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gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.

This commit is contained in:
bunnei 2018-09-14 12:17:38 -04:00
parent 871580dcd8
commit ed2e0e85c9
2 changed files with 36 additions and 1 deletions

View file

@ -60,6 +60,9 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
case SurfaceTarget::Texture2D:
params.depth = 1;
break;
case SurfaceTarget::TextureCubemap:
params.depth = config.tic.Depth() * 6;
break;
case SurfaceTarget::Texture3D:
params.depth = config.tic.Depth();
break;
@ -562,6 +565,7 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
rect.GetWidth());
break;
case SurfaceParams::SurfaceTarget::Texture2D:
case SurfaceParams::SurfaceTarget::TextureCubemap:
glTexStorage2D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
rect.GetWidth(), rect.GetHeight());
break;
@ -680,6 +684,7 @@ void CachedSurface::LoadGLBuffer() {
// Pass impl. to the fallback code below
break;
case SurfaceParams::SurfaceTarget::Texture2DArray:
case SurfaceParams::SurfaceTarget::TextureCubemap:
for (std::size_t index = 0; index < params.depth; ++index) {
const std::size_t offset{index * copy_size};
morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
@ -724,7 +729,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
// Load data from memory to the surface
const GLint x0 = static_cast<GLint>(rect.left);
const GLint y0 = static_cast<GLint>(rect.bottom);
const std::size_t buffer_offset =
std::size_t buffer_offset =
static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.width +
static_cast<std::size_t>(x0)) *
GetGLBytesPerPixel(params.pixel_format);
@ -763,6 +768,16 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
static_cast<GLsizei>(params.depth), 0,
static_cast<GLsizei>(params.size_in_bytes_total), &gl_buffer[buffer_offset]);
break;
case SurfaceParams::SurfaceTarget::TextureCubemap:
for (std::size_t face = 0; face < params.depth; ++face) {
glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
0, tuple.internal_format, static_cast<GLsizei>(params.width),
static_cast<GLsizei>(params.height), 0,
static_cast<GLsizei>(params.size_in_bytes_2d),
&gl_buffer[buffer_offset]);
buffer_offset += params.size_in_bytes_2d;
}
break;
default:
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
static_cast<u32>(params.target));
@ -793,6 +808,15 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
tuple.type, &gl_buffer[buffer_offset]);
break;
case SurfaceParams::SurfaceTarget::TextureCubemap:
for (std::size_t face = 0; face < params.depth; ++face) {
glTexSubImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), 0, x0,
y0, static_cast<GLsizei>(rect.GetWidth()),
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
&gl_buffer[buffer_offset]);
buffer_offset += params.size_in_bytes_2d;
}
break;
default:
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
static_cast<u32>(params.target));
@ -989,6 +1013,15 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
static_cast<GLsizei>(new_params.depth), dest_format.format,
dest_format.type, nullptr);
break;
case SurfaceParams::SurfaceTarget::TextureCubemap:
for (std::size_t face = 0; face < new_params.depth; ++face) {
glTextureSubImage3D(
new_surface->Texture().handle, 0, 0, 0, static_cast<GLint>(face),
static_cast<GLsizei>(dest_rect.GetWidth()),
static_cast<GLsizei>(dest_rect.GetHeight()), static_cast<GLsizei>(1),
dest_format.format, dest_format.type, nullptr);
}
break;
default:
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
static_cast<u32>(new_params.target));

View file

@ -127,6 +127,8 @@ struct SurfaceParams {
case Tegra::Texture::TextureType::Texture2D:
case Tegra::Texture::TextureType::Texture2DNoMipmap:
return SurfaceTarget::Texture2D;
case Tegra::Texture::TextureType::TextureCubemap:
return SurfaceTarget::TextureCubemap;
case Tegra::Texture::TextureType::Texture1DArray:
return SurfaceTarget::Texture1DArray;
case Tegra::Texture::TextureType::Texture2DArray: