ameerj
8e289ade15
vk_state_tracker: Remove unused function
2021-09-12 15:28:24 -04:00
Morph
727f607e00
FS: Mark recursive CreateDirectory as inaccurate and temporary
2021-09-12 14:06:01 -04:00
Morph
9248442bb2
Merge pull request #6948 from ameerj/amd-warp-fix
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shaders: Fix warp instructions on 64-thread warp devices
2021-09-12 13:53:29 -04:00
Morph
4ab549e62a
Merge pull request #6975 from ogniK5377/acc-async-ctx
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account: EnsureTokenIdCacheAsync
2021-09-12 12:03:10 -04:00
Morph
f0f416e85c
Merge pull request #6974 from ogniK5377/fs-recursive-createdir
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FS: Recursively create directories for CreateDirectory
2021-09-12 12:02:39 -04:00
Morph
9907302465
Merge pull request #6997 from ameerj/stop-emulation-confirmation
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main: Apply confirm exit setting in exit locked scenarios
2021-09-12 12:01:57 -04:00
Morph
3428232bca
Merge pull request #6992 from german77/brains
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hid/am: Stub SetTouchScreenConfiguration and implement GetNotificationStorageChannelEvent
2021-09-12 12:01:43 -04:00
Morph
74030eb427
Merge pull request #6987 from Morph1984/common-error
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common: Move error handling functions out of common_funcs
2021-09-12 12:01:23 -04:00
Morph
47b6f522bd
Merge pull request #6986 from Morph1984/version-update
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api_version: Update and add AtmosphereTargetFirmware
2021-09-12 12:01:11 -04:00
ameerj
188cf1aed2
main: Apply confirm exit setting in exit locked scenarios
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Some titles set an exit lock through HLE, which prompts an exit confirmation when stopping emulation if the system is locked.
This change allows bypassing this confirmation if the setting to confirm exits has been disabled by the user.
2021-09-12 00:31:32 -04:00
Morph
e67463df24
shader_environment: Add missing <algorithm> include
2021-09-11 17:19:16 -04:00
Morph
63b4c8f9f7
vk_descriptor_pool: Add missing <algorithm> include
2021-09-11 17:19:16 -04:00
Morph
76abf55f25
slot_vector: Add missing <algorithm> include
2021-09-11 17:19:15 -04:00
Morph
554c46d186
video_core/memory_manager: Add missing <algorithm> include
2021-09-11 17:19:15 -04:00
Morph
6f307f1521
kernel: Add missing <functional> include
2021-09-11 17:19:15 -04:00
Morph
4a6a73e887
file_sys/kernel_executable: Add missing <string> include
2021-09-11 17:19:14 -04:00
Morph
ae028ddf22
codec: Add missing <string_view> include
2021-09-11 17:19:14 -04:00
Morph
eb1e3f19bb
common_funcs: Replace <algorithm> with <iterator>
2021-09-11 17:19:14 -04:00
Morph
290afc00d3
common: Move error handling to error.cpp/h
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This allows us to avoid implicitly including <string> every time common_funcs.h is included.
