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Async GPU: Only do reactive flushing on Extreme Level.

This commit is contained in:
Fernando Sahmkow 2020-04-15 20:07:32 -04:00
parent b752faf2d3
commit f4ab223ef0

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@ -84,7 +84,7 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
}
void ThreadManager::FlushRegion(VAddr addr, u64 size) {
if (!Settings::IsGPULevelHigh()) {
if (!Settings::IsGPULevelExtreme()) {
return;
}
if (system.Renderer().Rasterizer().MustFlushRegion(addr, size)) {