are called from the TLS implementation.
2023-06-25 12:53:31 -07:00
liamwhite
a674022434
Merge pull request #10859 from liamwhite/no-more-atomic-wait
general: remove atomic signal and wait
2023-06-23 09:27:14 -04:00
liamwhite
87b9b5d10f
Merge pull request #10842 from german77/native_mifare
input_common: Implement native mifare/skylander support for joycons/pro controller
2023-06-23 09:27:00 -04:00
bunnei
2fc5dedf69
Merge pull request #10457 from Kelebek1/optimise
Remove memory allocations in some hot paths
2023-06-22 21:53:07 -07:00
bunnei
3f3e4efb30
Merge pull request #10806 from liamwhite/worst-fs-implementation-ever
vfs_real: misc optimizations
2023-06-22 21:46:50 -07:00
Liam
1586f1c0b1 general: remove atomic signal and wait 2023-06-22 09:25:23 -04:00
Kelebek1
5da70f7197 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
bunnei
e3122c5b46
Merge pull request #10086 from Morph1984/coretiming-ng-1
core_timing: Use CNTPCT as the guest CPU tick
2023-06-21 21:12:46 -07:00
bunnei
7eb7d56b1b
Merge pull request #10777 from liamwhite/no-barrier
video_core: optionally skip barriers on feedback loops
2023-06-21 21:10:08 -07:00
Narr the Reg
84d43489c5 input_common: Implement native mifare support 2023-06-21 17:54:58 -06:00
Liam
734242c5bc vfs_real: misc optimizations 2023-06-16 16:29:06 -04:00
bunnei
5384fa4998 android: fs: Fix Exists / IsFile for SAF. 2023-06-15 17:20:56 -07:00
Liam
8d6aefdcc4 video_core: optionally skip barriers on feedback loops 2023-06-14 14:11:46 -04:00
bunnei
698a3eda50
Merge pull request #10603 from lat9nq/tz-more-complete
core,common: Implement missing time zone data/computations
2023-06-13 13:28:45 -07:00
Baptiste Marie
8e3d4e3396 input_common: Redesign mouse panning 2023-06-12 00:47:52 +02:00
liamwhite
b3e2c9f9f1
Merge pull request #10623 from german77/backup
service: nfc: Add backup support
2023-06-08 21:54:12 -04:00
liamwhite
2a1acbfb4d
Merge pull request #10666 from liamwhite/my-framerate-is-fine
nvnflinger: allow locking framerate during video playback
2023-06-08 21:53:57 -04:00
Tokarev Artem
007c3fa7df Fix potentially uninitialized local variable warning 2023-06-09 05:12:22 +05:00
Liam
6c34adb1de nvnflinger: allow locking framerate during video playback 2023-06-08 01:15:51 -04:00
Morph
2e1e725443 core_timing: Fix SingleCore cycle timer 2023-06-07 21:44:42 -04:00
Morph
907507886d (wall, native)_clock: Add GetGPUTick
Allows us to directly calculate the GPU tick without double conversion to and from the host clock tick.
2023-06-07 21:44:42 -04:00
Morph
8e56a84566 core_timing: Use CNTPCT as the guest CPU tick
Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
2023-06-07 21:44:42 -04:00
Morph
1492a65454 (wall, native)_clock: Rework NativeClock 2023-06-07 21:44:42 -04:00
Morph
dd12dd4c67 x64: Deduplicate RDTSC usage 2023-06-07 21:44:42 -04:00
german77
107aa52cdb service: nfc: Add backup support 2023-06-06 17:06:21 -06:00
bunnei
cb95d7fe1b
Merge pull request #10508 from yuzu-emu/lime
Project Lime - yuzu Android Port
2023-06-05 21:43:43 -07:00
lat9nq
de1fe66d81 time_zone: Handle offset time zones
time_zone: Remove maybe_unused

time_zone: Use s64 storages

time_zone: Catch by reference
2023-06-05 15:15:23 -04:00
lat9nq
3979c7daa4 common: Move system time zone string detection
Moves it from Settings to Common::TimeZone, since this algorithm doesn't
depend on the setting. It also lets us use it in other libraries.

