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gl_shader_decompiler: Eliminate variable and declaration shadowing

Ensures that no identifiers are being hidden, which also reduces
compiler warnings.
This commit is contained in:
Lioncash 2018-07-19 20:32:40 -04:00
parent d3cfaf95c8
commit f26866ff6a

View file

@ -1405,7 +1405,7 @@ private:
// TEXS has two destination registers. RG goes into gpr0+0 and gpr0+1, and BA
// goes into gpr28+0 and gpr28+1
size_t offset{};
size_t texs_offset{};
for (const auto& dest : {instr.gpr0.Value(), instr.gpr28.Value()}) {
for (unsigned elem = 0; elem < 2; ++elem) {
@ -1413,7 +1413,8 @@ private:
// Skip disabled components
continue;
}
regs.SetRegisterToFloat(dest, elem + offset, texture, 1, 4, false, elem);
regs.SetRegisterToFloat(dest, elem + texs_offset, texture, 1, 4, false,
elem);
}
if (!instr.texs.HasTwoDestinations()) {
@ -1421,7 +1422,7 @@ private:
break;
}
offset += 2;
texs_offset += 2;
}
--shader.scope;
shader.AddLine("}");
@ -1463,7 +1464,6 @@ private:
op_b = "abs(" + op_b + ')';
}
using Tegra::Shader::Pred;
// We can't use the constant predicate as destination.
ASSERT(instr.fsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
@ -1500,7 +1500,6 @@ private:
}
}
using Tegra::Shader::Pred;
// We can't use the constant predicate as destination.
ASSERT(instr.isetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
@ -1528,7 +1527,6 @@ private:
std::string op_b =
GetPredicateCondition(instr.psetp.pred29, instr.psetp.neg_pred29 != 0);
using Tegra::Shader::Pred;
// We can't use the constant predicate as destination.
ASSERT(instr.psetp.pred3 != static_cast<u64>(Pred::UnusedIndex));