Zach Hilman
13cdf1f159
Add missing parameter to files.push_back()
2018-08-01 00:16:54 -04:00
Zach Hilman
187d8e215f
Use more descriptive error codes and messages
2018-08-01 00:16:54 -04:00
Zach Hilman
a9c921a41d
Use ErrorEncrypted where applicable and fix no keys crash
2018-08-01 00:16:54 -04:00
Zach Hilman
03149d3e4a
Add missing includes and use const where applicable
2018-08-01 00:16:54 -04:00
Zach Hilman
239a3113e4
Make XCI comply to review and style guidelines
2018-08-01 00:16:54 -04:00
Zach Hilman
22342487e8
Extract mbedtls to cpp file
2018-08-01 00:16:54 -04:00
Zach Hilman
df5b75694f
Remove files that are not used
2018-08-01 00:16:54 -04:00
Lioncash
57c4d7aa00
partition_filesystem: Remove dynamic_cast in PrintDebugInfo()
...
We shouldn't be upcasting our file instances. Given a
PartitionFilesystem is currently designed to accept any arbitrary
VfsFile instances, casting to a more specific type than that is just bad
design, and shows an interface design issue.
2018-07-29 06:16:59 -04:00
Zach Hilman
906d785c73
RomFS Extraction
2018-07-27 18:14:03 -04:00
bunnei
bc5b65a1b0
Merge pull request #785 from lioncash/fs
...
partition_filesystem: Use std::move where applicable
2018-07-23 20:36:59 -07:00
Zach Hilman
59cb258409
VFS Regression and Accuracy Fixes ( #776 )
...
* Regression and Mode Fixes
* Review Fixes
* string_view correction
* Add operator& for FileSys::Mode
* Return std::string from SanitizePath
* Farming Simulator Fix
* Use != With mode operator&
2018-07-23 19:40:35 -07:00
Lioncash
db48ebb9c9
partition_filesystem: Use std::move where applicable
...
Avoids copying a std::string instance and avoids unnecessary atomic
reference count incrementing and decrementing.
2018-07-23 20:27:11 -04:00
Zach Hilman
e8f641a52d
NRO Assets and NACP file format
...
Cleanup
Review fixes
2018-07-23 12:34:26 -04:00
Lioncash
0081252d31
vfs: Correct file_p variable usage within InterpretAsDirectory()
...
ReplaceFileWithSubdirectory() takes a VirtualFile and a VirtualDir, but
it was being passed a string as one of its arguments. The only reason
this never caused issues is because this template isn't instantiated
anywhere yet.
This corrects an issue before it occurs.
2018-07-22 03:22:28 -04:00
Lioncash
398444e676
file_util, vfs: Use std::string_view where applicable
...
Avoids unnecessary construction of std::string instances where
applicable.
2018-07-22 03:22:21 -04:00
Lioncash
0ba7fe4ab1
file_util: Use a u64 to represent number of entries
...
This avoids a truncating cast on size. I doubt we'd ever traverse a
directory this large, however we also shouldn't truncate sizes away.
2018-07-21 22:42:08 -04:00
bunnei
0f20fa5a1e
Merge pull request #754 from lioncash/part
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partition_filesystem, vfs_real: Minor changes
2018-07-21 11:38:52 -07:00
bunnei
89cc8c1617
Merge pull request #755 from lioncash/ctor
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file_sys/errors: Remove redundant object constructor calls
2018-07-21 10:53:53 -07:00
Lioncash
459e158340
file_sys/errors: Remove redundant object constructor calls
...
Given we're already constructing the error code, we don't need to call
the constructor inside of it.
2018-07-20 22:37:54 -04:00
Lioncash
b46c0ed1fa
vfs_real: Remove redundant copying of std::vector instances in GetFiles() and GetSubdirectories()
...
We already return by value, so we don't explicitly need to make the
copy.
2018-07-20 22:30:22 -04:00
Lioncash
ec71915ede
partition_filesystem, vfs_real: Add missing standard includes
2018-07-20 22:28:35 -04:00
Lioncash
d36e327ba6
partition_filesystem, vfs_real: Use std::move in ReplaceFileWithSubdirectory() where applicable
...
Avoids unnecessary atomic increment and decrement operations.
2018-07-20 22:23:58 -04:00
Lioncash
2b91386e15
partition_filesystem, vfs_real: Use std::distance() instead of subtraction
...
