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set window size to correspond to framebuffer sizes

This commit is contained in:
bunnei 2014-04-06 16:55:05 -04:00
parent a604eaee54
commit e4d1ad4bda
2 changed files with 4 additions and 5 deletions

View file

@ -23,6 +23,7 @@
*/
#include "common.h"
#include "video_core.h"
#include "emu_window_glfw.h"
static void OnKeyEvent(GLFWwindow* win, int key, int action) {
@ -54,7 +55,8 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
render_window_ = glfwCreateWindow(640, 480, "citra", NULL, NULL);
render_window_ = glfwCreateWindow(VideoCore::kScreenTopWidth,
(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight), "citra", NULL, NULL);
// Setup callbacks
glfwSetWindowUserPointer(render_window_, this);

View file

@ -22,8 +22,7 @@
* http://code.google.com/p/gekko-gc-emu/
*/
#ifndef CITRA_EMUWINDOW_GLFW_
#define CITRA_EMUWINDOW_GLFW_
#pragma once
#include <GL/glew.h>
#include <GLFW/glfw3.h>
@ -52,5 +51,3 @@ public:
private:
};
#endif // CITRA_EMUWINDOW_GLFW_