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gl_rasterizer: Add queued commands counter

Keep track of the queued OpenGL commands that can signal a fence if
waited on. As a side effect, we avoid calls to glFlush when no commands
are queued.
This commit is contained in:
ReinUsesLisp 2019-11-26 18:30:21 -03:00
parent 2b58652f08
commit fe1238be7a
2 changed files with 16 additions and 0 deletions

View file

@ -541,6 +541,8 @@ void RasterizerOpenGL::Clear() {
} else if (use_stencil) {
glClearBufferiv(GL_STENCIL, 0, &regs.clear_stencil);
}
++num_queued_commands;
}
void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
@ -641,6 +643,8 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
glTextureBarrier();
}
++num_queued_commands;
const GLuint base_instance = static_cast<GLuint>(gpu.regs.vb_base_instance);
const GLsizei num_instances =
static_cast<GLsizei>(is_instanced ? gpu.mme_draw.instance_count : 1);
@ -710,6 +714,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
state.ApplyProgramPipeline();
glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
++num_queued_commands;
}
void RasterizerOpenGL::ResetCounter(VideoCore::QueryType type) {
@ -762,10 +767,18 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
}
void RasterizerOpenGL::FlushCommands() {
// Only flush when we have commands queued to OpenGL.
if (num_queued_commands == 0) {
return;
}
num_queued_commands = 0;
glFlush();
}
void RasterizerOpenGL::TickFrame() {
// Ticking a frame means that buffers will be swapped, calling glFlush implicitly.
num_queued_commands = 0;
buffer_cache.TickFrame();
}

View file

@ -226,6 +226,9 @@ private:
void SetupShaders(GLenum primitive_mode);
HostCounter samples_passed{GL_SAMPLES_PASSED};
/// Number of commands queued to the OpenGL driver. Reseted on flush.
std::size_t num_queued_commands = 0;
};
} // namespace OpenGL