This is a little bit more self-documenting on what is being done here.
2018-07-20 22:19:17 -04:00
Lioncash
3e0727df1b
vfs_offset: Simplify TrimToFit()
...
We can simply use std::clamp() here, instead of using an equivalent
with std::max() and std::min().
2018-07-20 22:04:37 -04:00
Lioncash
894b0de0f2
vfs: Make WriteBytes() overload taking a std::vector pass the std::vector by const reference
...
Given the data is intended to be directly written, there's no need to
take the std::vector by value and copy the data.
2018-07-20 21:51:30 -04:00
Lioncash
dd09439fee
vfs: Use variable template variants of std::is_trivially_copyable
...
Provides the same behavior, but with less writing
2018-07-20 21:47:19 -04:00
Lioncash
05231d8b08
vfs: Amend constness on pointers in WriteBytes() and WriteArrays() member functions to be const qualified
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These functions don't modify the data being pointed to, so these can be
pointers to const data
2018-07-20 21:40:15 -04:00
bunnei
ffbd51e207
Merge pull request #737 from lioncash/move
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filesys/loader: std::move VirtualFile instances in constructors where applicable
2018-07-20 09:21:15 -07:00
Lioncash
0e9d58e82a
vfs_offset: std::move file and name parameters of OffsetVfsFile
...
Avoids potentially unnecessary atomic reference count incrementing and
decrementing, as well as string copying.
2018-07-20 00:04:54 -04:00
Lioncash
bbd6429ecb
partition_filesystem: Return pfs_dirs member variable within GetSubdirectories()
...
This should be returned here, otherwise pfs_dirs is effectively only
ever added to, but never read.
2018-07-19 21:08:50 -04:00
bunnei
f1d7486eac
Merge pull request #703 from lioncash/const
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savedata_factory: Make SaveDataDescriptor's DebugInfo() function a const member function
2018-07-19 08:46:15 -07:00
bunnei
b0334af05b
Merge pull request #702 from lioncash/initialize
...
partition_filesystem: Ensure all class members of PartitionFilesystem are initialized
2018-07-19 08:45:54 -07:00
bunnei
1bf7ae79c8
Merge pull request #701 from lioncash/moving
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content_archive: Minor changes
2018-07-19 08:41:42 -07:00
Lioncash
88ba94e8a2
savedata_factory: Make SaveDataDescriptor's DebugInfo() function a const member function
...
This function doesn't alter class state.
2018-07-18 23:50:07 -04:00
Lioncash
9abc5763b6
partition_filesystem: Ensure all class members of PartitionFilesystem are initialized
...
Previously is_hfs and pfs_header members wouldn't be initialized in the
constructor, as they were stored in locals instead. This would result in
things like GetName() and PrintDebugInfo() behaving incorrectly.
While we're at it, initialize the members to deterministic values as
well, in case loading ever fails.
2018-07-18 23:45:22 -04:00
Lioncash
4790bb907d
content_archive: Make IsDirectoryExeFS() take a shared_ptr as a const reference
...
There's no need to take this by value when it's possible to avoid
unnecessary copies entirely like this.
2018-07-18 23:19:28 -04:00
Lioncash
87a9bb392b
content_archive: Add missing standard includes
2018-07-18 23:18:59 -04:00
Lioncash
0b566f43a1
content_archive: std::move VirtualFile in NCA's constructor
...
Gets rid of unnecessary atomic reference count incrementing and
decrementing.
2018-07-18 23:13:25 -04:00
Lioncash
5e626c774f
vfs: Deduplicate accumulation code in VfsDirectory's GetSize()
...
We can just use a generic lambda to avoid writing the same thing twice.
2018-07-18 23:03:27 -04:00
Zach Hilman
29aff8d5ab
Virtual Filesystem 2: Electric Boogaloo ( #676 )
...
* Virtual Filesystem
* Fix delete bug and documentate
* Review fixes + other stuff
* Fix puyo regression
2018-07-18 18:07:11 -07:00
Zach Hilman
69bfe075b5
General Filesystem and Save Data Fixes ( #670 )
2018-07-17 12:42:15 -07:00
Subv
7e5e4f8d7a
FileSys: Append the requested path to the filesystem base path in DeleteFile.
...