common: Various fixes

time_zone: Don't double up the std::abs

Too many absolute values were causing mirrored time zones to resolve
as the same.
2023-06-05 15:15:11 -04:00
lat9nq
3e68a284ae settings: Always report a valid time zone
Prevents needing to deduce the non-Switch setting in core. Instead, we
deduce the meaning of this setting where the heresy is committed, in
common.

settings: Remove strftime usage

GetTimeZoneString: Use standard features

Also forces GMT on MinGW due to broken strftime.
2023-06-05 15:15:11 -04:00
Narr the Reg
3f35b34515 Use yuzu as category instead of citra 2023-06-03 00:05:44 -07:00
Liam
b19754c73f common: link libandroid on android 2023-06-03 00:05:43 -07:00
bunnei
32cf6beee3 common: dynamic_library: Add ctor for existing handle. 2023-06-03 00:05:31 -07:00
bunnei
ef605f7d8f android: Implement SAF support & migrate to SDK 31. (#4) 2023-06-03 00:05:29 -07:00
bunnei
cdbab60bbb common: error: Fix for Android. 2023-06-03 00:05:27 -07:00
bunnei
f8b87e6fab common: fs: Implement for Android. 2023-06-03 00:05:27 -07:00
bunnei
99296a1510 common: logging: Implement Android logcat backend. 2023-06-03 00:05:26 -07:00
bunnei
afdee9abea common: host_memory: Implement for Android. 2023-06-03 00:05:26 -07:00
kkoniuszy
584e8b5c52 host_memory: merge adjacent placeholder mappings on Linux
Track the private anonymous placeholder mappings created by Unmap() and
wherever possible, replace existing placeholders with larger ones
instead of creating many small ones.

This helps with the buildup of mappings in /proc/YUZU_PID/maps after a
longer gaming session, improving stability without having to increase
vm.max_map_count to a ridiculous value. The amount of placeholder
mappings will no longer outgrow the amount of actual memfd mappings in
cases of high memory fragmentation.
2023-06-01 22:57:27 +02:00
Morph
9950a388d2 externals: Update to fmt 10 and add format_as formatter for BitField
Implicit conversions are now disallowed in fmt 10. Use format_as to convert to the underlying type.
2023-05-28 15:05:55 -04:00
Liam
415c78b87c textures: add BC1 and BC3 compressors and recompression setting 2023-05-23 12:54:40 -04:00
liamwhite
bbb6b58aa4
Merge pull request #10181 from lat9nq/intel-compute-toggle
configure_graphics: Add option to enable compute pipelines for Intel proprietary
2023-05-15 12:05:24 -04:00
liamwhite
182221b9ff
Merge pull request #10132 from Kelebek1/fermi_blit2
Allow Fermi blit accelerate to work without images in cache
2023-05-11 10:45:59 -04:00
Kelebek1
bf08bc3c0f Allow Fermi blit accelerate to add src/dst to the cache if they don't exist already. Use ScratchBuffers in the software blit path. 2023-05-11 06:42:38 +01:00
german77
1968cc7b10 service: nfp: Allow to load with a different amiibo id 2023-05-09 17:51:59 -06:00
Fernando Sahmkow
92da86290c Settings: add option to enable / disable reactive flushing 2023-05-07 23:46:12 +02:00
Kelebek1
6fed48b3a4 Fix address space allocator slow path to avoid OOB 2023-05-07 15:11:16 +01:00
lat9nq
725aacb4bc settings: Add enable compute pipelines
For the Intel proprietary driver's deficiencies.

settings: Restore compute option global state
2023-05-07 01:06:20 -04:00
bunnei
3547248ec2
Merge pull request #10125 from lat9nq/vsync-select
configuration: Expose separate swap present modes
2023-05-06 21:55:39 -07:00
liamwhite
9c9b4616c3
Merge pull request #10167 from german77/motion_preview
yuzu: Add motion preview to controller input
2023-05-06 23:09:55 -04:00
Roni Kirla
a13fd5f7cc Fix read access violation 2023-05-07 00:13:33 +03:00
Narr the Reg
f017335fef input_common: Add property to invert an axis button 2023-05-05 17:18:35 -06:00
Narr the Reg
46e835f2d6 yuzu: Add motion preview to controller input 2023-05-05 13:53:38 -06:00
Liam
ae59ffc56c settings: remove pessimistic flushing 2023-05-03 18:52:42 -04:00
Morph
627022bef9
Merge pull request #10124 from liamwhite/pebkac
settings: rename extended memory layout to unsafe, move from general to system
2023-05-03 10:52:45 -04:00
lat9nq
2528cf7c54 settings: Enable FIFO relaxed
Not entirely sure if we need this, but there's also no reason not to
support it.

settings: Give VSyncMode values
2023-05-02 21:51:30 -04:00
lat9nq
6f0929df82 configuration: Expose separate swap present modes
Previously, yuzu would try and guess which vsync mode to use given
different scenarios, but apparently we didn't always get it right. This
exposes the separate modes in a drop-down the user can select.

If a mode isn't available in Vulkan, it defaults to FIFO.
2023-05-02 21:51:29 -04:00
GPUCode
f403d27941 vk_present_manager: Add toggle for async presentation 2023-05-01 23:13:24 +03:00
Liam
2cd9e1ecb6 settings: rename extended memory layout to unsafe, move from general to system 2023-04-30 14:24:22 -04:00
Liam
2afaa7aed7 common: add intrusive list type 2023-04-29 17:46:26 -04:00
Liam
a9623d5f55 general: fixes for gcc 13 2023-04-02 19:02:04 -04:00
Max Dunbar
e446f368d7 Fixes 'Continous' typo 2023-03-29 19:26:12 -07:00
Morph
cdc846677c telemetry: Add waitpkg instruction 2023-03-27 17:45:22 -04:00
Morph
981bc8aa1c x64: Simplify RDTSC on non-MSVC compilers
Co-Authored-By: liamwhite <liamwhite@users.noreply.github.com>
2023-03-27 17:45:22 -04:00
Morph
27c33ab73f x64: Add MicroSleep
MicroSleep allows the processor to pause for a "short" amount of time (in the microsecond range). This is useful for spin-waiting that does not require nanosecond precision.
This uses the new TPAUSE instruction introduced on Intel's newest processors as part of the waitpkg instructions. For CPUs that do not support waitpkg instructions, this is equivalent to yield().

