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Merge pull request #5064 from lioncash/node-shadow

node: Eliminate variable shadowing
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bunnei 2020-12-04 00:45:33 -08:00 committed by GitHub
commit fad38ec6e8
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@ -284,24 +284,26 @@ using TrackSampler = std::shared_ptr<TrackSamplerData>;
struct Sampler {
/// Bound samplers constructor
constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
: index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow},
is_buffer{is_buffer}, is_indexed{is_indexed} {}
constexpr explicit Sampler(u32 index_, u32 offset_, Tegra::Shader::TextureType type_,
bool is_array_, bool is_shadow_, bool is_buffer_, bool is_indexed_)
: index{index_}, offset{offset_}, type{type_}, is_array{is_array_}, is_shadow{is_shadow_},
is_buffer{is_buffer_}, is_indexed{is_indexed_} {}
/// Separate sampler constructor
constexpr explicit Sampler(u32 index, std::pair<u32, u32> offsets, std::pair<u32, u32> buffers,
Tegra::Shader::TextureType type, bool is_array, bool is_shadow,
bool is_buffer)
: index{index}, offset{offsets.first}, secondary_offset{offsets.second},
buffer{buffers.first}, secondary_buffer{buffers.second}, type{type}, is_array{is_array},
is_shadow{is_shadow}, is_buffer{is_buffer}, is_separated{true} {}
constexpr explicit Sampler(u32 index_, std::pair<u32, u32> offsets, std::pair<u32, u32> buffers,
Tegra::Shader::TextureType type, bool is_array_, bool is_shadow_,
bool is_buffer_)
: index{index_}, offset{offsets.first}, secondary_offset{offsets.second},
buffer{buffers.first}, secondary_buffer{buffers.second}, type{type}, is_array{is_array_},
is_shadow{is_shadow_}, is_buffer{is_buffer_}, is_separated{true} {}
/// Bindless samplers constructor
constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
: index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true}, is_indexed{is_indexed} {}
constexpr explicit Sampler(u32 index_, u32 offset_, u32 buffer_,
Tegra::Shader::TextureType type, bool is_array_, bool is_shadow_,
bool is_buffer_, bool is_indexed_)
: index{index_}, offset{offset_}, buffer{buffer_}, type{type}, is_array{is_array_},
is_shadow{is_shadow_}, is_buffer{is_buffer_}, is_bindless{true}, is_indexed{is_indexed_} {
}
u32 index = 0; ///< Emulated index given for the this sampler.
u32 offset = 0; ///< Offset in the const buffer from where the sampler is being read.
@ -341,12 +343,12 @@ struct BindlessSamplerNode {
struct Image {
public:
/// Bound images constructor
constexpr explicit Image(u32 index, u32 offset, Tegra::Shader::ImageType type)
: index{index}, offset{offset}, type{type} {}
constexpr explicit Image(u32 index_, u32 offset_, Tegra::Shader::ImageType type_)
: index{index_}, offset{offset_}, type{type_} {}
/// Bindless samplers constructor
constexpr explicit Image(u32 index, u32 offset, u32 buffer, Tegra::Shader::ImageType type)
: index{index}, offset{offset}, buffer{buffer}, type{type}, is_bindless{true} {}
constexpr explicit Image(u32 index_, u32 offset_, u32 buffer_, Tegra::Shader::ImageType type_)
: index{index_}, offset{offset_}, buffer{buffer_}, type{type_}, is_bindless{true} {}
void MarkWrite() {
is_written = true;
@ -377,7 +379,7 @@ struct GlobalMemoryBase {
u32 cbuf_index = 0;
u32 cbuf_offset = 0;
bool operator<(const GlobalMemoryBase& rhs) const {
[[nodiscard]] bool operator<(const GlobalMemoryBase& rhs) const {
return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset);
}
};
@ -414,7 +416,7 @@ using Meta =
class AmendNode {
public:
std::optional<std::size_t> GetAmendIndex() const {
[[nodiscard]] std::optional<std::size_t> GetAmendIndex() const {
if (amend_index == amend_null_index) {
return std::nullopt;
}
@ -437,34 +439,34 @@ private:
/// Holds any kind of operation that can be done in the IR
class OperationNode final : public AmendNode {
public:
explicit OperationNode(OperationCode code) : OperationNode(code, Meta{}) {}
explicit OperationNode(OperationCode code_) : OperationNode(code_, Meta{}) {}
explicit OperationNode(OperationCode code, Meta meta)
: OperationNode(code, std::move(meta), std::vector<Node>{}) {}
