math_util: Remove the Clamp() function
C++17 adds clamp() to the standard library, so we can remove ours in favor of it.
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17ad56c1dc
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fae2dd0344
5 changed files with 22 additions and 24 deletions
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@ -17,11 +17,6 @@ inline bool IntervalsIntersect(unsigned start0, unsigned length0, unsigned start
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return (std::max(start0, start1) < std::min(start0 + length0, start1 + length1));
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}
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template <typename T>
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inline T Clamp(const T val, const T& min, const T& max) {
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return std::max(min, std::min(max, val));
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}
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template <class T>
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struct Rectangle {
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T left;
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <chrono>
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#include <mutex>
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#include <thread>
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@ -87,7 +88,7 @@ void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
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frame_limiting_delta_err += microseconds(current_system_time_us - previous_system_time_us);
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frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
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frame_limiting_delta_err =
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MathUtil::Clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
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std::clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
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if (frame_limiting_delta_err > microseconds::zero()) {
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std::this_thread::sleep_for(frame_limiting_delta_err);
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <chrono>
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#include <mutex>
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#include <thread>
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@ -43,8 +44,8 @@ public:
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tilt_angle = 0;
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} else {
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tilt_direction = mouse_move.Cast<float>();
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tilt_angle = MathUtil::Clamp(tilt_direction.Normalize() * sensitivity, 0.0f,
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MathUtil::PI * 0.5f);
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tilt_angle =
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std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, MathUtil::PI * 0.5f);
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}
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}
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}
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <string>
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#include <tuple>
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@ -290,16 +291,16 @@ void RasterizerOpenGL::DrawArrays() {
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: (depth_surface == nullptr ? 1u : depth_surface->res_scale);
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MathUtil::Rectangle<u32> draw_rect{
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static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
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viewport_rect.left * res_scale,
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static_cast<u32>(
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std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.left * res_scale,
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surfaces_rect.left, surfaces_rect.right)), // Left
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static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
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viewport_rect.top * res_scale,
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static_cast<u32>(
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std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.top * res_scale,
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surfaces_rect.bottom, surfaces_rect.top)), // Top
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static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
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viewport_rect.right * res_scale,
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static_cast<u32>(
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std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.right * res_scale,
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surfaces_rect.left, surfaces_rect.right)), // Right
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static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
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static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
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viewport_rect.bottom * res_scale,
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surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
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@ -1086,10 +1086,10 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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}
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MathUtil::Rectangle<u32> viewport_clamped{
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static_cast<u32>(MathUtil::Clamp(viewport.left, 0, static_cast<s32>(config.width))),
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static_cast<u32>(MathUtil::Clamp(viewport.top, 0, static_cast<s32>(config.height))),
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static_cast<u32>(MathUtil::Clamp(viewport.right, 0, static_cast<s32>(config.width))),
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static_cast<u32>(MathUtil::Clamp(viewport.bottom, 0, static_cast<s32>(config.height)))};
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static_cast<u32>(std::clamp(viewport.left, 0, static_cast<s32>(config.width))),
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static_cast<u32>(std::clamp(viewport.top, 0, static_cast<s32>(config.height))),
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static_cast<u32>(std::clamp(viewport.right, 0, static_cast<s32>(config.width))),
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static_cast<u32>(std::clamp(viewport.bottom, 0, static_cast<s32>(config.height)))};
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// get color and depth surfaces
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SurfaceParams color_params;
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