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3910 commits

Author SHA1 Message Date
Nguyen Dac Nam
00607fe1e0
clang-format 2020-03-13 15:38:57 +07:00
Nguyen Dac Nam
325977c0c6
Apply suggestions from code review
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13 15:35:15 +07:00
Nguyen Dac Nam
70ff82f72d
shader_decode: BFE add ref of reverse parallel method. 2020-03-13 14:20:18 +07:00
Nguyen Dac Nam
96a4abe12d
shader_decode: implement BREV on BFE
Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
2020-03-13 14:13:31 +07:00
Nguyen Dac Nam
93547cac68
shader_bytecode: update BFE instructions struct. 2020-03-13 12:52:16 +07:00
Nguyen Dac Nam
911c56ccef
node_helper: add IBitfieldExtract case 2020-03-13 12:50:32 +07:00
Nguyen Dac Nam
465ba30d08
shader_decode: Reimplement BFE instructions 2020-03-13 12:48:01 +07:00
Fernando Sahmkow
00e9ba0603
Merge pull request #3483 from namkazt/patch-1
vk_rasterizer: fix mistype on SetupGraphicsImages
2020-03-12 22:10:48 -04:00
Fernando Sahmkow
f159a12820
Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo
vk_rasterizer: Support disabled uniform buffers
2020-03-12 22:09:49 -04:00
ReinUsesLisp
8357908099 gl_shader_manager: Fix interaction between graphics and compute
After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
2020-03-11 01:04:52 -03:00
Rodrigo Locatti
22e825a3bc
Merge pull request #3301 from ReinUsesLisp/state-tracker
video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 -03:00
ReinUsesLisp
1aa75b1081 textures: Fix anisotropy hack
Previous code could generate an anisotropy value way higher than x16.
2020-03-08 15:59:38 -03:00
bunnei
84e9f9f395
Merge pull request #3452 from Morph1984/anisotropic-filtering
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
Nguyen Dac Nam
16cfbb068c
vk_reasterizer: fix mistype on SetupGraphicsImages
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
2020-03-08 10:06:59 +07:00
bunnei
662feb8c1c
Merge pull request #3481 from ReinUsesLisp/abgr5-storage
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-07 19:51:33 -05:00
ReinUsesLisp
e4f9ce0379 vk_rasterizer: Support disabled uniform buffers 2020-03-06 18:47:51 -03:00
ReinUsesLisp
aa6fe3f1aa maxwell_to_vk: Remove Storage capability for A1B5G5R5U 2020-03-06 18:47:27 -03:00
bunnei
49eff536d0
Merge pull request #3463 from ReinUsesLisp/vk-toctou
vk_swapchain: Silence TOCTOU race condition
2020-03-05 19:38:42 -05:00
bunnei
0361aa1915
Merge pull request #3451 from ReinUsesLisp/indexed-textures
vk_shader_decompiler: Implement indexed textures
2020-03-05 11:42:46 -05:00
bunnei
fa1d625eed
Merge pull request #3469 from namkazt/patch-1
shader_decode: Fix LD, LDG when track constant buffer
2020-03-04 23:10:01 -05:00
bunnei
67e7186d79
Merge pull request #3455 from ReinUsesLisp/attr-scaled
video_core: Implement more scaled attribute formats
2020-03-03 22:46:20 -05:00
Nguyen Dac Nam
85a4222a8c
nit: move comment to right place. 2020-02-29 13:50:10 +07:00
ReinUsesLisp
735c003a70 video_core/dirty_flags: Address feedback 2020-02-28 17:56:43 -03:00
ReinUsesLisp
ef7f6eb67d renderer_opengl: Fix edge-case where alpha testing might cull presentation 2020-02-28 17:56:43 -03:00
ReinUsesLisp
a6a350ddc3 gl_texture_cache: Remove blending disable on blits
Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
887d5288ef gl_rasterizer: Don't disable blending on clears
Blending doesn't affect clears.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
ac204754d4 dirty_flags: Deduplicate code between OpenGL and Vulkan 2020-02-28 17:56:43 -03:00
ReinUsesLisp
6669b359a3 vk_rasterizer: Pass Maxwell registers to dynamic updates 2020-02-28 17:56:43 -03:00
ReinUsesLisp
042256c6bb state_tracker: Remove type traits with named structures 2020-02-28 17:56:43 -03:00
ReinUsesLisp
6ac3eb4d87 vk_state_tracker: Implement dirty flags for stencil properties 2020-02-28 17:56:43 -03:00
ReinUsesLisp
f9df2c6bcd vk_state_tracker: Implement dirty flags for depth bounds 2020-02-28 17:56:43 -03:00
ReinUsesLisp
cd0e28c9ec vk_state_tracker: Implement dirty flags for blend constants 2020-02-28 17:56:43 -03:00
ReinUsesLisp
a33870996b vk_state_tracker: Implement dirty flags for depth bias 2020-02-28 17:56:43 -03:00
ReinUsesLisp
42f1874965 vk_state_tracker: Implement dirty flags for scissors 2020-02-28 17:56:43 -03:00
ReinUsesLisp
1bd95a314f vk_state_tracker: Initial implementation
Add support for render targets and viewports.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
b1498d2c54 gl_rasterizer: Remove num vertex buffers magic number 2020-02-28 17:56:43 -03:00
ReinUsesLisp
62437943a7 gl_rasterizer: Only apply polygon offset clamp if enabled 2020-02-28 17:56:43 -03:00
ReinUsesLisp
2eeea90713 gl_state_tracker: Implement dirty flags for depth clamp enabling 2020-02-28 17:56:43 -03:00
ReinUsesLisp
3ce66776ec gl_rasterizer: Disable scissor 0 when scissor is not used on clear 2020-02-28 17:56:43 -03:00
ReinUsesLisp
35bb9239ca gl_rasterizer: Notify depth mask changes on clear 2020-02-28 17:56:43 -03:00
ReinUsesLisp
98c8948b23 gl_rasterizer: Minor sort changes to clearing 2020-02-28 17:56:42 -03:00
ReinUsesLisp
15cadc3948 maxwell_3d: Use two tables instead of three for dirty flags 2020-02-28 17:56:42 -03:00
ReinUsesLisp
a5bfc0d045 gl_state_tracker: Track state of index buffers 2020-02-28 17:56:42 -03:00
ReinUsesLisp
a42a6e1a2c gl_state_tracker: Implement dirty flags for clip control 2020-02-28 17:56:42 -03:00
ReinUsesLisp
4f8d152b18 gl_state_tracker: Implement dirty flags for point sizes 2020-02-28 17:56:42 -03:00
ReinUsesLisp
231601763c gl_state_tracker: Implement dirty flags for fragment color clamp 2020-02-28 17:56:42 -03:00
ReinUsesLisp
bf1a1d989f gl_state_tracker: Implement dirty flags for logic op 2020-02-28 17:56:42 -03:00
ReinUsesLisp
13afd0e5b0 gl_state_tracker: Implement dirty flags for sRGB 2020-02-28 17:56:42 -03:00
ReinUsesLisp
d8f5c45051 gl_state_tracker: Implement dirty flags for rasterize enable 2020-02-28 17:56:42 -03:00
ReinUsesLisp
b727d99441 gl_state_tracker: Implement dirty flags for multisample 2020-02-28 17:56:42 -03:00