Co-Authored-By: liamwhite <liamwhite@users.noreply.github.com>
2023-03-27 17:45:22 -04:00
Morph
d2cfe25b07 x64: cpu_detect: Add detection of waitpkg instructions
waitpkg introduces 3 instructions, UMONITOR, UMWAIT and TPAUSE.
2023-03-27 17:45:22 -04:00
Liam
7017f04ee8 container_hash: use climits 2023-03-26 10:24:33 -04:00
Morph
9971cd1d55 common: Port boost's hash_value implementation
Ports a small subset of boost's hash_value implementation (<= 1.80.0).
2023-03-25 23:52:25 -04:00
Morph
abe2ad7aac zstd: Use ZSTD_getFrameContentSize instead of ZSTD_getDecompressedSize 2023-03-23 22:16:20 -04:00
liamwhite
ac3927074b
Merge pull request #9971 from Morph1984/q
bounded_threadsafe_queue: Use simplified impl of bounded queue
2023-03-23 10:00:31 -04:00
liamwhite
c41a4baf06
Merge pull request #9964 from liamwhite/typed-address
kernel: use KTypedAddress for addresses
2023-03-23 10:00:19 -04:00
Liam
fb49ec19c1 kernel: use KTypedAddress for addresses 2023-03-22 09:35:16 -04:00
Morph
197d756560 bounded_threadsafe_queue: Refactor Pop
Introduces PopModes to bring waiting logic into Pop, similar to Push.
2023-03-21 22:33:58 -04:00
Morph
8c56481249 bounded_threadsafe_queue: Add producer cv to avoid busy waiting 2023-03-21 22:33:57 -04:00
Morph
407dc917f1 bounded_threadsafe_queue: Deduplicate and add PushModes
Adds the PushModes Try and Wait to allow producers to specify how they want to push their data to the queue if the queue is full.
If the queue is full:
- Try will fail to push to the queue, returning false. Try only returns true if it successfully pushes to the queue. This may result in items not being pushed into the queue.
- Wait will wait until a slot is available to push to the queue, resulting in potential for deadlock if a consumer is not running.
2023-03-21 19:20:21 -04:00
Morph
15d573194c bounded_threadsafe_queue: Add TryPush 2023-03-21 19:17:38 -04:00
Morph
f28ca5361f logging: Make use of bounded queue 2023-03-21 19:17:38 -04:00
Morph
306840a580 bounded_threadsafe_queue: Use simplified impl of bounded queue
Provides a simplified SPSC, MPSC, and MPMC bounded queue implementation using mutexes.
2023-03-21 19:17:32 -04:00
bunnei
00d401d639 common: string_util: Use std::string_view for UTF16ToUTF8/UTF8ToUTF16W. 2023-03-18 22:42:25 -07:00
bunnei
0eb3fa05e5 common: bounded_threadsafe_queue: Use polyfill_thread. 2023-03-17 23:42:17 -07:00
Liam
600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
liamwhite
021af4fd00
Merge pull request #9917 from Morph1984/the-real-time
native_clock: Re-adjust the RDTSC frequency to its real frequency
2023-03-10 13:55:11 -05:00
bunnei
4562f7af9a
Merge pull request #9906 from german77/metroid2
input_common: Increase mouse sensitivity range
2023-03-08 10:43:38 -08:00
Morph
a3ffea6a64
Merge pull request #9918 from liamwhite/fwrapv
kernel: avoid signed overflow UB on MSVC
2023-03-07 22:42:32 -05:00
Morph
b014fdacdb
Merge pull request #9920 from liamwhite/constexpr-bit-cast
common: make BitCast constexpr
2023-03-07 22:42:19 -05:00
Morph
d718eab351 native_clock: Wait for 10 seconds instead of 30
It was experimentally determined to be sufficient.
2023-03-07 21:17:46 -05:00
Morph
c27a626b5b native_clock: Use RealTimeClock instead of SteadyClock
We want to synchronize RDTSC to real time.
2023-03-07 21:17:46 -05:00
Morph
6f9918552c steady_clock: Introduce a real time clock 2023-03-07 21:17:46 -05:00
Morph
dcd13a7566 native_clock: Re-adjust the RDTSC frequency
The RDTSC frequency reported by CPUID is not accurate to its true frequency.
We will spawn a separate thread to calculate the true RDTSC frequency after a measurement period of 30 seconds has elapsed.