We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
2018-07-14 10:57:22 -05:00
bunnei
7230ceb584
Merge pull request #559 from Subv/mount_savedata
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Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-07-11 20:21:52 -07:00
bunnei
eb6cbfdbd8
savedata_factory: Always create a save directory for games.
2018-07-08 17:05:13 -04:00
bunnei
913896cbd9
Revert "Virtual Filesystem ( #597 )"
...
This reverts commit 77c684c114
.
2018-07-07 20:24:51 -07:00
Zach Hilman
77c684c114
Virtual Filesystem ( #597 )
...
* Add VfsFile and VfsDirectory classes
* Finish abstract Vfs classes
* Implement RealVfsFile (computer fs backend)
* Finish RealVfsFile and RealVfsDirectory
* Finished OffsetVfsFile
* More changes
* Fix import paths
* Major refactor
* Remove double const
* Use experimental/filesystem or filesystem depending on compiler
* Port partition_filesystem
* More changes
* More Overhaul
* FSP_SRV fixes
* Fixes and testing
* Try to get filesystem to compile
* Filesystem on linux
* Remove std::filesystem and document/test
* Compile fixes
* Missing include
* Bug fixes
* Fixes
* Rename v_file and v_dir
* clang-format fix
* Rename NGLOG_* to LOG_*
* Most review changes
* Fix TODO
* Guess 'main' to be Directory by filename
2018-07-06 10:51:32 -04:00
James Rowe
0d46f0df12
Update clang format
2018-07-02 21:45:47 -04:00
James Rowe
638956aa81
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
Zach Hilman
63f26d5c40
Add support for decrypted NCA files ( #567 )
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* Start to add NCA support in loader
* More nca stuff
* More changes to nca.cpp
* Now identifies decrypted NCA cont.
* Game list fixes and more structs and stuff
* More updates to Nca class
* Now reads ExeFs (i think)
* ACTUALLY LOADS EXEFS!
* RomFS loads and games execute
* Cleanup and Finalize
* plumbing, cleanup and testing
* fix some things that i didnt think of before
* Preliminary Review Changes
* Review changes for bunnei and subv
2018-06-21 11:16:23 -04:00
Subv
a3d82ef5d9
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 11:39:10 -05:00
Subv
5f57a70a7d
Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-06-18 19:26:01 -05:00
Lioncash
7c9644646f
general: Make formatting of logged hex values more straightforward
...
This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
2018-05-02 09:49:36 -04:00
Lioncash
3f78a61f09
file-sys: convert a StringFromFormat call into fmt::format in GetFullPath()
...
Lessens the amount to read and gets rid of the PRIX64 macro, allowing us to use a single string
for the whole path, making it easier to read.
2018-04-25 12:35:37 -04:00
Lioncash
5aafc83cc9
file-sys: Move logging macros over to the new fmt-capable ones
2018-04-25 12:35:33 -04:00
mailwl
a0179e5ca5
Service/FS: implement IFileSystem::RenameFile
2018-04-24 10:56:05 +03:00
Lioncash
80982748c8
disk_filesystem: Remove unused total_entries_in_directory member from Disk_Directory
2018-04-19 21:28:56 -04:00
Lioncash
e61a4dd485
disk_filesystem: Remove redundant initializer in Disk_Directory's constructor
2018-04-19 21:28:07 -04:00
Lioncash
b05f8ea5b5
disk_filesystem: Make constructors explicit where applicable
2018-04-19 21:27:43 -04:00
shinyquagsire23
de580ccdd5
file_sys: Use NGLOG
2018-04-17 09:55:29 -06:00
shinyquagsire23
83aa38b239
file_sys: tweaks
2018-04-16 06:51:59 -06:00
shinyquagsire23
c03795300a
file_sys: Add HFS/PFS helper component
2018-04-16 04:36:25 -06:00
bunnei
bddad50dd4
fsp_srv: Implement DeleteFile.
...
- Used by Binding of Isaac.
2018-04-15 13:15:18 -04:00
bunnei
88582b84a5
fsp_srv: Implement GetSize and SetSize.
2018-03-31 16:06:45 -04:00
Subv
4c06d55a81
FS: Move the file open mode calculation to a separate function.
2018-03-23 14:27:07 -05:00
Subv
eff3f60b73
FS: Implemented IFileSystem::CreateDirectory.
