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framebuffer_layout.h: drop the use of enum for screen dimensions.

+clang format
This commit is contained in:
Vitor Kiguchi 2020-03-11 14:02:30 -03:00
parent 503ebe9b96
commit e891ff9a0c
2 changed files with 10 additions and 10 deletions

View file

@ -48,8 +48,8 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
u32 width, height;
if (Settings::values.use_docked_mode) {
width = ScreenDocked::WidthDocked * res_scale;
height = ScreenDocked::HeightDocked * res_scale;
width = ScreenDocked::Width * res_scale;
height = ScreenDocked::Height * res_scale;
} else {
width = ScreenUndocked::Width * res_scale;
height = ScreenUndocked::Height * res_scale;

View file

@ -8,15 +8,15 @@
namespace Layout {
enum ScreenUndocked : u32 {
Width = 1280,
Height = 720,
};
namespace ScreenUndocked {
constexpr u32 Width = 1280;
constexpr u32 Height = 720;
} // namespace ScreenUndocked
enum ScreenDocked : u32 {
WidthDocked = 1920,
HeightDocked = 1080,
};
namespace ScreenDocked {
constexpr u32 Width = 1920;
constexpr u32 Height = 1080;
} // namespace ScreenDocked
enum class AspectRatio {
Default,