2023-03-07 21:17:46 -05:00
Narr the Reg
757aafa582
input_common: Minor typo issues (#9922) 2023-03-08 03:15:46 +01:00
german77
9a9e5844d3 input_common: Increase mouse sensitivity range 2023-03-07 19:31:52 -06:00
Liam
64dcb40db1 common: make BitCast constexpr 2023-03-07 20:26:56 -05:00
Liam
d45ac00d48 kernel: avoid signed overflow UB on MSVC 2023-03-07 19:46:48 -05:00
liamwhite
a7792e5ff8
Merge pull request #9889 from Morph1984/time-is-ticking
core_timing: Reduce CPU usage on Windows
2023-03-07 10:54:13 -05:00
Ikko Eltociear Ashimine
c161e3f433
fix typo in settings.h
Intial -> Initial
2023-03-06 20:28:47 +09:00
Morph
376a414f5b native_clock: Round RDTSC frequency to the nearest 1000 2023-03-05 02:36:31 -05:00
Morph
026eaddbee timer_resolution: Set current process to High QoS
Ensures that this process is treated as a high performance process by the Windows scheduler.
2023-03-05 02:36:31 -05:00
Morph
bff1453282 core_timing: Use higher precision sleeps on Windows
The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows.
Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution.
This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
2023-03-05 02:36:31 -05:00
Morph
7fffdf83b7 wall_clock: Make use of SteadyClock 2023-03-05 02:36:31 -05:00
Morph
1ed49f92dd common: Implement a method to change the Windows timer resolution
This utilizes undocumented NtDll functions to change the current timer resolution from the default of 1ms.
2023-03-05 01:41:28 -05:00
Morph
bd09c82521 common: Implement a high resolution steady clock
This implementation provides a consistent, high performance, and high resolution clock where/when std::chrono::steady_clock does not provide sufficient precision.
2023-03-05 01:41:19 -05:00
Liam
809148e1a5 nvnflinger: fix name 2023-03-01 10:39:49 -05:00
Alexandre Bouvier
57fd8b1f45 cmake: use correct boost imported targets 2023-02-28 17:56:01 +01:00
Narr the Reg
ff11fdb07e
Revert "yuzu: config: Remove player 8 and 9 from config file" 2023-02-26 14:39:13 -06:00
liamwhite
26c1edf2f0
Merge pull request #9849 from ameerj/async-astc
texture_cache: Add asynchronous ASTC texture decoding
2023-02-26 09:20:12 -05:00
Narr the Reg
60688bf0d5 yuzu: config: Remove player 8 and 9 from config file 2023-02-25 22:20:32 -06:00
ameerj
b5bcd8c71b configuration: Add async ASTC decode setting 2023-02-22 18:21:09 -05:00
ameerj
090bc588e5 texture_cache: Add async texture decoding 2023-02-22 00:26:07 -05:00
Narr the Reg
db2785082b settings: Add more input settings to the log 2023-02-21 19:48:38 -06:00
m-HD
9df92bad2a
Update settings.cpp
added missing graphical settings to RestoreGlobalState()
2023-02-12 02:58:39 +01:00
Narr the Reg
acba9a6b76 input_common: Reintroduce custom pro controller support 2023-02-09 20:08:54 -06:00
ameerj
2d2522693e Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"
This reverts commit 25fc5c0e11, reversing
changes made to af20e25081.
2023-02-03 00:08:45 -05:00
liamwhite
b01698775b
Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer" 2023-02-02 15:53:28 -05:00
bunnei
92c5ab33b7
Merge pull request #9696 from german77/please_forgive_me_for_this_sin
input_common: Implement turbo buttons
2023-02-01 12:08:34 -08:00
german77
75e81885b0 input_common: Implement turbo buttons 2023-02-01 12:42:05 -06:00
bunnei
ed4a88bd93
Merge pull request #9508 from ameerj/hle-ipc-buffer-span
hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer
2023-01-30 12:17:09 -08:00
Levi Behunin
d5fc56db4b Move to Clang Format 15
Depends on https://github.com/yuzu-emu/build-environments/pull/69