2021-09-11 17:19:14 -04:00
Fernando S
be4e192903
Merge pull request #6846 from ameerj/nvdec-gpu-decode
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nvdec: Add GPU video decoding for all capable drivers and platforms
2021-09-11 23:11:32 +02:00
Fernando S
82c867164b
Merge pull request #6901 from ameerj/vk-clear-bits
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vk_rasterizer: Only clear depth/stencil buffers when specified in attachment aspect mask
2021-09-11 22:36:22 +02:00
Fernando S
ec6490f5ad
Merge pull request #6941 from ameerj/swapchain-srgb
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vk_swapchain: Prefer linear swapchain format when presenting sRGB images
2021-09-11 22:36:03 +02:00
Fernando S
472aad69db
Merge pull request #6953 from ameerj/anv-semaphore
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renderer_vulkan: Wait on present semaphore at queue submit
2021-09-11 22:35:52 +02:00
Fernando S
55854c807d
Merge pull request #6981 from ameerj/nvflinger-hb-format
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nvflinger: Use external surface format for framebuffer creation
2021-09-11 22:35:25 +02:00
german77
9bddcdac69
am: Implement GetNotificationStorageChannelEvent
2021-09-10 12:24:50 -05:00
german77
a7bbd37f81
hid: Stub SetTouchScreenConfiguration
2021-09-10 12:24:28 -05:00
german77
5798537ce4
input_common: Enable steam controllers and 8 player support
2021-09-10 00:58:12 -05:00
Morph
c9710f6c78
api_version: Update and add AtmosphereTargetFirmware
2021-09-10 01:10:47 -04:00
bunnei
7e9163779d
Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
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renderer_vulkan: Spirv support glsl legacy attribute
2021-09-08 14:04:44 -07:00
Chloe
005b0e68db
Addressed issues
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Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-09-09 03:00:08 +10:00
Chloe Marcec
543081e4a1
Mark is_complete as atomic
2021-09-09 00:10:52 +10:00
Chloe Marcec
89958e27aa
Addressed issues
2021-09-09 00:09:04 +10:00
Fernando S
6b16f7807e
Merge pull request #6980 from vonchenplus/fix_blend_equation_error
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Fix blend equation enum error
2021-09-08 11:50:26 +02:00
Ameer J
eb1ba45c39
Merge pull request #6971 from bunnei/buffer-queue-kevent
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core: hle: service: buffer_queue: Improve management of KEvent.
2021-09-08 00:34:36 -04:00
b1e655f898
Detail adjustment
2021-09-08 10:30:00 +08:00
bbc1800c1b
Detail adjustment
2021-09-08 09:53:10 +08:00
e5ca733722
Re-implement get unused location
2021-09-07 13:22:52 +08:00
9cdf2383e9
Move attribute related definitions to spirv anonymous namespace
2021-09-07 12:34:35 +08:00
ameerj
9e2bf49677
nvflinger: Use external surface format for framebuffer creation
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The format member the IGBPBuffer may not always specify the correct desired format. Using the external format member ensures a valid format is provided when creating the framebuffer.
Fixes homebrew using the wrong framebuffer format.
2021-09-06 23:14:31 -04:00
Ameer J
ab73787d8f
Merge pull request #6977 from Moonlacer/master
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Second part of Golden's PR #6976
2021-09-06 22:58:23 -04:00
Ameer J
743428e025
Merge pull request #6976 from goldenx86/patch-2
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Rename all shader cache strings to pipeline cache
2021-09-06 22:58:03 -04:00
0292374807
Fix blend equation enum error
2021-09-07 10:12:09 +08:00
Moonlacer
bdd153bc0d
Second part of Golden's PR
2021-09-06 15:25:40 -05:00
Matías Locatti
296fa4e06e
Rename all shader cache references to pipeline cache
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After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
2021-09-06 15:53:04 -03:00
Chloe Marcec
9141816b10
address name shadowing with system
2021-09-06 22:13:51 +10:00
Chloe Marcec
4e2aa50cef
account: EnsureTokenIdCacheAsync
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Closes #2547 , #6946
2021-09-06 21:16:21 +10:00
bunnei
51ccc29cdd
Merge pull request #6965 from bunnei/cpu_manager_jthread
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core: cpu_manager: Use jthread.
2021-09-06 03:49:14 -07:00
Chloe Marcec
0b891c9245
FS: Recursively create directories for CreateDirectory
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Originally we only created the parent directory, this caused issues for creating directories which also contained subdirectories, eg `/Folder1/Folder2`
This allows the ultimate mod manager homebrew to at least boot
2021-09-06 19:35:55 +10:00
1de9e4e121
Dynamic get unused location
2021-09-06 10:46:03 +08:00
d994466a08
Implement intput and output fixed fnc textures
2021-09-06 10:36:45 +08:00