explicit OperationNode(OperationCode code_, Meta meta_)
: OperationNode(code_, std::move(meta_), std::vector<Node>{}) {}
explicit OperationNode(OperationCode code, std::vector<Node> operands)
: OperationNode(code, Meta{}, std::move(operands)) {}
explicit OperationNode(OperationCode code_, std::vector<Node> operands_)
: OperationNode(code_, Meta{}, std::move(operands_)) {}
explicit OperationNode(OperationCode code, Meta meta, std::vector<Node> operands)
: code{code}, meta{std::move(meta)}, operands{std::move(operands)} {}
explicit OperationNode(OperationCode code_, Meta meta_, std::vector<Node> operands_)
: code{code_}, meta{std::move(meta_)}, operands{std::move(operands_)} {}
template <typename... Args>
explicit OperationNode(OperationCode code, Meta meta, Args&&... operands)
: code{code}, meta{std::move(meta)}, operands{operands...} {}
explicit OperationNode(OperationCode code_, Meta meta_, Args&&... operands_)
: code{code_}, meta{std::move(meta_)}, operands{operands_...} {}
OperationCode GetCode() const {
[[nodiscard]] OperationCode GetCode() const {
return code;
}
const Meta& GetMeta() const {
[[nodiscard]] const Meta& GetMeta() const {
return meta;
}
std::size_t GetOperandsCount() const {
[[nodiscard]] std::size_t GetOperandsCount() const {
return operands.size();
}
const Node& operator[](std::size_t operand_index) const {
[[nodiscard]] const Node& operator[](std::size_t operand_index) const {
return operands.at(operand_index);
}
@ -477,14 +479,14 @@ private:
/// Encloses inside any kind of node that returns a boolean conditionally-executed code
class ConditionalNode final : public AmendNode {
public:
explicit ConditionalNode(Node condition, std::vector<Node>&& code)
: condition{std::move(condition)}, code{std::move(code)} {}
explicit ConditionalNode(Node condition_, std::vector<Node>&& code_)
: condition{std::move(condition_)}, code{std::move(code_)} {}
const Node& GetCondition() const {
[[nodiscard]] const Node& GetCondition() const {
return condition;
}
const std::vector<Node>& GetCode() const {
[[nodiscard]] const std::vector<Node>& GetCode() const {
return code;
}
@ -496,9 +498,9 @@ private:
/// A general purpose register
class GprNode final {
public:
explicit constexpr GprNode(Tegra::Shader::Register index) : index{index} {}
explicit constexpr GprNode(Tegra::Shader::Register index_) : index{index_} {}
u32 GetIndex() const {
[[nodiscard]] constexpr u32 GetIndex() const {
return static_cast<u32>(index);
}
@ -509,9 +511,9 @@ private:
/// A custom variable
class CustomVarNode final {
public:
explicit constexpr CustomVarNode(u32 index) : index{index} {}
explicit constexpr CustomVarNode(u32 index_) : index{index_} {}
constexpr u32 GetIndex() const {
[[nodiscard]] constexpr u32 GetIndex() const {
return index;
}
@ -522,9 +524,9 @@ private:
/// A 32-bits value that represents an immediate value
class ImmediateNode final {
public:
explicit constexpr ImmediateNode(u32 value) : value{value} {}
explicit constexpr ImmediateNode(u32 value_) : value{value_} {}
u32 GetValue() const {
[[nodiscard]] constexpr u32 GetValue() const {
return value;
}
@ -535,9 +537,9 @@ private:
/// One of Maxwell's internal flags
class InternalFlagNode final {
public:
explicit constexpr InternalFlagNode(InternalFlag flag) : flag{flag} {}
explicit constexpr InternalFlagNode(InternalFlag flag_) : flag{flag_} {}
InternalFlag GetFlag() const {
[[nodiscard]] constexpr InternalFlag GetFlag() const {
return flag;
}
@ -548,14 +550,14 @@ private:
/// A predicate register, it can be negated without additional nodes
class PredicateNode final {
public:
explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated)
: index{index}, negated{negated} {}
explicit constexpr PredicateNode(Tegra::Shader::Pred index_, bool negated_)
: index{index_}, negated{negated_} {}
Tegra::Shader::Pred GetIndex() const {
[[nodiscard]] constexpr Tegra::Shader::Pred GetIndex() const {
return index;
}
bool IsNegated() const {
[[nodiscard]] constexpr bool IsNegated() const {
return negated;
}
@ -568,30 +570,30 @@ private:
class AbufNode final {
public:
// Initialize for standard attributes (index is explicit).