2018-03-21 09:55:59 -05:00
Subv
6d90d99d12
FS: Implement DiskFileSystem's OpenDirectory interface.
2018-03-19 23:00:37 -05:00
Subv
e1d7b9fc2c
FS: Implement DiskFileSystem::GetEntryType for existing files/directories.
2018-03-19 22:59:38 -05:00
Subv
a9ba2c2000
FS: Updated the Directory Entry structure to match the Switch.
2018-03-19 22:58:55 -05:00
Subv
fc44261dd1
FS: Support the file Append open mode.
2018-03-19 22:57:34 -05:00
Subv
c4ca802b9d
FS: Added an SDMC archive factory and registered it to the SDMC archive on startup.
2018-03-19 21:17:15 -05:00
bunnei
7d6653268f
core: Move process creation out of global state.
2018-03-14 18:42:19 -04:00
Subv
84e1c0a430
FS: Use the correct error code when trying to open files that don't exist.
2018-03-04 14:34:48 -05:00
Subv
0eefe6e4d1
FS: Make EnsureSaveData create the savedata folder when called for the first time.
2018-03-04 14:30:07 -05:00
Subv
3209cff530
SaveData: Use the current titleid when opening the savedata archive.
2018-03-01 19:03:54 -05:00
Subv
d140c8ecf7
Filesystem: Added a SaveData Factory and associated Disk_FileSystem.
2018-03-01 19:03:52 -05:00
shinyquagsire23
e29710818f
file_sys: Style tweaks
...
Asdf
2018-02-25 16:34:29 -07:00
shinyquagsire23
2b28fd7809
file_sys: Add support for parsing NPDM files
2018-02-25 07:02:39 -07:00
bunnei
5035d18baa
file_sys: Clang format fixes.
2018-01-21 15:51:45 -05:00
bunnei
00851a5ef4
file_sys: Cleanup to better match Switch file system constructs.
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file_sys: Add factory class for RomFS file system.
2018-01-21 15:39:26 -05:00
bunnei
1c06c918af
file_sys: Remove disk_archive, savedata_archive, and title_metadata.
2018-01-21 15:39:23 -05:00
bunnei
7988f02489
archive_backend: Minor changes to match Switch IFileSystem.
2018-01-21 15:39:20 -05:00
bunnei
2f71a32363
file_sys: Repurpose 3DS IVFC code for Switch ROMFS.
2018-01-21 15:39:18 -05:00
James Rowe
096be16636
Format: Run the new clang format on everything
2018-01-20 16:45:11 -07:00
N00byKing
66388f7576
Update title_metadata.h
2018-01-17 18:20:52 +01:00
bunnei
8e51c61dbc
core: Gut out cryptop, since it doesn't compile with C++17.
2018-01-12 19:36:41 -05:00
bunnei
34571f4d2e
hle: Use Switch formatted result codes.
2017-10-31 19:26:11 -04:00
bunnei
746c2a3ae7
core: Refactor MakeMagic usage and remove dead code.
2017-10-15 00:11:38 -04:00
bunnei
72b03025ac
Remove lots more 3DS-specific code.
2017-10-12 21:21:49 -04:00
bunnei
b1d5db1cf6
Merge remote-tracking branch 'upstream/master' into nx
...
# Conflicts:
# src/core/CMakeLists.txt
# src/core/arm/dynarmic/arm_dynarmic.cpp
# src/core/arm/dyncom/arm_dyncom.cpp
# src/core/hle/kernel/process.cpp
# src/core/hle/kernel/thread.cpp
# src/core/hle/kernel/thread.h
# src/core/hle/kernel/vm_manager.cpp
# src/core/loader/3dsx.cpp
# src/core/loader/elf.cpp
# src/core/loader/ncch.cpp
# src/core/memory.cpp
# src/core/memory.h
# src/core/memory_setup.h
2017-10-09 23:56:20 -04:00
shinyquagsire23
4887d18591
file_sys, loader: add support for reading TMDs to determine app paths
2017-10-01 10:54:02 -06:00
shinyquagsire23
8e10c9bb2e
file_sys: add class for Title Metadata (TMD)
2017-10-01 10:53:45 -06:00
shinyquagsire23
e21f2348e7
file_sys/ncch_container: add RomFS, ExeFS override to allow for backward compatibility with existing .romfs system archive dumps
2017-10-01 10:53:18 -06:00
shinyquagsire23
c93e5ecfe6
file_sys/archive_ncch: use NCCHContainer instead of loading .romfs files
2017-10-01 10:53:04 -06:00
bunnei
8c92435ded
nso: Refactor and allocate .bss section.
