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gl_shader_decompiler: Normalize image bindings

This commit is contained in:
ReinUsesLisp 2019-11-22 04:34:14 -03:00
parent 36d9b409fc
commit e35b9597ef
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GPG key ID: 2DFC508897B39CFE
3 changed files with 19 additions and 33 deletions

View file

@ -940,12 +940,9 @@ void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GLShader::GlobalMemo
void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& shader) {
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& gpu = system.GPU();
const auto& maxwell3d = gpu.Maxwell3D();
const auto& entries = shader->GetShaderEntries().samplers;
const auto& maxwell3d = system.GPU().Maxwell3D();
u32 binding = device.GetBaseBindings(stage_index).sampler;
for (const auto& entry : entries) {
for (const auto& entry : shader->GetShaderEntries().samplers) {
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
SetupTexture(binding++, texture, entry);
@ -955,10 +952,8 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader&
void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& compute = system.GPU().KeplerCompute();
const auto& entries = kernel->GetShaderEntries().samplers;
u32 binding = 0;
for (const auto& entry : entries) {
for (const auto& entry : kernel->GetShaderEntries().samplers) {
const auto texture = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute);
SetupTexture(binding++, texture, entry);
}
@ -987,26 +982,20 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
const auto& maxwell3d = system.GPU().Maxwell3D();
const auto& entries = shader->GetShaderEntries().images;
const auto num_entries = static_cast<u32>(entries.size());
for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
const auto& entry = entries[bindpoint];
u32 binding = device.GetBaseBindings(stage_index).image;
for (const auto& entry : shader->GetShaderEntries().images) {
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
SetupImage(bindpoint, tic, entry);
SetupImage(binding++, tic, entry);
}
}
void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
const auto& compute = system.GPU().KeplerCompute();
const auto& entries = shader->GetShaderEntries().images;
const auto num_entries = static_cast<u32>(entries.size());
for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
const auto& entry = entries[bindpoint];
u32 binding = 0;
for (const auto& entry : shader->GetShaderEntries().images) {
const auto tic = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute).tic;
SetupImage(bindpoint, tic, entry);
SetupImage(binding++, tic, entry);
}
}

View file

@ -650,12 +650,10 @@ private:
}
void DeclareSamplers() {
const auto& samplers = ir.GetSamplers();
for (const auto& sampler : samplers) {
u32 binding = device.GetBaseBindings(stage).sampler;
for (const auto& sampler : ir.GetSamplers()) {
const std::string name = GetSampler(sampler);
const u32 binding = device.GetBaseBindings(stage).sampler + sampler.GetIndex();
const std::string description = fmt::format("layout (binding = {}) uniform", binding);
const std::string description = fmt::format("layout (binding = {}) uniform", binding++);
std::string sampler_type = [&]() {
if (sampler.IsBuffer()) {
@ -684,7 +682,7 @@ private:
code.AddLine("{} {} {};", description, sampler_type, name);
}
if (!samplers.empty()) {
if (!ir.GetSamplers().empty()) {
code.AddNewLine();
}
}
@ -724,8 +722,8 @@ private:
}
void DeclareImages() {
const auto& images{ir.GetImages()};
for (const auto& image : images) {
u32 binding = device.GetBaseBindings(stage).image;
for (const auto& image : ir.GetImages()) {
std::string qualifier = "coherent volatile";
if (image.IsRead() && !image.IsWritten()) {
qualifier += " readonly";
@ -733,14 +731,12 @@ private:
qualifier += " writeonly";
}
const u32 binding = device.GetBaseBindings(stage).image + image.GetIndex();
const char* format = image.IsAtomic() ? "r32ui, " : "";
const char* type_declaration = GetImageTypeDeclaration(image.GetType());
code.AddLine("layout ({}binding = {}) {} uniform uimage{} {};", format, binding,
code.AddLine("layout ({}binding = {}) {} uniform uimage{} {};", format, binding++,
qualifier, type_declaration, GetImage(image));
}
if (!images.empty()) {
if (!ir.GetImages().empty()) {
code.AddNewLine();
}
}

View file

@ -97,9 +97,10 @@ public:
} logic_op;
static constexpr std::size_t NumSamplers = 32 * 5;
static constexpr std::size_t NumImages = 8 * 5;
std::array<GLuint, NumSamplers> textures = {};
std::array<GLuint, NumSamplers> samplers = {};
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumImages> images = {};
std::array<GLuint, NumImages> images = {};
struct {
GLuint read_framebuffer = 0; // GL_READ_FRAMEBUFFER_BINDING