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renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags()

This commit is contained in:
Lioncash 2019-05-09 18:47:48 -04:00
parent 175fe8aaeb
commit e3c45b4338

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@ -315,7 +315,6 @@ private:
constexpr std::array<const char*, INTERNAL_FLAGS_COUNT> names = {"zero", "sign", "carry", constexpr std::array<const char*, INTERNAL_FLAGS_COUNT> names = {"zero", "sign", "carry",
"overflow"}; "overflow"};
for (std::size_t flag = 0; flag < INTERNAL_FLAGS_COUNT; ++flag) { for (std::size_t flag = 0; flag < INTERNAL_FLAGS_COUNT; ++flag) {
const auto flag_code = static_cast<InternalFlag>(flag);
const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false); const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
internal_flags[flag] = AddGlobalVariable(Name(id, names[flag])); internal_flags[flag] = AddGlobalVariable(Name(id, names[flag]));
} }