clang-15 primary run
2023-01-29 17:49:42 -07:00
Liam
619c0e70f0 polyfill_thread: satisfy execution ordering requirements of stop_callback 2023-01-27 21:34:49 -05:00
Morph
9b0563fa87 polyfill_thread: Implement StoppableTimedWait
StoppableTimedWait allows for a timed wait to be stopped immediately after a stop is requested.
This is useful in cases where long duration thread sleeps are needed and allows for immediate joining of waiting threads after a stop is requested.

Co-Authored-By: liamwhite <liamwhite@users.noreply.github.com>
2023-01-25 16:43:04 -05:00
bunnei
44b981fd3e
Merge pull request #9662 from abouvier/cmake-llvm
cmake: prefer system llvm library
2023-01-24 11:03:14 -08:00
liamwhite
a68af583ea
Merge pull request #9492 from german77/joycon_release
Input_common: Implement custom joycon driver v2
2023-01-24 09:29:37 -05:00
Alexandre Bouvier
34b1ea9c19 cmake: prefer system llvm library 2023-01-23 06:23:00 +01:00
liamwhite
9705094a57
Merge pull request #9613 from Kelebek1/demangle
Add stacktrace symbol demangling
2023-01-22 13:13:58 -05:00
german77
527dad7097 input_common: Use DriverResult on all engines 2023-01-19 18:05:22 -06:00
Narr the Reg
2d802893e7 input_common: Disable SDL driver with switch controllers 2023-01-19 18:05:20 -06:00
Narr the Reg
d80e6c399b input_common: Initial skeleton for custom joycon driver 2023-01-19 18:05:20 -06:00
Kelebek1
42b16bb33a Be careful of mangled out of bounds read 2023-01-14 19:53:55 +00:00
Kelebek1
ce0b8d618d Move demangle impl to cpp 2023-01-14 05:12:41 +00:00
Kelebek1
80a55c1663 Add stacktrace symbol demangling 2023-01-14 04:43:21 +00:00
Matías Locatti
d7dbd8e774
Update settings.h 2023-01-13 04:56:25 -03:00
Matías Locatti
4294429a07
CPP 2023-01-13 04:55:26 -03:00
Matías Locatti
3ba53f2511 1.5X resolution scaler option 2023-01-13 02:34:24 -03:00
Liam
0df43e4e07 renderer_vulkan: disable turbo by default 2023-01-08 11:38:30 -05:00
bunnei
66e4a48b75
Merge pull request #9563 from german77/crash_not_allowed
input_common: Create an update engine
2023-01-07 13:41:27 -08:00
liamwhite
020dbcdbc7
Merge pull request #9552 from liamwhite/turbo
vulkan: implement 'turbo mode' clock booster
2023-01-06 09:59:59 -05:00
Narr the Reg
8042ce7e19 input_common: Create an update engine 2023-01-05 19:24:29 -06:00
Wollnashorn
8945fafcc0 config: Set the Vulkan driver pipeline cache option to be global 2023-01-05 21:03:01 +01:00
Wollnashorn
f4626512ff config: Better wording for VK pipeline cache option and enable by default 2023-01-05 21:03:01 +01:00
Wollnashorn
16809c1fa7 video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.

These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
Liam
a4269c285a common: add setting for renderer clock workaround 2023-01-04 22:22:01 -05:00
Fernando Sahmkow
3ecc03ec1b yuzu-ui: Add setting for disabling macro HLE 2023-01-04 14:56:52 -05:00
Fernando Sahmkow
a0c697124c Video_core: Address feedback 2023-01-04 14:39:42 -05:00
Fernando Sahmkow
d09aa0182f MacroHLE: Final cleanup and fixes. 2023-01-01 16:43:58 -05:00
Fernando Sahmkow
18637766ef MacroHLE: Reduce massive calculations on sizing estimation. 2023-01-01 16:43:57 -05:00
Merry
fd1831b65b host_memory: Use transparent huge pages where available 2023-01-01 11:40:35 +00:00
Merry
4d7be85e73 host_memory: Allocate virtual_base with MAP_NORESERVE
Specify that we do not require swap to be reserved for this address range;
allow overcommitting.
2023-01-01 11:40:35 +00:00
ameerj
fbc375f0de fsp_srv: Use ReadBufferSpan 2022-12-25 13:21:15 -05:00
ameerj
c6590ad07b scratch_buffer: Explicitly defing resize and resize_destructive functions
resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
2022-12-19 22:40:50 -05:00
ameerj
64869807e2 tests: Add ScratchBuffer tests 2022-12-19 18:08:04 -05:00
ameerj
cfc34dd41d common: Add ScratchBuffer class
This class creates a default initialized heap allocated buffer for cases where value initializing members during allocation or resize
is redundant.
2022-12-19 18:07:51 -05:00
ameerj
88ba5a7f22 common: add make_unique_for_overwrite 2022-12-19 18:07:42 -05:00
Matías Locatti
fd1ea0fd84
Enable compiler optimizations and enforce x86-64-v2 on GCC/Clang (#9442)
* Testing LTO (#4)

