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Implement 3D Textures

This commit is contained in:
FernandoS27 2018-10-15 21:04:20 -04:00
parent f912a82a8e
commit fd9e2d0073
4 changed files with 10 additions and 1 deletions

View file

@ -448,7 +448,10 @@ public:
BitField<8, 3, u32> block_depth;
BitField<12, 1, InvMemoryLayout> type;
} memory_layout;
u32 array_mode;
union {
BitField<0, 16, u32> array_mode;
BitField<16, 1, u32> volume;
};
u32 layer_stride;
u32 base_layer;
INSERT_PADDING_WORDS(7);

View file

@ -155,6 +155,7 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
params.rt.index = static_cast<u32>(index);
params.rt.array_mode = config.array_mode;
params.rt.layer_stride = config.layer_stride;
params.rt.volume = config.volume;
params.rt.base_layer = config.base_layer;
params.InitCacheParameters(config.Address());
@ -1213,6 +1214,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
const bool is_blit{old_params.pixel_format == new_params.pixel_format};
switch (new_params.target) {
case SurfaceParams::SurfaceTarget::Texture3D:
case SurfaceParams::SurfaceTarget::Texture2D:
if (is_blit) {
BlitSurface(old_surface, new_surface, read_framebuffer.handle, draw_framebuffer.handle);

View file

@ -132,6 +132,8 @@ struct SurfaceParams {
case Tegra::Texture::TextureType::Texture2D:
case Tegra::Texture::TextureType::Texture2DNoMipmap:
return SurfaceTarget::Texture2D;
case Tegra::Texture::TextureType::Texture3D:
return SurfaceTarget::Texture3D;
case Tegra::Texture::TextureType::TextureCubemap:
return SurfaceTarget::TextureCubemap;
case Tegra::Texture::TextureType::Texture1DArray:
@ -791,6 +793,7 @@ struct SurfaceParams {
struct {
u32 index;
u32 array_mode;
u32 volume;
u32 layer_stride;
u32 base_layer;
} rt;

View file

@ -1142,6 +1142,7 @@ private:
case Tegra::Shader::TextureType::Texture2D: {
return 2;
}
case Tegra::Shader::TextureType::Texture3D:
case Tegra::Shader::TextureType::TextureCube: {
return 3;
}