2017-09-30 14:33:58 -04:00
Subv
774e7deae8
HLE/Archives: Allow multiple loaded applications to access their SelfNCCH archive independently.
...
The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session.
When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc).
3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
2017-09-25 09:45:02 -05:00
Max Thomas
c91ccbd0ba
Loader/NCCH: Add support for loading application updates ( #2927 )
...
* loader/ncch: split NCCH parsing into its own file
* loader/ncch: add support for loading update NCCHs from the SD card
* loader/ncch: fix formatting
* file_sys/ncch_container: Return a value for OpenFile
* loader/ncch: cleanup, always instantiate overlay_ncch to base_ncch
* file_sys/ncch_container: better encryption checks, allow non-app NCCHs to load properly and for the existence of NCCH structures to be checked
* file_sys/ncch_container: pass filepath as a const reference
2017-09-25 08:17:38 +02:00
Subv
65f19b51c4
Warnings: Add UNREACHABLE macros to switches that contemplate all possible values.
2017-08-21 08:34:28 -05:00
James
941a722ff1
Handle invalid filenames when renaming files/directories
2017-07-31 17:11:53 +10:00
TheKoopaKingdom
f008b22e3b
Addressed Bunnei's review comments, and made some other tweaks:
...
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
- Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-02 18:40:39 -04:00
TheKoopaKingdom
59de38b965
Switched to the ERROR_NOT_FOUND constant from errors.h.
2017-06-02 18:40:39 -04:00
TheKoopaKingdom
cea19fd659
Moved whitelist checks from FS_User to the Archive_NCCH handler.
2017-06-02 18:40:27 -04:00
TheKoopaKingdom
37bec598ea
Made some changes from review comments:
...
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
2017-06-02 18:28:14 -04:00
Yuri Kunde Schlesner
92be29adba
FileSys: Move all result description to errors.h
2017-05-24 21:06:00 -07:00
wwylele
047a1586fe
file_sys: lower log level for setting host path
2017-03-08 17:47:24 +02:00
Mat M
0cb52ee74a
Doxygen: Amend minor issues ( #2593 )
...
Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues.
2017-02-26 17:58:51 -08:00
wwylele
20544977da
loader: use self NCCH archive
2017-02-13 13:57:38 +02:00
wwylele
a0df747325
file_sys: add Self NCCH archive
2017-02-13 13:57:38 +02:00
Kloen
f352a741d3
core: fix savedata_archive.cpp warnings about unhandled enumeration values on OSX
2017-01-29 21:50:25 +01:00
Kloen
c4f9cd3559
core: fix archive_sdmc.cpp warnings about unhandled enumeration value on OSX
2017-01-29 21:49:36 +01:00
Kloen
f14a53abd0
core: fix archive_extsavedata.cpp warning on OSX
2017-01-29 21:48:40 +01:00
bunnei
5ac5cbeab7
Address clang-format issues.
2016-12-21 23:48:14 -05:00
bunnei
4fc8b8229e
core: Remove HLE module, consolidate code & various cleanups.
2016-12-21 23:48:13 -05:00
MerryMage
40b0ea1086
archive_source_sd_savedata: Add static method to get a specific save data path
2016-12-15 09:59:41 +00:00
Lioncash
5e9f1ec096
file_sys: Make a few single-argument constructors explicit
...
Prevents implicit conversions.
2016-12-07 17:26:56 -05:00
wwylele
589b642790
FileSys: Implement OtherSaveData
2016-11-29 23:50:00 +02:00
wwylele
5af117e00c
FileSys: abstract SD save data archive source
2016-11-29 23:50:00 +02:00
wwylele
d7d6975af0
FileSys: rename SaveDataCheck archive to NCCH archive
...