* Testing LTO

* clang

* linux

* Added the rest of Blinkhawk's optimizations

* Unlikely asserts

* Removing LTO from Linux builds - GCC

* Removing LTO from Linux builds - Clang
2022-12-17 17:16:52 -08:00
Chloe Marcec
c5f519e1e4 Set: Allow setting device nickname 2022-12-13 19:54:17 -05:00
bunnei
339a37f8cb
Merge pull request #9398 from liamwhite/fail
general: improve handling of system startup failure
2022-12-12 14:37:42 -08:00
Mai
d5684dbe7d
Merge pull request #9415 from liamwhite/dc
memory: correct semantics of data cache management operations
2022-12-11 21:09:31 +00:00
Liam
ed37192441 memory: correct semantics of data cache management operations 2022-12-11 12:46:34 -05:00
Liam
5b837157bd video_core: Integrate SMAA
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00
Liam
9704acb982 general: improve handling of system startup failure 2022-12-06 16:13:42 -05:00
merry
e1f5f4bdea
Merge pull request #9370 from liamwhite/break-unmapped
core: add option to break on unmapped access
2022-12-06 20:20:20 +00:00
liamwhite
3b19f741bd
Merge pull request #6833 from abouvier/unbundle
cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
liamwhite
522e7c5663
Merge pull request #9273 from ameerj/per-game-profile
Configuration: Add per-game input profiles
2022-12-04 13:38:01 -05:00
Alexandre Bouvier
8e17b5469f cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
bunnei
f77cc6c412
Merge pull request #9344 from liamwhite/null
video_core: add null backend
2022-12-03 11:23:25 -08:00
liamwhite
75e16547f8
Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite
22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Liam
6072b22a0b core: add option to break on unmapped access 2022-12-02 08:25:45 -05:00
ameerj
5b5612c1cc CMake: Consolidate common PCH headers 2022-11-30 18:30:30 -05:00
ameerj
3c39c0ac3e string_util: Fix Mingw compile error
Co-Authored-By: liamwhite <9658600+liamwhite@users.noreply.github.com>
2022-11-30 18:26:26 -05:00
ameerj
37bc5118ea CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
Liam
89dd7dc180 video_core: add null backend 2022-11-28 19:49:09 -05:00
Morph
bbb963a31a
Merge pull request #9339 from lioncash/cacheheader
common/cache_management: Amend header includes
2022-11-28 13:12:20 -05:00
Lioncash
c2c9b44749 common/cache_management: Amend header includes
Narrows the include in the header to <cstddef>, since that's what houses
size_t's definition, meanwhile the <cstdint> include can be moved into
the cpp file.
2022-11-28 10:19:53 -05:00
Lioncash
2ec7d0b5fd common/input: Add helpers functions for creating input and output devices
Avoids the redundancy of needing to explictly specify the common
namespace and the type.
2022-11-28 10:00:37 -05:00
Lioncash
7f42432f42 common/input: Pass ParamPackage by const reference in CreateDevice
This was previously being passed by value, which was unnecessary and
created more allocations than necessary.
2022-11-28 09:11:58 -05:00
bunnei
3ab8d9ac7c
Merge pull request #9276 from goldenx86/fsrSlider
FSR Sharpening Slider
2022-11-27 00:13:15 -08:00
Matías Locatti
701ca96827
Oops 2022-11-26 17:39:43 -03:00
Matías Locatti
26211ac339
Replace GLSL as the default OpenGL shader backend
GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support.
2022-11-26 17:27:04 -03:00
lat9nq
b670c350e4 settings: Reset FSR sharpening global state with the others 2022-11-25 22:42:24 -05:00
Matías Locatti
f209e976f4 FSR Sharpening Slider part 1 - only a global slider 2022-11-24 04:22:13 -05:00
Liam
9737615948 general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
ameerj
9efdad6a27 Configuration: Add per-game input profiles 2022-11-20 14:06:31 -05:00
bunnei
1fb33bd1e1
Merge pull request #9234 from liamwhite/data-cash-money
kernel: implement data cache management operations
2022-11-18 13:18:36 -08:00
Morph
e5a446a0df
Merge pull request #9229 from Docteh/achy_breaky_heart
Add break for default cases
2022-11-17 19:20:18 -05:00
Kyle Kienapfel
6fa3faec65 Add break for default cases
Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.