explicit AbufNode(Tegra::Shader::Attribute::Index index, u32 element, Node buffer = {})
: buffer{std::move(buffer)}, index{index}, element{element} {}
explicit AbufNode(Tegra::Shader::Attribute::Index index_, u32 element_, Node buffer_ = {})
: buffer{std::move(buffer_)}, index{index_}, element{element_} {}
// Initialize for physical attributes (index is a variable value).
explicit AbufNode(Node physical_address, Node buffer = {})
: physical_address{std::move(physical_address)}, buffer{std::move(buffer)} {}
explicit AbufNode(Node physical_address_, Node buffer_ = {})
: physical_address{std::move(physical_address_)}, buffer{std::move(buffer_)} {}
Tegra::Shader::Attribute::Index GetIndex() const {
[[nodiscard]] Tegra::Shader::Attribute::Index GetIndex() const {
return index;
}
u32 GetElement() const {
[[nodiscard]] u32 GetElement() const {
return element;
}
const Node& GetBuffer() const {
[[nodiscard]] const Node& GetBuffer() const {
return buffer;
}
bool IsPhysicalBuffer() const {
[[nodiscard]] bool IsPhysicalBuffer() const {
return static_cast<bool>(physical_address);
}
const Node& GetPhysicalAddress() const {
[[nodiscard]] const Node& GetPhysicalAddress() const {
return physical_address;
}
@ -605,9 +607,9 @@ private:
/// Patch memory (used to communicate tessellation stages).
class PatchNode final {
public:
explicit PatchNode(u32 offset) : offset{offset} {}
explicit constexpr PatchNode(u32 offset_) : offset{offset_} {}
u32 GetOffset() const {
[[nodiscard]] constexpr u32 GetOffset() const {
return offset;
}
@ -618,13 +620,13 @@ private:
/// Constant buffer node, usually mapped to uniform buffers in GLSL
class CbufNode final {
public:
explicit CbufNode(u32 index, Node offset) : index{index}, offset{std::move(offset)} {}
explicit CbufNode(u32 index_, Node offset_) : index{index_}, offset{std::move(offset_)} {}
u32 GetIndex() const {
[[nodiscard]] u32 GetIndex() const {
return index;
}
const Node& GetOffset() const {
[[nodiscard]] const Node& GetOffset() const {
return offset;
}
@ -636,9 +638,9 @@ private:
/// Local memory node
class LmemNode final {
public:
explicit LmemNode(Node address) : address{std::move(address)} {}
explicit LmemNode(Node address_) : address{std::move(address_)} {}
const Node& GetAddress() const {
[[nodiscard]] const Node& GetAddress() const {
return address;
}
@ -649,9 +651,9 @@ private:
/// Shared memory node
class SmemNode final {
public:
explicit SmemNode(Node address) : address{std::move(address)} {}
explicit SmemNode(Node address_) : address{std::move(address_)} {}
const Node& GetAddress() const {
[[nodiscard]] const Node& GetAddress() const {
return address;
}
@ -662,19 +664,19 @@ private:
/// Global memory node
class GmemNode final {
public:
explicit GmemNode(Node real_address, Node base_address, const GlobalMemoryBase& descriptor)
: real_address{std::move(real_address)}, base_address{std::move(base_address)},
descriptor{descriptor} {}
explicit GmemNode(Node real_address_, Node base_address_, const GlobalMemoryBase& descriptor_)
: real_address{std::move(real_address_)}, base_address{std::move(base_address_)},
descriptor{descriptor_} {}
const Node& GetRealAddress() const {
[[nodiscard]] const Node& GetRealAddress() const {
return real_address;
}
const Node& GetBaseAddress() const {
[[nodiscard]] const Node& GetBaseAddress() const {
return base_address;
}
const GlobalMemoryBase& GetDescriptor() const {
[[nodiscard]] const GlobalMemoryBase& GetDescriptor() const {
return descriptor;
}
@ -687,9 +689,9 @@ private:
/// Commentary, can be dropped
class CommentNode final {
public:
explicit CommentNode(std::string text) : text{std::move(text)} {}
explicit CommentNode(std::string text_) : text{std::move(text_)} {}
const std::string& GetText() const {
[[nodiscard]] const std::string& GetText() const {
return text;
}