According to the observation from game and 3dbrew "Used for accessing general NCCH data"
2016-11-19 18:55:35 +02:00
wwylele
f775a3781b
FileSys: remove unused DiskArchive
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All "subclasses" of DiskArchive are splitted out. This class is useless
2016-11-19 18:55:34 +02:00
wwylele
0647f86649
FileSys: w->rw permission lift only happens in SDMC archive
2016-11-19 18:55:34 +02:00
wwylele
0987783699
FileSys: add SDMCWriteOnlyArchive
2016-11-19 18:55:34 +02:00
wwylele
93aa14e345
FileSys: add SDMCArchive
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Now DiskArchive only serves for SDMC, then it should be just a "SDMCArchive"
2016-11-19 18:24:37 +02:00
wwylele
a879984c06
FileSys: add ExtSaveDataArchive
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ExtSaveData is more similar to SaveData, so let it be a subclass of SaveData
2016-11-19 18:24:37 +02:00
wwylele
7166fdc490
FileSys: add SaveDataArchive
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The error checking of SaveDataArchive is completely different from DiskArchive, so it has to be a new class instead of a subclass of DiskArchive.
2016-11-19 17:17:19 +02:00
wwylele
9a0405858a
FileSys: remove Open from FileBackend
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Same as directory, file shouldn't expose Open either.
2016-11-19 17:17:19 +02:00
wwylele
0e754875d1
FileSys: remove Open from DirectoryBackend
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Open should not be an interface exposed by Directory because it is the Archive thats implement the methed to open the directory. The service API of 3DS also implies this - Open is not a function of directory service, but is of FS main service
2016-11-19 17:17:19 +02:00
wwylele
75ee2f8c67
FileSys: add PathParser
2016-11-19 17:17:19 +02:00
wwylele
4dd8a831bd
FileSys: make Archive interfaces return error code
...
and make the mode parameter a reference since it is a BitField union
2016-11-01 18:30:32 +02:00
wwylele
96b0e9476b
fs: implement DeleteDirectoryRecursively
2016-10-02 11:29:16 +08:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
MerryMage
2be17a0c6e
FileSys/Path: Replace Memory::GetPointer with Memory::ReadBlock
2016-05-21 11:14:03 -05:00
Mathew Maidment
aa6380e5bc
Merge pull request #1643 from MerryMage/make_unique
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Common: Remove Common::make_unique, use std::make_unique
2016-04-05 20:10:11 -04:00
MerryMage
a06dcfeb61
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 13:31:17 +01:00
Lioncash
f6ad3e42f0
archive_extsavedata: Fix member initialization order
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shared appears in the initializer list before mount_point
2016-03-21 02:09:12 -04:00
Subv
f707026ac5
HLE/FS: Change the error code returned when an ExtSaveData archive is not found.
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This allows Fire Emblem to boot again.
2016-03-20 14:52:50 -05:00
Subv
3aa42627a3
HLE/FS: Corrected some style concerns.
2016-03-20 14:52:26 -05:00
Subv
d26c6b3212
HLE/FS: Implemented GetFormatInfo
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Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
2016-03-20 14:30:01 -05:00
Subv
95b34f8081
HLE/FS: Return the proper error codes when opening files.
2016-03-20 14:28:22 -05:00
Subv
96f0e32f83
HLE/FS: Return the proper error codes on file Read/Write operations.
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These operations are limited by the open flags specified while opening the file.
2016-03-20 14:28:17 -05:00
Subv
09b0564c75
HLE/FS: Corrected the error codes for DeleteFile
2016-03-20 14:28:14 -05:00
Subv
b350f192bb
HLE/FS: Corrected the error codes for CreateFile
2016-03-20 14:28:10 -05:00
Subv
381a5c053f
HLE/FS: FS::CreateFile takes an u64 for the file size.
2016-03-20 14:28:08 -05:00
bunnei
cddb9bd2aa
Merge pull request #1297 from Subv/saves
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DiskDirectory: Initialize the directory member with valid info.
2016-03-01 17:16:05 -05:00
Lioncash
3ed5ecd67a
archive_backend: Remove unnecessary const from return types
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This doesn't return by reference so const isn't really necessary
2016-01-25 00:14:53 -05:00
Subv
922b31ebbd
DiskDirectory: Initialize the directory member with valid info.
2016-01-16 09:30:29 -05:00
archshift
5dfd2dba70
Implement FS_User::GetFreeBytes
2015-10-27 23:33:59 -07:00
Lioncash
a97d9613a7
ivfc_archive: Fix a printf specifier
2015-09-30 08:19:42 -04:00
Lioncash
d7bfda3e26
disk_archive: Remove unimplemented constructor declarations
2015-09-09 23:49:03 -04:00