I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw

R_THROW macro leads towards a return
2022-11-13 16:30:55 -08:00
Liam
70ea1c2000 common: add cache management functions 2022-11-12 11:26:56 -05:00
Matías Locatti
69768ec71e Add CPU core count to log files 2022-11-11 23:50:48 -03:00
bunnei
d05b183f21
Merge pull request #9198 from liamwhite/arm64
Initial ARM64 support
2022-11-10 17:11:27 -08:00
Liam
cbaf642ffe Initial ARM64 support 2022-11-09 16:58:49 -05:00
Enrico Mancuso
d581a4a367
Add break statement in default cases
According to the contributing page (https://github.com/yuzu-emu/yuzu/wiki/Contributing) the default cases should have a break statement

default:
        // Yes, even break for the last case
        break;
2022-11-09 15:34:26 +01:00
Morph
8b4d5aeb4f concepts: Use the std::contiguous_iterator concept
This also covers std::span, which does not have a const iterator.

Also renames IsSTLContainer to IsContiguousContainer to explicitly convey its semantics.
2022-10-26 00:41:54 -04:00
liamwhite
77803d96be
Merge pull request #9107 from german77/gidoly_rules
input_common: cache vibration tests
2022-10-25 12:13:18 -04:00
Morph
3822e31323 CMakeLists: Disable C4100 and C4324
Disabling C4100 is similar to -Wno-unused-parameter
2022-10-22 15:02:04 -04:00
Morph
cae108404a CMakeLists: Remove redundant warnings
These warnings are already included in /W3.
2022-10-22 15:02:04 -04:00
Morph
f3c40f4a20 CMakeLists: Treat MSVC warnings as errors 2022-10-22 15:02:04 -04:00
Morph
e6ab1f673b general: Enforce C4800 everywhere except in video_core 2022-10-22 15:02:04 -04:00
Morph
93297d14d8 CMakeLists: Remove all redundant warnings
These are already explicitly or implicitly set in src/CMakeLists.txt
2022-10-22 15:02:04 -04:00
german77
7f66050f0c input_common: cache vibration tests 2022-10-21 00:24:08 -05:00
Lioncash
6e1c6297a3 fixed_point: Mark default constructor as constexpr
Ensures that a fixed-point value is always initialized

This likely also fixes several cases of uninitialized values being
operated on, since we have multiple areas in the codebase where the
default constructor is being used like:

Common::FixedPoint<50, 14> current_sample{};

and is then followed up with an arithmetic operation like += or
something else, which operates directly on FixedPoint's internal data
member, which would previously be uninitialized.
2022-10-18 16:06:50 -04:00
Lioncash
b6119a55f9 fixed_point: Mark copy/move assignment operators and constructors as constexpr
Given these are just moving a raw value around, these can sensibly be
made constexpr to make the interface more useful.
2022-10-18 16:06:50 -04:00
Lioncash
0cfd90004b fixed_point: Mark std::swap and move constructor as noexcept
These shouldn't throw and can influence how some standard algorithms
will work.
2022-10-18 16:06:50 -04:00
Lioncash
2cc9d94060 fixed_point: Mark relevant member function [[nodiscard]]
Marks member functions as discard, where ignoring the return value would
be indicative of a bug or dead code.
2022-10-18 16:06:50 -04:00